Elizabeth Rowe
Orcid: 0000-0002-3185-2308
According to our database1,
Elizabeth Rowe
authored at least 21 papers
between 2012 and 2022.
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Bibliography
2022
2021
Interactive Assessments of CT (IACT): Digital Interactive Logic Puzzles to Assess Computational Thinking in Grades 3-8.
Int. J. Comput. Sci. Educ. Sch., 2021
Comput. Hum. Behav., 2021
The development of students' computational thinking practices in elementary- and middle-school classes using the learning game, <i>Zoombinis</i>.
Comput. Hum. Behav., 2021
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021
2020
MAADS: Mixed-Methods Approach for the Analysis of Debugging Sequences of Beginner Programmers.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
2019
Using game design mechanics as metaphors to enhance learning of introductory programming concepts.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Assessing Implicit Computational Thinking in Zoombinis Gameplay: Pizza Pass, Fleens & Bubblewonder Abyss.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning.
Comput. Hum. Behav., 2016
Using game analytics to evaluate puzzle design and level progression in a serious game.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016
Proceedings of the 9th International Conference on Educational Data Mining, 2016
2015
Proceedings of the 8th International Conference on Educational Data Mining, 2015
Proceedings of the 8th International Conference on Educational Data Mining, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Building Automated Detectors of Gameplay Strategies to Measure Implicit Science Learning.
Proceedings of the 7th International Conference on Educational Data Mining, 2014
2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Int. J. Game Based Learn., 2012