Elisabeth Gee

According to our database1, Elisabeth Gee authored at least 8 papers between 2015 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking.
Int. J. Game Based Learn., 2022

2020
Circuits, Bags and Agency: Conceptualizing Children's Tinkering Projects as Mangles.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Neutrality, "New" Digital Divide, and Openness Paradox: Equity in Learning Environments Mediated by Educational Technology.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Wicked Play: Wicked Problems, Designerly Citizens, Design Games.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Game Making and Designerly Thinking.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

To Design, or To Redesign?: Juxtaposing Creation and Play in Game Design.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Water, Levels, and Loops - Evidence of Teens' Emerging Understanding of Systems while Designing Games.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019

2015
Girls Learning Computer Science Principles with After School Games.
Proceedings of the Third Conference on GenderIT, 2015


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