Elizabeth B. Cloude
Orcid: 0000-0002-7599-6768
According to our database1,
Elizabeth B. Cloude
authored at least 25 papers
between 2018 and 2024.
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Bibliography
2024
Procrastination vs. Active Delay: How Students Prepare to Code in Introductory Programming.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
Proceedings of the 14th Learning Analytics and Knowledge Conference, 2024
Novice programmers inaccurately monitor the quality of their work and their peers' work in an introductory computer science course.
Proceedings of the 14th Learning Analytics and Knowledge Conference, 2024
Comparison of Three Programming Error Measures for Explaining Variability in CS1 Grades.
Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1, 2024
Improving critical graph reading skills: The potential might lie in game-based learning.
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024
An Experimental Study of Facial Expressions in Collaborative Teams that Quit a Game-Based Learning Task: Within-Team Competition vs. No Within-Team Competition.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024
Synchrony Between Facial Expressions and Heart Rate Variability During Game-Based Learning: Insights from Cross-Wavelet Transformation.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024
2023
Demystifying the Relations of Motivation and Emotions in Game-Based Learning: Insights from Co-Occurrence Network Analysis.
Int. J. Serious Games, November, 2023
Online help-seeking occurring in multiple computer-mediated conversations affects grades in an introductory programming course.
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023
2022
IEEE Trans. Affect. Comput., 2022
Analyzing Information-Gathering Behavioral Sequences During Game-Based Learning Using Auto-recurrence Quantification Analysis.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022
Motivation and Emotions in a Health Literacy Game: Insights from Co-occurrence Network Analysis.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
2021
J. Learn. Anal., September, 2021
Investigating Student Reflection during Game-Based Learning in Middle Grades Science.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021
Revealing Data Feature Differences Between System- and Learner-Initiated Self-regulated Learning Processes Within Hypermedia.
Proceedings of the Adaptive Instructional Systems. Design and Evaluation, 2021
Goals Matter: Changes in Metacognitive Judgments and Their Relation to Motivation and Learning with an Intelligent Tutoring System.
Proceedings of the Learning and Collaboration Technologies: New Challenges and Learning Experiences, 2021
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021
Designing Intelligent Systems to Support Medical Diagnostic Reasoning Using Process Data.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021
Negative emotional dynamics shape cognition and performance with MetaTutor: Toward building affect-aware systems.
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021
2020
The Impact of Autonomy and Types of Informational Text Presentations in Game-Based Environments on Learning: Converging Multi-Channel Processes Data and Learning Outcomes.
Int. J. Artif. Intell. Educ., 2020
Does Prior Knowledge influence Learners' Cognitive and Metacognitive Strategies over Time during Game-based Learning?
Proceedings of the 42th Annual Meeting of the Cognitive Science Society, 2020
How do Emotions Change during Learning with an Intelligent Tutoring System? Metacognitive Monitoring and Performance with MetaTutor.
Proceedings of the 42th Annual Meeting of the Cognitive Science Society, 2020
2019
The Role of Achievement Goal Orientation on Metacognitive Process Use in Game-Based Learning.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019
2018
Investigating the Role of Goal Orientation: Metacognitive and Cognitive Strategy Use and Learning with Intelligent Tutoring Systems.
Proceedings of the Intelligent Tutoring Systems - 14th International Conference, 2018