Emmanuel Fokides

Orcid: 0000-0003-3962-0314

According to our database1, Emmanuel Fokides authored at least 33 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
The Utilization of 3D Printers by Elementary-Aged Learners: A Scoping Review.
J. Inf. Technol. Educ. Innov. Pract., 2024

Development and testing of a model for explaining learning and learning-related factors in immersive virtual reality.
Comput. Educ. X Real., 2024

Virtual Reality for Synchronous Learning in Higher Education.
Proceedings of the Extended Reality - International Conference, 2024

2023
Using Digitally Enhanced Tangible Materials for Teaching Fractions: Results of a Project.
Technol. Knowl. Learn., December, 2023

Examining the educational value of 3D LED fan displays. Results of a project.
Educ. Inf. Technol., September, 2023

Development and testing of a scale for examining factors affecting the learning experience in the Metaverse.
Comput. Educ. X Real., January, 2023

2022
A scoping review of the educational uses of 6DoF HMDs.
Virtual Real., 2022

The Use of Computers by Greek Educators. Did the COVID-19 Pandemic Change Anything?
J. Inf. Technol. Educ. Res., 2022

Evaluating 360o Video's Learning Effectiveness and Experiences: Results of a Comparative Study.
Int. J. Smart Educ. Urban Soc., 2022

Pre-service teachers' views about the use of digital educational games for collaborative learning.
Educ. Inf. Technol., 2022

2021
Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers' Views.
Technol. Knowl. Learn., 2021

My avatar and I. A study on avatars, personality traits, self-attributes, and their perceived importance.
J. Ambient Intell. Humaniz. Comput., 2021

2020
3D Multiuser Virtual Environments and Environmental Education: The Virtual Island of the Mediterranean Monk Seal.
Technol. Knowl. Learn., 2020

Tablets, Plants, and Primary School Students: A Study.
Technol. Knowl. Learn., 2020

Examining the Impact of Spherical Videos in Teaching Endangered Species/Environmental Education to Primary School Students.
J. Inf. Technol. Educ. Res., 2020

Serious Games Effect Analysis On Player's Characteristics.
Int. J. Smart Educ. Urban Soc., 2020

Using Google Cardboard Compatible HMDs and Spherical Videos for Teaching History to High School Students.
Int. J. Smart Educ. Urban Soc., 2020

Using Makey-Makey for teaching electricity to primary school students. A pilot study.
Educ. Inf. Technol., 2020

2019
Comparing videos and a 3D virtual environment for teaching school-related functional skills and behaviors to students with ADHD or developmental dyslexia, displaying challenging behaviors: a case study.
Res. Pract. Technol. Enhanc. Learn., 2019

Factors Influencing the Subjective Learning Effectiveness of Serious Games.
J. Inf. Technol. Educ. Res., 2019

Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale.
J. Int. Comput. Games Assoc., 2019

2018
Teaching Basic Programming Concepts to Young Primary School Students Using Tablets: Results of a Pilot Project.
Int. J. Mob. Blended Learn., 2018

Tablets in Primary Schools: Results of a Study for Teaching the Human Organ Systems.
Int. J. Smart Educ. Urban Soc., 2018

Development of a model for explaining the learning outcomes when using 3D virtual environments in informal learning settings.
Educ. Inf. Technol., 2018

Digital educational games and mathematics. Results of a case study in primary school settings.
Educ. Inf. Technol., 2018

Tablets and Geography. Initial Findings from a Study in Primary School Settings.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

2017
Students Learning to Program by Developing Games: Results of a Year-long Project in Primary School Settings.
J. Inf. Technol. Educ. Res., 2017

Pre-Service Teachers' Intention to Use MUVEs as Practitioners - A Structural Equation Modeling Approach.
J. Inf. Technol. Educ. Res., 2017

Content and language integrated learning in OpenSimulator project. Results of a pilot implementation in Greece.
Educ. Inf. Technol., 2017

Tablets in education. Results from the initiative ETiE, for teaching plants to primary school students.
Educ. Inf. Technol., 2017

2016
Using Autobiographical Digital Storytelling for the Integration of a Foreign Student in the School Environment. A Case Study.
J. Inf. Technol. Educ. Innov. Pract., 2016

Pre-Service Teachers, Computers, and ICT Courses: A Troubled Relationship.
Int. J. Inf. Commun. Technol. Educ., 2016

2008
Virtual Reality and Museum: An Educational Application for Museum Education.
Int. J. Emerg. Technol. Learn., 2008


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