Elisângela Vilar

Orcid: 0000-0002-3320-7580

According to our database1, Elisângela Vilar authored at least 30 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

On csauthors.net:

Bibliography

2024
User Experience Evaluation of an Immersive Virtual Reality Experience: The Case of the Palmela Dukes' Mausoleum in Lisbon's Prazeres Cemetery.
Proceedings of the Design, User Experience, and Usability, 2024

Models for the Assessment of Stimulus Conditions Favoring Harm and Excessive Loads in Home Office Environments.
Proceedings of the Design, User Experience, and Usability, 2024

2023
Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency.
Virtual Real., June, 2023

Correction to: Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency.
Virtual Real., March, 2023

Applying UX Design Process for a Web-Documentary Development: A Project Development.
Proceedings of the Design, User Experience, and Usability, 2023

Acceptance of Autonomous Electric Vehicles as a Collective Passenger Transport: The Case of Portugal.
Proceedings of the Design, User Experience, and Usability, 2023

Virtual Reality in the Teaching of History of Architecture and Urbanism: A Literature Review.
Proceedings of the Design, User Experience, and Usability, 2023

2022
Developing Personas in UX Process: A Case Study for a Web-Documentary to Increase Empathy Among Social Groups.
Proceedings of the Design, User Experience, and Usability: UX Research, Design, and Assessment, 2022

Bio-Centred Interaction Design: A New Paradigm for Human-System Interaction.
Proceedings of the Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies, 2022

Storyboards in VR Narratives Planning: How to Create and Evaluate Them.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022

2021
Teaching Emotions with Gaming: A Solution of a Complex Concept.
Proceedings of the Advances in Ergonomics in Design, 2021

Ergonomics and Human Factors Research Challenges: The ErgoUX Lab Case Study.
Proceedings of the Advances in Ergonomics in Design, 2021

Can a Stealth Game Be Used to Learn Interaction Design Concepts?
Proceedings of the Advances in Ergonomics in Design, 2021

Costs for Road Safety of Countering the Automatic Processes of Natural Reading in the Design of Horizontal Road Information.
Proceedings of the Advances in Ergonomics in Design, 2021

2020
Can an Environmental Feature Influence Interview Anxiety? - A Virtual Reality Study.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020

Expected Architects Acceptance of a BIM Tool to Optimize the Building Energetic Performance.
Proceedings of the Advances in Ergonomics in Design, 2020

Color and Emotion: A Literature Review to Apply in Virtual Reality Environments.
Proceedings of the Advances in Ergonomics in Design, 2020

2019
Exploratory Study to Investigate the Influence of a Third Person on an Individual Emergency Wayfinding Decision.
Proceedings of the Advances in Ergonomics in Design, 2019

2018
Smart Systems in Emergency Wayfinding: A Literature Review.
Proceedings of the Design, User Experience, and Usability: Designing Interactions, 2018

2017
Comparing Three Stimulus Presentation Types in a Virtual Reality Experiment to Human Wayfinding Behavior During Emergency Situation.
Proceedings of the Advances in Ergonomics in Design, 2017

Virtual Reality Self Induced Cybersickness: An Exploratory Study.
Proceedings of the Advances in Ergonomics in Design, 2017

2015
A Living Labs Approach for Usability Testing of Ambient Assisted Living Technologies.
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015

2014
A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014

2013
Are Emergency Egress Signs Strong Enough to Overlap the Influence of the Environmental Variables?
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Strategy for the Development of a Walk-In-Place Interface for Virtual Reality.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Sense of Presence in a VR-Based Study on Behavioral Compliance with Warnings.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

2011
Environmental Affordances as a Way to Help in the Design of Videogame Worlds.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

Some Evidences of the Impact of Environment's Design Features in Routes Selection in Virtual Environments.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

2007
Methodology to Apply a Usability Testing by Non Specialized People: Evaluation of the European Platform "e-Exhibitions".
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007


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