Emmanouil Zidianakis
Orcid: 0000-0001-9663-1242
According to our database1,
Emmanouil Zidianakis
authored at least 28 papers
between 2014 and 2024.
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Bibliography
2024
Reviving Antiquity in the Digital Era: Digitization, Semantic Curation, and VR Exhibition of Contemporary Dresses.
Comput., March, 2024
Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments, 2024
2023
Gamified experiences using 360° photography: A methodology for creating gamified learning experiences in 360° virtual environments.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023
Proceedings of the HCI International 2023 Posters, 2023
Proceedings of the HCI International 2023 Posters, 2023
2022
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022
2021
Proceedings of the 17th International Conference on Intelligent Environments, 2021
A Technological Framework for Rapid Prototyping of X-reality Applications for Interactive 3D Spaces.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications IV - Proceedings of the 4th International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2021
2020
FAmINE4Android: Empowering Mobile Devices in Distributed Service-Oriented Environments.
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020
2019
Proceedings of the 5th International Conference on Vehicle Technology and Intelligent Transport Systems, 2019
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
2018
LASIMUP: Large scale multi-touch support integration across multiple projections on arbitrary surfaces.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018
2017
Designing Games for Children with developmental disabilities in Ambient Intelligence Environments.
Int. J. Child Comput. Interact., 2017
EAI Endorsed Trans. Creative Technol., 2017
Personalizing HMI Elements in ADAS Using Ontology Meta-Models and Rule Based Reasoning.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017
2016
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016
Proceedings of the 1st Workshop on Advanced Visual Interfaces for Cultural Heritage co-located with the International Working Conference on Advanced Visual Interfaces (AVI 2016), 2016
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016
2015
Employing Ambient Intelligence Technologies to Adapt Games to Children's Playing Maturity.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015
Modeling and Assessing Young Children Abilities and Development in Ambient Intelligence.
Proceedings of the Ambient Intelligence - 12th European Conference, AmI 2015, 2015
2014
A cross-platform, remotely-controlled mobile avatar simulation framework for AmI environments.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014
Building a Sensory Infrastructure to Support Interaction and Monitoring in Ambient Intelligence Environments.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014
Proceedings of the Arts and Technology - Fourth International Conference, 2014