Elvis S. Liu

According to our database1, Elvis S. Liu authored at least 30 papers between 2005 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Breaking the mold: The challenge of large scale MARL specialization.
CoRR, 2024

Real-time collision detection between general SDFs.
Comput. Aided Geom. Des., 2024

Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment.
Proceedings of the Forty-first International Conference on Machine Learning, 2024

Training Interactive Agent in Large FPS Game Map with Rule-enhanced Reinforcement Learning.
Proceedings of the IEEE Conference on Games, 2024

2023
Naruto Mobile: AI Sparring Partner Using Heterogeneous Deep Reinforcement Learning.
Proceedings of the IEEE Conference on Games, 2023

2022
Velocity-based dynamic crowd simulation by data-driven optimization.
Vis. Comput., 2022

2021
Server Allocation for Massively Multiplayer Online Cloud Games Using Evolutionary Optimization.
ACM Trans. Multim. Comput. Commun. Appl., 2021

Hot Area Targeting Dead Reckoning for Distributed Virtual Environments.
Proceedings of the SIGSIM-PADS '21: SIGSIM Conference on Principles of Advanced Discrete Simulation, Virtual Event, USA, 31 May, 2021

2019
Exact-Differential Simulation: Differential Processing of Large-Scale Discrete Event Simulations.
ACM Trans. Model. Comput. Simul., 2019

Distributed Edge Partitioning for Trillion-edge Graphs.
Proc. VLDB Endow., 2019

2018
Comparing Dead Reckoning Algorithms for Distributed Car Simulations.
Proceedings of the 2018 ACM SIGSIM Conference on Principles of Advanced Discrete Simulation, 2018

2017
Parallel continuous collision detection for high-performance GPU cluster.
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017

Towards a Benchmark for the Quantitative Evaluation of Traffic Simulators.
Proceedings of the 2017 ACM SIGSIM Conference on Principles of Advanced Discrete Simulation, 2017

2016
A quantitative analysis of Local Data Management for 3D content streaming.
Proceedings of the Winter Simulation Conference, 2016

Local Data Management with Multi-aura Visibility Filtering for 3D Content Streaming.
Proceedings of the 20th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2016

Combining Interest Management and Dead Reckoning: A Hybrid Approach for Efficient Data Distribution in Multiplayer Online Games.
Proceedings of the 20th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2016

RNCCD: Rotation-aware N-body Continuous Collision Detection.
Proceedings of the Short Paper Proceedings of the 33rd Computer Graphics International, Heraklion, Greece, June 28, 2016

2015
On the scalability of agent-based modeling for medical nanorobotics.
Proceedings of the 2015 Winter Simulation Conference, 2015

A Path-Assisted Dead Reckoning Algorithm for Distributed Virtual Environments.
Proceedings of the 19th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2015

2014
Space-Time Matching Algorithms for Interest Management in Distributed Virtual Environments.
ACM Trans. Model. Comput. Simul., 2014

Interest management for distributed virtual environments: A survey.
ACM Comput. Surv., 2014

2013
An analysis of parallel interest matching algorithms in distributed virtual environments.
Proceedings of the Winter Simulations Conference: Simulation Making Decisions in a Complex World, 2013

2012
Towards an agent-based symbiotic architecture for autonomic management of virtualized data centers.
Proceedings of the Winter Simulation Conference, 2012

SParTSim: A Space Partitioning Guided by Road Network for Distributed Traffic Simulations.
Proceedings of the 16th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2012

2011
A Parallel Interest Matching Algorithm for Distributed-Memory Systems.
Proceedings of the 15th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2011

2010
A fast parallel matching algorithm for continuous interest management.
Proceedings of the 2010 Winter Simulation Conference, 2010

A Continuous Matching Algorithm for Interest Management in Distributed Virtual Environments.
Proceedings of the 24th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation, 2010

2009
An Approach for Parallel Interest Matching in Distributed Virtual Environments.
Proceedings of the 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2009

2006
Lucid platform: applying HLA DDM to multiplayer online game middleware.
Comput. Entertain., 2006

2005
Scalable interest management for multidimensional routing space.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005


  Loading...