Emad Albassam

According to our database1, Emad Albassam authored at least 11 papers between 2013 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
A Decentralized Self-Optimization Approach for Distributed Component-Based Software Systems.
Proceedings of the ICSCA 2021, 2021

2020
A Decentralized Approach to Architecture-Based Self-Protecting Software Systems.
Proceedings of the 10th Annual Computing and Communication Workshop and Conference, 2020

2018
A Model-Based Approach for Self-Healing and Self-Configuration in Component-Based Software Systems.
PhD thesis, 2018

TESS: Automated Performance Evaluation of Self-Healing and Self-Adaptive Distributed Software Systems.
Proceedings of the 2018 ACM/SPEC International Conference on Performance Engineering, 2018

2017
Variable Recovery and Adaptation Connectors for Dynamic Software Product Lines.
Proceedings of the 21st International Systems and Software Product Line Conference, 2017

Run-time Software Architectural Models for Adaptation, Recovery and Evolution.
Proceedings of MODELS 2017 Satellite Event: Workshops (ModComp, 2017

DARE: A Distributed Adaptation and Failure Recovery Framework for Software Systems.
Proceedings of the 2017 IEEE International Conference on Autonomic Computing, 2017

2016
Model-Based Recovery and Adaptation Connectors: Design and Experimentation.
Proceedings of the Software Technologies, 11th International Joint Conference, 2016

Model-based Recovery Connectors for Self-adaptation and Self-healing.
Proceedings of the 11th International Joint Conference on Software Technologies (ICSOFT 2016) - Volume 1: ICSOFT-EA, Lisbon, Portugal, July 24, 2016

2014
Experimental Analysis of Real-Time Multitasking on Multicore Systems.
Proceedings of the 17th IEEE International Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing, 2014

2013
Applying software product lines to multiplatform video games.
Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, 2013


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