Élvio Rúbio Gouveia

Orcid: 0000-0003-0927-692X

According to our database1, Élvio Rúbio Gouveia authored at least 17 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
FitFest: Designing a Narrative-driven Exergame to Engage Active Seniors in Physical Activity.
Proceedings of the 27th International Academic Mindtrek Conference, 2024

Characterizing Locomotor Activity and Internal Load in VR-Based Exergames for Post-Musculoskeletal Injury Rehabilitation.
Proceedings of the 12th International Conference on Sport Sciences Research and Technology Support, 2024

2023
Correlates of Presence in a Virtual Reality Gamification Environment for Rehabilitation after Musculoskeletal Injury.
Presence Teleoperators Virtual Environ., December, 2023

System for Estimation of Human Anthropometric Parameters Based on Data from Kinect v2 Depth Camera.
Sensors, April, 2023

Emerging Technologies to Promote Fans Interaction in Football Events: A Systematic Review.
Adv. Hum. Comput. Interact., 2023

2022
The Impact of Mobile Phone Reminders on Perceived Self-Care Levels of Informal Caregivers.
Informatics, 2022

2021
Effects of prolonged multidimensional fitness training with exergames on the physical exertion levels of older adults.
Vis. Comput., 2021

2019
Custom-made exergames for older people: New inputs for multidimensional physical.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

2018
PhysioLab - a multivariate physiological computing toolbox for ECG, EMG and EDA signals: a case of study of cardiorespiratory fitness assessment in the elderly population.
Multim. Tools Appl., 2018

Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older Adults.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

From Body Tracking Interaction in Floor Projection Displays to Elderly Cardiorespiratory Training Through Exergaming.
Proceedings of the Physiological Computing Systems, 2018

Closing the Loop in Exergaming - Health Benefits of Biocybernetic Adaptation in Senior Adults.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

2017
The Biocybernetic Loop Engine: An Integrated Tool for Creating Physiologically Adaptive Videogames.
Proceedings of the 4th International Conference on Physiological Computing Systems (PhyCS 2017), 2017

Heart Rate Variability in Exergaming - Feasibility and Benefits of Physiological Adaptation for Cardiorespiratory Training in Older Adults by Means of Smartwatches.
Proceedings of the 5th International Congress on Sport Sciences Research and Technology Support, 2017

2016
Modulation of Physiological Responses and Activity Levels during Exergame Experiences.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

A dataset for the automatic assessment of functional senior fitness tests using kinect and physiological sensors.
Proceedings of the 1st International Conference on Technology and Innovation in Sports, 2016

2015
Visualization of multivariate physiological data for cardiorespiratory fitness assessment through ECG (R-peak) analysis.
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015


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