Elziane Monteiro Soares

According to our database1, Elziane Monteiro Soares authored at least 8 papers between 2019 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Links

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Bibliography

2023
An Analysis of a Gamification Application for Teaching and Learning Knowledge Management under the Qualitative and Affective Computing Contexts.
Proceedings of the IEEE Frontiers in Education Conference, 2023

2022
An Application of a Gamified Approach to Learning of Knowledge Management: Evaluation of an Experience Report.
Int. J. Emerg. Technol. Learn., October, 2022

Application of a Gamified Approach to Learning in the Treatment of Problems in Software Process Improvement: Analysis and Discussion of Results.
Int. J. Emerg. Technol. Learn., June, 2022

An Evaluation of the Participants' Perception of a Gamification to solve Problems of Software Process Improvement in the Educational Context.
Proceedings of the IEEE Frontiers in Education Conference, 2022

Application of a Gamification to Solve Problems of Software Process Improvement in the Educational Context: A Case Study.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

The Adoption of a Framework to Support the Evaluation of Gamification Strategies in Software Engineering Education.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

2021
An Analysis of Gamification Elements for a Solving Proposal of Software Process Improvement Problems.
Proceedings of the 16th International Conference on Software Technologies, 2021

2019
Application of Open Coding using the Grounded Theory Method to Identify the Profile of Information and Commucation Technology Companies in the State of Pará from Brazil.
Proceedings of the 14th International Conference on Software Technologies, 2019


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