Elizabeth B. Cloude

Orcid: 0000-0002-7599-6768

According to our database1, Elizabeth B. Cloude authored at least 25 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Procrastination vs. Active Delay: How Students Prepare to Code in Introductory Programming.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Exploring Confusion and Frustration as Non-linear Dynamical Systems.
Proceedings of the 14th Learning Analytics and Knowledge Conference, 2024

Novice programmers inaccurately monitor the quality of their work and their peers' work in an introductory computer science course.
Proceedings of the 14th Learning Analytics and Knowledge Conference, 2024

Comparison of Three Programming Error Measures for Explaining Variability in CS1 Grades.
Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1, 2024

Improving critical graph reading skills: The potential might lie in game-based learning.
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024

An Experimental Study of Facial Expressions in Collaborative Teams that Quit a Game-Based Learning Task: Within-Team Competition vs. No Within-Team Competition.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024

Synchrony Between Facial Expressions and Heart Rate Variability During Game-Based Learning: Insights from Cross-Wavelet Transformation.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024

2023
Demystifying the Relations of Motivation and Emotions in Game-Based Learning: Insights from Co-Occurrence Network Analysis.
Int. J. Serious Games, November, 2023

Online help-seeking occurring in multiple computer-mediated conversations affects grades in an introductory programming course.
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023

2022
Affective Dynamics and Cognition During Game-Based Learning.
IEEE Trans. Affect. Comput., 2022

Analyzing Information-Gathering Behavioral Sequences During Game-Based Learning Using Auto-recurrence Quantification Analysis.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022

Motivation and Emotions in a Health Literacy Game: Insights from Co-occurrence Network Analysis.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

2021
Game-Based Learning Analytics for Supporting Adolescents' Reflection.
J. Learn. Anal., September, 2021

Investigating Student Reflection during Game-Based Learning in Middle Grades Science.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021

Revealing Data Feature Differences Between System- and Learner-Initiated Self-regulated Learning Processes Within Hypermedia.
Proceedings of the Adaptive Instructional Systems. Design and Evaluation, 2021

Goals Matter: Changes in Metacognitive Judgments and Their Relation to Motivation and Learning with an Intelligent Tutoring System.
Proceedings of the Learning and Collaboration Technologies: New Challenges and Learning Experiences, 2021

Examining Learners' Reflections over Time During Game-Based Learning.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

Designing Intelligent Systems to Support Medical Diagnostic Reasoning Using Process Data.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

Negative emotional dynamics shape cognition and performance with MetaTutor: Toward building affect-aware systems.
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021

2020
Multimodal learning analytics for game-based learning.
Br. J. Educ. Technol., 2020

The Impact of Autonomy and Types of Informational Text Presentations in Game-Based Environments on Learning: Converging Multi-Channel Processes Data and Learning Outcomes.
Int. J. Artif. Intell. Educ., 2020

Does Prior Knowledge influence Learners' Cognitive and Metacognitive Strategies over Time during Game-based Learning?
Proceedings of the 42th Annual Meeting of the Cognitive Science Society, 2020

How do Emotions Change during Learning with an Intelligent Tutoring System? Metacognitive Monitoring and Performance with MetaTutor.
Proceedings of the 42th Annual Meeting of the Cognitive Science Society, 2020

2019
The Role of Achievement Goal Orientation on Metacognitive Process Use in Game-Based Learning.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

2018
Investigating the Role of Goal Orientation: Metacognitive and Cognitive Strategy Use and Learning with Intelligent Tutoring Systems.
Proceedings of the Intelligent Tutoring Systems - 14th International Conference, 2018


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