Emilie Loup-Escande

Orcid: 0000-0001-7664-6279

According to our database1, Emilie Loup-Escande authored at least 26 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Usability Evaluation of Connected Health Devices in Home Monitoring: Toward Devices Adapted to the Characteristics of Informal Caregivers.
J. Medical Syst., December, 2023

2022
Impact of technophilia and the guiding supports during use on the practical and social acceptability: example of a robotic programming software.
Proceedings of the 19th International Conference on Human-Computer Interaction, 2022

2021
Impact of the format of user instructions on the handling of a wrist blood pressure monitor.
Cogn. Process., 2021

2020
Effect of a short rest period on associative and relational memory performance: A Virtual Reality study.
Int. J. Virtual Real., 2020

Usefulness and needs construction process in innovative artefacts: an exploratory study of designers' viewpoints.
Int. J. Virtual Real., 2020

User Acceptance of Virtual Reality: An Extended Technology Acceptance Model.
Int. J. Hum. Comput. Interact., 2020

2019
Effects of Travel Modes on Performances and User Comfort: A Comparison between ArmSwinger and Teleporting.
Int. J. Hum. Comput. Interact., 2019

Effects of Gender and Prior Experience in Immersive User Experience with Virtual Reality.
Proceedings of the Advances in Usability and User Experience, 2019

2018
Towards a Model of User Experience in Immersive Virtual Environments.
Adv. Hum. Comput. Interact., 2018

2017
Effects of Interaction Level, Framerate, Field of View, 3D Content Feedback, Previous Experience on Subjective User eXperience and Objective Usability in Immersive Virtual Environment.
Int. J. Virtual Real., 2017

Effects of Stereoscopic Display on Learning and User Experience in an Educational Virtual Environment.
Int. J. Hum. Comput. Interact., 2017

Contributions of mixed reality in a calligraphy learning task: Effects of supplementary visual feedback and expertise on cognitive load, user experience and gestural performance.
Comput. Hum. Behav., 2017

Effects on User Experience in an Edutainment Virtual Environment: Comparison Between CAVE and HMD.
Proceedings of the European Conference on Cognitive Ergonomics, 2017

2016
Proposition and Validation of a Questionnaire to Measure the User Experience in Immersive Virtual Environments.
Int. J. Virtual Real., 2016

A questionnaire to measure the user experience in immersive virtual environments.
Proceedings of the 2016 Virtual Reality International Conference, 2016

2015
Towards a user experience in immersive virtual environment model: a review.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

2014
Exchange of Avatars: Toward a Better Perception and Understanding.
IEEE Trans. Vis. Comput. Graph., 2014

Needs' elaboration between users, designers and project leaders: Analysis of a design process of a virtual reality-based software.
Inf. Softw. Technol., 2014

Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform.
Proceedings of the 2014 Virtual Reality International Conference, 2014

The Mind-Mirror: See your brain in action in your head using EEG and augmented reality.
Proceedings of the 2014 IEEE Virtual Reality, 2014

2013
Can we use a brain-computer interface and manipulate a mouse at the same time?
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Designing a Virtual Reality Software: What Is the Real Contribution of End-Users to the Requirements Prioritization?
Proceedings of the Evaluation of Novel Approaches to Software Engineering, 2013

Requirements Prioritization by End-users and Consequences on Design of a Virtual Reality Software - An Exploratory Study.
Proceedings of the ENASE 2013, 2013

2012
E-commerce and web 3D for involving the customer in the design process: the case of a gates 3D configurator.
Proceedings of the Virtual Reality International Conference, 2012

3D-live: live interactions through 3D visual environments.
Proceedings of the Virtual Reality International Conference, 2012

2010
3D Child Software. A Decision-making Help Tool in Innovative Product Design.
J. Decis. Syst., 2010


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