Elke E. Mattheiss

Affiliations:
  • AIT Austrian Institute of Technology, Vienna, Austria


According to our database1, Elke E. Mattheiss authored at least 27 papers between 2009 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
3D Audio Navigation - Feasibility and Requirements for Older Adults.
Proceedings of the Computers Helping People with Special Needs, 2020

2019
POINTS - Playful objects for inclusive, personalized movement games.
CoRR, 2019

2018
Mobile location-based games to support orientation & mobility training for visually impaired students.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

2017
User-centred design with visually impaired pupils: A case study of a game editor for orientation and mobility training.
Int. J. Child Comput. Interact., 2017

UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

Deconstructing Pokémon Go - An Empirical Study on Player Personality Characteristics.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017

No need to stop: exploring smartphone interaction paradigms while cycling.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

2016
Using Player Type Models for Personalized Game Design - An Empirical Investigation.
IxD&A, 2016

Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016

More than Sex: The Role of Femininity and Masculinity in the Design of Personalized Persuasive Games.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

Insights into Internet Privacy for Visually Impaired and Blind People.
Proceedings of the Computers Helping People with Special Needs, 2016

Player Type Models: Towards Empirical Validation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

TalkingCards: Using Tactile NFC Cards for Accessible Brainstorming.
Proceedings of the 7th Augmented Human International Conference, 2016

2015
Using Individual and Collaborative Challenges in Behavior Change Support Systems: Findings from a Two-Month Field Trial of a Trip Planner Application.
Proceedings of the Persuasive Technology - 10th International Conference, 2015

From Awareness to Empowerment: Using Design Fiction to Explore Paths towards a Sustainable Energy Future.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

From Classes to Mechanics: Player Type Driven Persuasive Game Development.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Personalization in Serious and Persuasive Games and Gamified Interactions.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Dots and Letters: Accessible Braille-Based Text Input for Visually Impaired People on Mobile Touchscreen Devices.
Proceedings of the Computers Helping People with Special Needs, 2014

2013
Route Descriptions in Advance and Turn-by-Turn Instructions - Usability Evaluation of a Navigational System for Visually Impaired and Blind People in Public Transport.
Proceedings of the Human Factors in Computing and Informatics, 2013

2011
Attentional Behavior of Users on the Move Towards Pervasive Advertising Media.
Proceedings of the Pervasive Advertising, 2011

A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games.
Int. J. Game Based Learn., 2011

Added Value of In-Situ Methods in Usability Evaluation of a Self-service Ticketing Machine with a View on Elderly Users: A Case Study.
Proceedings of the Information Quality in e-Health, 2011

Navigating the space: evaluating a 3D-input device in placement and docking tasks.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

2010
Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches.
Proceedings of the HCI in Work and Learning, Life and Leisure, 2010

A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2009
An Educational Guide to Planet Earth: Adaptation and Personalization in Immersive Educational Games.
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, 2009

Motivation in Game-Based Learning: It's More than 'Flow'.
Proceedings of the Lernen im Digitalen Zeitalter Workshop-Band Dokumentation der Pre-Conference zur DeLFI2009, 2009


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