Elizabeth T. Whitaker
Orcid: 0000-0002-5767-8766
According to our database1,
Elizabeth T. Whitaker
authored at least 27 papers
between 1990 and 2024.
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Bibliography
2024
Heuristica II: Updating a 2011 Game-Based Training Architecture Using Generative AI Tools.
Proceedings of the Adaptive Instructional Systems, 2024
Revamping the RAMPAGE Adaptive Intelligence Analysis Framework in the Age of Generative AI.
Proceedings of the Adaptive Instructional Systems, 2024
2022
Proceedings of the Adaptive Instructional Systems, 2022
A Framework for the Design and Development of Adaptive Agent-Based Simulations to Explore Student Thinking and Performance in K-20 Science.
Proceedings of the Adaptive Instructional Systems, 2022
2021
Designing a Learner Model for Use in Training Analysts in a Social Media Practice Environment.
Proceedings of the Adaptive Instructional Systems. Adaptation Strategies and Methods, 2021
Proceedings of the Adaptive Instructional Systems. Design and Evaluation, 2021
Proceedings of the Adaptive Instructional Systems. Design and Evaluation, 2021
Proceedings of the Adaptive Instructional Systems. Design and Evaluation, 2021
Proceedings of the Advances in Human Factors in Training, Education, and Learning Sciences, 2021
Proceedings of the Advances in Human Factors in Training, Education, and Learning Sciences, 2021
2019
Proceedings of the Adaptive Instructional Systems, 2019
Proceedings of the HCI International 2019 - Late Breaking Posters, 2019
2018
Proceedings of the 2018 Winter Simulation Conference, 2018
2017
Cognitive Adaptive Learning, Classification, and Response for Communications Threats (CALCR): A Case-Based Reasoning Approach.
Proceedings of the Thirtieth International Florida Artificial Intelligence Research Society Conference, 2017
2014
Is more information better? Examining the effects of visual and cognitive fidelity on learning in a serious video game.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
The effect of camera perspective and session duration on training decision making in a serious video game.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
2012
An Ensemble Architecture for Learning Complex Problem-Solving Techniques from Demonstration.
ACM Trans. Intell. Syst. Technol., 2012
Int. J. Intell. Def. Support Syst., 2012
2011
Proceedings of the Social Computing, Behavioral-Cultural Modeling and Prediction, 2011
Proceedings of the Biologically Inspired Cognitive Architectures 2011, 2011
2010
Proceedings of the Advances in Social Computing, 2010
2009
Proceedings of the Twenty-First Conference on Innovative Applications of Artificial Intelligence, 2009
2007
Proceedings of the Twentieth International Florida Artificial Intelligence Research Society Conference, 2007
2004
Proceedings of the Seventeenth International Florida Artificial Intelligence Research Society Conference, 2004
1990