Elke E. Mattheiss
Affiliations:- AIT Austrian Institute of Technology, Vienna, Austria
According to our database1,
Elke E. Mattheiss
authored at least 27 papers
between 2009 and 2020.
Collaborative distances:
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on ait.ac.at
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Bibliography
2020
Proceedings of the Computers Helping People with Special Needs, 2020
2019
2018
Mobile location-based games to support orientation & mobility training for visually impaired students.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018
2017
User-centred design with visually impaired pupils: A case study of a game editor for orientation and mobility training.
Int. J. Child Comput. Interact., 2017
UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017
Deconstructing Pokémon Go - An Empirical Study on Player Personality Characteristics.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017
2016
IxD&A, 2016
Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016
More than Sex: The Role of Femininity and Masculinity in the Design of Personalized Persuasive Games.
Proceedings of the Persuasive Technology - 11th International Conference, 2016
Proceedings of the Computers Helping People with Special Needs, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 7th Augmented Human International Conference, 2016
2015
Using Individual and Collaborative Challenges in Behavior Change Support Systems: Findings from a Two-Month Field Trial of a Trip Planner Application.
Proceedings of the Persuasive Technology - 10th International Conference, 2015
From Awareness to Empowerment: Using Design Fiction to Explore Paths towards a Sustainable Energy Future.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Dots and Letters: Accessible Braille-Based Text Input for Visually Impaired People on Mobile Touchscreen Devices.
Proceedings of the Computers Helping People with Special Needs, 2014
2013
Route Descriptions in Advance and Turn-by-Turn Instructions - Usability Evaluation of a Navigational System for Visually Impaired and Blind People in Public Transport.
Proceedings of the Human Factors in Computing and Informatics, 2013
2011
Proceedings of the Pervasive Advertising, 2011
Int. J. Game Based Learn., 2011
Added Value of In-Situ Methods in Usability Evaluation of a Self-service Ticketing Machine with a View on Elderly Users: A Case Study.
Proceedings of the Information Quality in e-Health, 2011
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011
2010
Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches.
Proceedings of the HCI in Work and Learning, Life and Leisure, 2010
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010
2009
An Educational Guide to Planet Earth: Adaptation and Personalization in Immersive Educational Games.
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, 2009
Proceedings of the Lernen im Digitalen Zeitalter Workshop-Band Dokumentation der Pre-Conference zur DeLFI2009, 2009