Emily Kuzneski Johnson

According to our database1, Emily Kuzneski Johnson authored at least 9 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2022
Miro, Miro: Student perceptions of a visual discussion board.
Proceedings of the SIGDOC '22: The 40th ACM International Conference on Design of Communication, Boston, MA, USA, October 6, 2022

2021
ELLE-ments of Learning: A Framework for Analyzing Multimodal Technical Communication Strategies in an Educational VR Game.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2020
Assessing the Impact of Game Modalities in Second Language Acquisition: <i>ELLE the EndLess LEarner</i>.
J. Univers. Comput. Sci., 2020

Work-in-Progress - Context is Key in Immersive Learning Environments.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

2019
BeadED Adventures: Crafting STEM Learning.
Proceedings of the Thirteenth International Conference on Tangible, 2019

2018
Facilitating Undergraduate Experimental Game Design: A Pilot Study with Celestial Harmony.
Proceedings of the Immersive Learning Research Network - 4th International Conference, 2018

2017
SuperJam: Participatory Design for Accessible Games.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

ELLE the EndLess LEarner: Exploring Second Language Acquisition Through an Endless Runner-style Video Game.
Proceedings of the 12th Annual International Conference of the Alliance of Digital Humanities Organizations, 2017

2016
Outcome-focused design for health education games: Understanding playing techniques and values reinforced by a game's procedural rhetoric.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016


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