Eliya Buyukkaya

According to our database1, Eliya Buyukkaya authored at least 19 papers between 2008 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
Peer-to-peer live video streaming with rateless codes for massively multiplayer online games.
Peer-to-Peer Netw. Appl., 2018

2015
Resource allocation in underprovisioned multioverlay peer-to-peer live video sharing services.
Peer-to-Peer Netw. Appl., 2015

A survey of peer-to-peer overlay approaches for networked virtual environments.
Peer-to-Peer Netw. Appl., 2015

Heterogeneous Resource Selection for Arbitrary HPC Applications in the Cloud.
Proceedings of the Distributed Applications and Interoperable Systems, 2015

2013
A twofold approach to object and avatar data management in P2P-based virtual environments.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Routing over Relaxed Triangulation Structures for P2P-based Virtual Environments.
Proceedings of the 27th International Conference on Advanced Information Networking and Applications Workshops, 2013

2012
Peer-to-peer live streaming for Massively Multiplayer Online Games.
Proceedings of the 12th IEEE International Conference on Peer-to-Peer Computing, 2012

Minimizing server throughput for low-delay live streaming in content delivery networks.
Proceedings of the Network and Operating System Support for Digital Audio and Video Workshop, 2012

Level-Based Peer-to-Peer Live Streaming with Rateless Codes.
Proceedings of the 2012 IEEE International Symposium on Multimedia, 2012

Resource allocation in underprovisioned multioverlay live video sharing services.
Proceedings of the 2012 ACM workshop on Capacity sharing, 2012

2011
A flexible connectivity architecture for avatar management in P2P virtual environments.
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, 2011

Evaluating P2P Live Streaming Systems: the CNG Case.
Proceedings of the 17th International Conference on Distributed Multimedia Systems, 2011

2010
TriCast: Triangulation with multicast support for P2P virtual environments.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

2009
Peer-to-peer visualization of very large 3D landscape and city models using MPEG-4.
Signal Process. Image Commun., 2009

Efficient triangulation for P2P networked virtual environments.
Multim. Tools Appl., 2009

VoroGame: A Hybrid P2P Architecture for Massively Multiplayer Games.
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009

2008
A Framework for Scalable Virtual Worlds Using Spatially Organized P2P Networks.
Proceedings of the 14th International Conference on Parallel and Distributed Systems, 2008

GROUP: Dual-Overlay State Management for P2P NVE.
Proceedings of the 14th International Conference on Parallel and Distributed Systems, 2008

Data Management in Voronoi-Based P2P Gaming.
Proceedings of the 5th IEEE Consumer Communications and Networking Conference, 2008


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