Elmar Eisemann

Orcid: 0000-0003-4153-065X

Affiliations:
  • Delft University of Technology, INSY, Delft, The Netherlands
  • Telecom ParisTech, Palaiseau, France (former)
  • Saarland University, Saarbrücken, Germany (former)
  • Max Planck Institute for Informatics, Saarbrücken, Germany (former)
  • Joseph Fourier University, Grenoble, France (former, PhD 2008)


According to our database1, Elmar Eisemann authored at least 188 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Accelerating Hyperbolic t-SNE.
IEEE Trans. Vis. Comput. Graph., July, 2024

BallMerge: High-quality Fast Surface Reconstruction via Voronoi Balls.
Comput. Graph. Forum, May, 2024

Single-Image SVBRDF Estimation with Learned Gradient Descent.
Comput. Graph. Forum, May, 2024

ManiVault: A Flexible and Extensible Visual Analytics Framework for High-Dimensional Data.
IEEE Trans. Vis. Comput. Graph., January, 2024

Fast and Uncertainty-Aware SVBRDF Recovery from Multi-View Capture using Frequency Domain Analysis.
CoRR, 2024

MotionDreamer: Zero-Shot 3D Mesh Animation from Video Diffusion Models.
CoRR, 2024

Depth for Multi-Modal Contour Ensembles.
Comput. Graph. Forum, 2024

Retinal pre-filtering for light field displays.
Comput. Graph., 2024

Controlled Spectral Uplifting for Indirect-Light-Metamerism.
Proceedings of the SIGGRAPH Asia 2024 Conference Papers, 2024

Sheared Polygonal Texture Filtering.
Proceedings of the 50th Graphics Interface Conference, 2024

RANRAC: Robust Neural Scene Representations via Random Ray Consensus.
Proceedings of the Computer Vision - ECCV 2024, 2024

2023
Editing Compressed High-resolution Voxel Scenes with Attributes.
Comput. Graph. Forum, May, 2023

Interactive Depixelization of Pixel Art through Spring Simulation.
Comput. Graph. Forum, May, 2023

ComVis-Sail: Comparative Sailing Performance Visualization for Coaching.
Comput. Graph. Forum, February, 2023

Tuning the perplexity for and computing sampling-based t-SNE embeddings.
CoRR, 2023

Interactions for Seamlessly Coupled Exploration of High-Dimensional Images and Hierarchical Embeddings.
Proceedings of the VMV 2023, 2023

A Fast Geometric Multigrid Method for Curved Surfaces.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Metameric: Spectral Uplifting via Controllable Color Constraints.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Template-free Articulated Neural Point Clouds for Reposable View Synthesis.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

Exploring Value and Ethical Dimensions of Disruptive Technologies for Learning and Teaching.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops, 2023

2022
Targeting Shape and Material in Lighting Design.
Comput. Graph. Forum, October, 2022

An Efficient Dual-Hierarchy t-SNE Minimization.
IEEE Trans. Vis. Comput. Graph., 2022

DeltaConv: anisotropic operators for geometric deep learning on point clouds.
ACM Trans. Graph., 2022

Stereo-consistent screen-space ambient occlusion.
Proc. ACM Comput. Graph. Interact. Tech., 2022

Real-Time Relighting of Human Faces with a Low-Cost Setup.
Proc. ACM Comput. Graph. Interact. Tech., 2022

Quantifying spatial, temporal, angular and spectral structure of effective daylight in perceptually meaningful ways.
CoRR, 2022

Foreword to the special section on Pacific Graphics 2020.
Comput. Graph., 2022

A learning approach for river debris detection.
Int. J. Appl. Earth Obs. Geoinformation, 2022

A New Baseline for Feature Description on Multimodal Imaging of Paintings.
Proceedings of the GCH 2022, 2022

Visual Analysis of RIS Data for Endmember Selection.
Proceedings of the GCH 2022, 2022

Semi-Automatic Perspective Lines from Paintings.
Proceedings of the GCH 2022, 2022

Deep vanishing point detection: Geometric priors make dataset variations vanish.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

Incorporating Texture Information into Dimensionality Reduction for High-Dimensional Images.
Proceedings of the 15th IEEE Pacific Visualization Symposium, 2022

2021
Interactive Black-Hole Visualization.
IEEE Trans. Vis. Comput. Graph., 2021

Stochastic-Depth Ambient Occlusion.
Proc. ACM Comput. Graph. Interact. Tech., 2021

DeltaConv: Anisotropic Point Cloud Learning with Exterior Calculus.
CoRR, 2021

A multi-pass method for accelerated spectral sampling.
Comput. Graph. Forum, 2021

Texture Browser: Feature-based Texture Exploration.
Comput. Graph. Forum, 2021

Geometric Sample Reweighting for Monte Carlo Integration.
Comput. Graph. Forum, 2021

A Synset-Based Recommender Method for Mixed-Initiative Narrative World Creation.
Proceedings of the Interactive Storytelling, 2021

Layered Weighted Blended Order-Independent Transparency.
Proceedings of the 47th Graphics Interface Conference, 2021

2020
LightGuider: Guiding Interactive Lighting Design using Suggestions, Provenance, and Quality Visualization.
IEEE Trans. Vis. Comput. Graph., 2020

GPGPU Linear Complexity t-SNE Optimization.
IEEE Trans. Vis. Comput. Graph., 2020

Controllable Motion-Blur Effects in Still Images.
IEEE Trans. Vis. Comput. Graph., 2020

CNNs on surfaces using rotation-equivariant features.
ACM Trans. Graph., 2020

Lossy Geometry Compression for High Resolution Voxel Scenes.
Proc. ACM Comput. Graph. Interact. Tech., 2020

Data Assimilation for Full 4D PC-MRI Measurements: Physics-Based Denoising and Interpolation.
Comput. Graph. Forum, 2020

Next Event Estimation++: Visibility Mapping for Efficient Light Transport Simulation.
Comput. Graph. Forum, 2020

Interactively Modifying Compressed Sparse Voxel Representations.
Comput. Graph. Forum, 2020

SalientGaze: Saliency-based gaze correction in virtual reality.
Comput. Graph., 2020

Conservative Ray Batching using Geometry Proxies.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

2019
The reduced immersed method for real-time fluid-elastic solid interaction and contact simulation.
ACM Trans. Graph., 2019

How to Manipulate CNNs to Make Them Lie: the GradCAM Case.
CoRR, 2019

Applying Visual Analytics to Physically Based Rendering.
Comput. Graph. Forum, 2019

Gradient-Guided Local Disparity Editing.
Comput. Graph. Forum, 2019

ShutterApp: Spatio-temporal Exposure Control for Videos.
Comput. Graph. Forum, 2019

MegaViews: Scalable Many-View Rendering With Concurrent Scene-View Hierarchy Traversal.
Comput. Graph. Forum, 2019

A Survey on Gradient-Domain Rendering.
Comput. Graph. Forum, 2019

InkVis: A High-Particle-Count Approach for Visualization of Phase-Contrast Magnetic Resonance Imaging Data.
Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine, 2019

Model-based Visualization for Medical Education and Training.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

Cytosplore: Interactive Visual Single-Cell Profiling of the Immune System.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes.
Proceedings of the High-Performance Graphics 2019, 2019

2018
DeepEyes: Progressive Visual Analytics for Designing Deep Neural Networks.
IEEE Trans. Vis. Comput. Graph., 2018

Modeling <i>n</i>-Symmetry Vector Fields using Higher-Order Energies.
ACM Trans. Graph., 2018

Hyper-reduced projective dynamics.
ACM Trans. Graph., 2018

Iterative Depth Warping.
ACM Trans. Graph., 2018

Authoring Adaptive Game World Generation.
IEEE Trans. Games, 2018

Linear tSNE optimization for the Web.
CoRR, 2018

ARAPLBS: Robust and Efficient Elasticity-Based Optimization of Weights and Skeleton Joints for Linear Blend Skinning with Parametrized Bones.
Comput. Graph. Forum, 2018

Quad-Based Fourier Transform for Efficient Diffraction Synthesis.
Comput. Graph. Forum, 2018

Multiscale Visualization and Exploration of Large Bipartite Graphs.
Comput. Graph. Forum, 2018

Spectral Gradient Sampling for Path Tracing.
Comput. Graph. Forum, 2018

Depth annotations: Designing depth of a single image for depth-based effects.
Comput. Graph., 2018

Foreword to the Special Section on Graphics Interface 2017.
Comput. Graph., 2018

<i>VRabl</i>: stimulating physical activities through a multiplayer augmented reality sports game.
Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities, 2018

Primary Sample Space Path Guiding.
Proceedings of the 29th Eurographics Symposium on Rendering, 2018

PadCorrect: Correcting User Input on a Virtual Gamepad.
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018

Adding Motion Blur to Still Images.
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018

Voxel DAGs and Multiresolution Hierarchies: From Large-Scale Scenes to Pre-computed Shadows.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

2017
PelVis: Atlas-based Surgical Planning for Oncological Pelvic Surgery.
IEEE Trans. Vis. Comput. Graph., 2017

Efficient Stochastic Rendering of Static and Animated Volumes Using Visibility Sweeps.
IEEE Trans. Vis. Comput. Graph., 2017

Approximated and User Steerable tSNE for Progressive Visual Analytics.
IEEE Trans. Vis. Comput. Graph., 2017

Expressive Single Scattering for Light Shaft Stylization.
IEEE Trans. Vis. Comput. Graph., 2017

Gradient-domain path reusing.
ACM Trans. Graph., 2017

Indoor Scene Reconstruction Using Near-Light Photometric Stereo.
IEEE Trans. Image Process., 2017

Realistic modeling of porous materials.
Comput. Animat. Virtual Worlds, 2017

Overview + Detail Visualization for Ensembles of Diffusion Tensors.
Comput. Graph. Forum, 2017

Perception-driven Accelerated Rendering.
Comput. Graph. Forum, 2017

Computational Light Painting Using a Virtual Exposure.
Comput. Graph. Forum, 2017

Split-Depth Image Generation and Optimization.
Comput. Graph. Forum, 2017

Spectral Processing of Tangential Vector Fields.
Comput. Graph. Forum, 2017

Comparative Visualization for Diffusion Tensor Imaging Group Study at Multiple Levels of Detail.
Proceedings of the VCBM 17: Eurographics Workshop on Visual Computing for Biology and Medicine, 2017

Cut and Paint: Occlusion-Aware Subset Selection for Surface Processing.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

Depth Map Design and Depth-based Effects With a Single Image.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

From a User Study to a Valid Claim: How to Test Your Hypothesis and Avoid Common Pitfalls.
Proceedings of the 5th EuroVis Workshop on Reproducibility, 2017

Subtle gaze guidance for immersive environments.
Proceedings of the ACM Symposium on Applied Perception, 2017

2016
Glyph-Based Comparative Visualization for Diffusion Tensor Fields.
IEEE Trans. Vis. Comput. Graph., 2016

Orientation-Enhanced Parallel Coordinate Plots.
IEEE Trans. Vis. Comput. Graph., 2016

Animated Mesh Approximation With Sphere-Meshes.
ACM Trans. Graph., 2016

A 30 m Resolution Surface Water Mask Including Estimation of Positional and Thematic Differences Using Landsat 8, SRTM and OpenStreetMap: A Case Study in the Murray-Darling Basin, Australia.
Remote. Sens., 2016

Merged Multiresolution Hierarchies for Shadow Map Compression.
Comput. Graph. Forum, 2016

Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows.
Comput. Graph. Forum, 2016

Hierarchical Stochastic Neighbor Embedding.
Comput. Graph. Forum, 2016

Efficient Ray Tracing Through Aspheric Lenses and Imperfect Bokeh Synthesis.
Comput. Graph. Forum, 2016

Cytosplore: Interactive Immune Cell Phenotyping for Large Single-Cell Datasets.
Comput. Graph. Forum, 2016

Geometry and Attribute Compression for Voxel Scenes.
Comput. Graph. Forum, 2016

Optimized subspaces for deformation-based modeling and shape interpolation.
Comput. Graph., 2016

An Interactive Information Visualization Approach to Physically-Based Rendering.
Proceedings of the 21st International Symposium on Vision, Modeling, and Visualization, 2016

VarVis: Visualizing Anatomical Variation in Branching Structures.
Proceedings of the 18th Eurographics Conference on Visualization, 2016

Temporal Interpolation of 4D PC-MRI Blood-flow Measurements Using Bidirectional Physics-based Fluid Simulation.
Proceedings of the 6th Eurographics Workshop on Visual Computing for Biology and Medicine, 2016

Harvesting Dynamic 3D Worlds from Commodity Sensor Clouds.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

The Online Anatomical Human: Web-based Anatomy Education.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
Temporal Video Filtering and Exposure Control for Perceptual Motion Blur.
IEEE Trans. Vis. Comput. Graph., 2015

Procedural Content Graphs for Urban Modeling.
Int. J. Comput. Games Technol., 2015

Modeling Luminance Perception at Absolute Threshold.
Comput. Graph. Forum, 2015

General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering.
Comput. Graph. Forum, 2015

Numerical optimization of alignment reproducibility for customizable surgical guides.
Int. J. Comput. Assist. Radiol. Surg., 2015

Non-obscuring binocular eye tracking for wide field-of-view head-mounted-displays.
Proceedings of the 2015 IEEE Virtual Reality, 2015

An Affordable Solution for Binocular Eye Tracking and Calibration in Head-mounted Displays.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015

Visibility sweeps for joint-hierarchical importance sampling of direct lighting for stochastic volume rendering.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

Stylized scattering via transfer functions and occluder manipulation.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

Adaptively layered statistical volumetric obscurance.
Proceedings of the 7th Conference on High-Performance Graphics, 2015

Plenoptic Cameras.
Proceedings of the Digital Representations of the Real World, 2015

2014
Property and Lighting Manipulations for Static Volume Stylization Using a Painting Metaphor.
IEEE Trans. Vis. Comput. Graph., 2014

Perceptual depth compression for stereo applications.
Comput. Graph. Forum, 2014

Real-time Canonical-angle Views in 3D Virtual Cities.
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014

RegistrationShop: An Interactive 3D Medical Volume Registration System.
Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine, 2014

Prefiltered single scattering.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

ChromoStereoscopic rendering for trichromatic displays.
Proceedings of the 12th International Symposium on Non-Photorealistic Animation and Rendering, 2014

Integrating semantics and narrative world generation.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

User-guided compressed sensing for magnetic resonance angiography.
Proceedings of the 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2014

Design and evaluation of mouse cursors in a stereoscopic desktop environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
A reconfigurable camera add-on for high dynamic range, multispectral, polarization, and light-field imaging.
ACM Trans. Graph., 2013

Generating Realistic Camera Shake for Virtual Scenes.
J. Virtual Real. Broadcast., 2013

Practical Real-Time Lens-Flare Rendering.
Comput. Graph. Forum, 2013

Volume stylizer: tomography-based volume painting.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

2012
Precomputed Safety Shapes for Efficient and Accurate Height-Field Rendering.
IEEE Trans. Vis. Comput. Graph., 2012

A luminance-contrast-aware disparity model and applications.
ACM Trans. Graph., 2012

Temporal Coherence Methods in Real-Time Rendering.
Comput. Graph. Forum, 2012

A Computational Model of Afterimages.
Comput. Graph. Forum, 2012

3D Material Style Transfer.
Comput. Graph. Forum, 2012

Interactive Geometry-Aware Segmentation for the Decomposition of Kaleidoscopic Images.
Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization, 2012

Efficient real-time shadows.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Apparent stereo: the Cornsweet illusion can enhance perceived depth.
Proceedings of the Human Vision and Electronic Imaging XVII, 2012

Mapping Images to Target Devices: Spatial, Temporal, Stereo, Tone, and Color.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Physically-based real-time lens flare rendering.
ACM Trans. Graph., 2011

A perceptual model for disparity.
ACM Trans. Graph., 2011

Learning Line Features in 3D Geometry.
Comput. Graph. Forum, 2011

Making Imperfect Shadow Maps View-Adaptive: High-Quality Global Illumination in Large Dynamic Scenes.
Comput. Graph. Forum, 2011

Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming.
Comput. Graph. Forum, 2011

ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination.
Comput. Graph. Forum, 2011

Eurographics Young Researcher Award.
Comput. Graph. Forum, 2011

Interactive Indirect Illumination Using Voxel Cone Tracing.
Comput. Graph. Forum, 2011

Bent Normals and Cones in Screen-space.
Proceedings of the 16th International Workshop on Vision, Modeling, and Visualization, 2011

Multidimensional image retargeting.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

Interactive indirect illumination using voxel-based cone tracing: an insight.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Parameterizing animated lines for stylized rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Interactive indirect illumination using voxel cone tracing: a preview.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Apparent resolution enhancement for animations.
Proceedings of the Spring Conference on Computer Graphics, 2011

Spatio-temporal analysis for parameterizing animated lines.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering, 2011

A Survey on Temporal Coherence Methods in Real-Time Rendering.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

Separable Approximation of Ambient Occlusion.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

Automatic photo-to-terrain alignment for the annotation of mountain pictures.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

2010
Real-time lens blur effects and focus control.
ACM Trans. Graph., 2010

Apparent display resolution enhancement for moving images.
ACM Trans. Graph., 2010

Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays.
Comput. Graph. Forum, 2010

Adaptive Image-space Stereo View Synthesis.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010

Photo zoom: high resolution from unordered image collections.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Spatio-temporal upsampling on the GPU.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Diffusion constraints for vector graphics.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010

Shadow Algorithms for Real-time Rendering.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

Efficient Rendering of Highly Detailed Volumetric Scenes with Giga Voxels.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2009
Depth-of-field rendering with multiview synthesis.
ACM Trans. Graph., 2009

A visibility algorithm for converting 3D meshes into editable 2D vector graphics.
ACM Trans. Graph., 2009

Beyond triangles: gigavoxels effects in video games.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

2008
Optimized Representations for the Acceleration of Display- and Collision Queries. (Représentations optmisées pour l'accélération des requêtes d'affichage et de collision).
PhD thesis, 2008

Clip Art Rendering of Smooth Isosurfaces.
IEEE Trans. Vis. Comput. Graph., 2008

Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps.
Comput. Graph. Forum, 2008

Stylized Vector Art from 3D Models with Region Support.
Comput. Graph. Forum, 2008

Occlusion Textures for Plausible Soft Shadows*.
Comput. Graph. Forum, 2008

3D dynamic grouping for guided stylization.
Proceedings of the 6th International Symposium on Non-Photorealistic Animation and Rendering, 2008

Single-pass GPU solid voxelization for real-time applications.
Proceedings of the Graphics Interface 2008 Conference, 2008

2007
Visibility Sampling on GPU and Applications.
Comput. Graph. Forum, 2007

On Exact Error Bounds for View-Dependent Simplification.
Comput. Graph. Forum, 2007

2006
Plausible Image Based Soft Shadows Using Occlusion Textures.
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006

Fast scene voxelization and applications.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

2004
Flash photography enhancement via intrinsic relighting.
ACM Trans. Graph., 2004


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