Emiko Charbonneau

According to our database1, Emiko Charbonneau authored at least 9 papers between 2009 and 2014.

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Bibliography

2014
Dance Enhanced: Investigating how earning content through exertion impacts dance game enjoyment.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

2013
Exploring Minecraft as a conduit for increasing interest in programming.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2012
Interactive 3D Model Acquisition and Tracking of Building Block Structures.
IEEE Trans. Vis. Comput. Graph., 2012

Inspiring creative constructivist play.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Teach me to dance: exploring player experience and performance in full body dance games.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces.
IEEE Computer Graphics and Applications, 2010

Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010

2009
Understanding visual interfaces for the next generation of dance-based rhythm video games.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Poster: RealDance: An exploration of 3D spatial interfaces for dancing games.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009


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