Emanuela Marchetti
Orcid: 0000-0002-7949-9953
According to our database1,
Emanuela Marchetti
authored at least 37 papers
between 2010 and 2024.
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Bibliography
2024
Frontiers Robotics AI, 2024
Teachers' Perspective on the Implementation of GDPR in Schools - A Design-Oriented Case Study.
Proceedings of the Learning and Collaboration Technologies, 2024
2023
Floor Cleaners as Helper Pets: Projecting Assistive Robots' Agency on Zoomorphic Affordances.
SN Comput. Sci., July, 2023
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023
Proceedings of the Learning and Collaboration Technologies, 2023
2022
Künstliche Intell., 2022
Proceedings of the 12th International Congress on Advanced Applied Informatics, 2022
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022
Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proceedings of the ICT for Health, Accessibility and Wellbeing, 2021
The Global Challenge of Designing E-learning Tools for Computational Thinking: A Comparison Between East Asia and Scandinavia.
Proceedings of the Learning and Collaboration Technologies: New Challenges and Learning Experiences, 2021
2020
J. Intell. Robotic Syst., 2020
Design of an educational multimedia library to teach Python to non-technical university students.
Proceedings of the 9th International Congress on Advanced Applied Informatics, 2020
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020
Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020
2019
Fables for Teachers and Pupils - Incrementally Defined Scenario-Based, Interactive and Spatial Stories.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019
The Penguin - On the Boundary Between Pet and Machine. An Ecological Perspective on the Design of Assistive Robots for Elderly Care.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019
2018
Interactivity and multimodality in language learning: the untapped potential of audiobooks.
Univers. Access Inf. Soc., 2018
Fables - Exploring Natural Ways of Expressing Behavior to Create Digital Simulations.
Proceedings of the Design, User Experience, and Usability: Designing Interactions, 2018
Quiz-R-Us - Re-Conceptualizing Quizzes to Enrich Blended Learning in Occupational Therapy Study Lines.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018
2017
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
2016
What a Tangible Digital Installation for Museums Can Offer to Autistic Children and Their Teachers.
Int. J. Game Based Learn., 2016
Proceedings of the Learning and Collaboration Technologies, 2016
2015
Int. J. Arts Technol., 2015
Make and Play: Card Games as Tangible and Playable Knowledge Representation Boundary Objects.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
2014
Proceedings of the Arts and Technology - Fourth International Conference, 2014
2013
Teachers and Children Playing with Factorization: Putting Prime Slaughter to the Test.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013
Proceedings of the Arts and Technology, Third International Conference, 2013
2012
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
2011
Proceedings of the ICALT 2011, 2011
Proceedings of the Arts and Technology - Second International Conference, 2011
Proceedings of the Arts and Technology - Second International Conference, 2011
2010
Proceedings of the Second International Conference on Information, 2010