Elisabeth André

Orcid: 0000-0002-2367-162X

Affiliations:
  • University of Augsburg, Germany


According to our database1, Elisabeth André authored at least 554 papers between 1986 and 2024.

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Bibliography

2024
Anonymization of Faces.
Datenschutz und Datensicherheit (dud), June, 2024

COLD Fusion: Calibrated and Ordinal Latent Distribution Fusion for Uncertainty-Aware Multimodal Emotion Recognition.
IEEE Trans. Pattern Anal. Mach. Intell., February, 2024

Are 3D Face Shapes Expressive Enough for Recognising Continuous Emotions and Action Unit Intensities?
IEEE Trans. Affect. Comput., 2024

The Deep Method: Towards Computational Modeling of the Social Emotion Shame Driven by Theory, Introspection, and Social Signals.
IEEE Trans. Affect. Comput., 2024

Enhancing Reflective and Conversational User Engagement in Argumentative Dialogues with Virtual Agents.
Multimodal Technol. Interact., 2024

The feeling of being classified: raising empathy and awareness for AI bias through perspective-taking in VR.
Frontiers Virtual Real., 2024

Flow in human-robot collaboration - multimodal analysis and perceived challenge detection in industrial scenarios.
Frontiers Robotics AI, 2024

Multilingual Dyadic Interaction Corpus NoXi+J: Toward Understanding Asian-European Non-verbal Cultural Characteristics and their Influences on Engagement.
CoRR, 2024

MITHOS: Interactive Mixed Reality Training to Support Professional Socio-Emotional Interactions at Schools.
CoRR, 2024

VoiceX: A Text-To-Speech Framework for Custom Voices.
CoRR, 2024

Recognizing Emotion Regulation Strategies from Human Behavior with Large Language Models.
CoRR, 2024

DISCOVER: A Data-driven Interactive System for Comprehensive Observation, Visualization, and ExploRation of Human Behaviour.
CoRR, 2024

Socially Interactive Agents for Robotic Neurorehabilitation Training: Conceptualization and Proof-of-concept Study.
CoRR, 2024

Faces of Experimental Pain: Transferability of Deep Learned Heat Pain Features to Electrical Pain.
CoRR, 2024

Stressor Type Matters! - Exploring Factors Influencing Cross-Dataset Generalizability of Physiological Stress Detection.
CoRR, 2024

Unimodal Multi-Task Fusion for Emotional Mimicry Prediction.
CoRR, 2024

The AffectToolbox: Affect Analysis for Everyone.
CoRR, 2024

Evaluating Gender Ambiguity, Novelty and Anthropomorphism in Humming and Talking Voices for Robots.
Proceedings of the 33rd IEEE International Conference on Robot and Human Interactive Communication, 2024

BEA: Building Engaging Argumentation.
Proceedings of the Robust Argumentation Machines - First International Conference, 2024

MultiMediate'24: Multi-Domain Engagement Estimation.
Proceedings of the 32nd ACM International Conference on Multimedia, MM 2024, Melbourne, VIC, Australia, 28 October 2024, 2024

Does Difficulty even Matter? Investigating Difficulty Adjustment and Practice Behavior in an Open-Ended Learning Task.
Proceedings of the 14th Learning Analytics and Knowledge Conference, 2024

Enhancing Client Privacy in Physiology-Based Biometric Verification with Differential Privacy and Positive-Label Federated Learning.
Proceedings of the 12th International Workshop on Biometrics and Forensics, 2024

Relevant Irrelevance: Generating Alterfactual Explanations for Image Classifiers.
Proceedings of the Thirty-Third International Joint Conference on Artificial Intelligence, 2024

Exploring the Dynamics between Cobot's Production Rhythm, Locus of Control and Emotional State in a Collaborative Assembly Scenario.
Proceedings of the 4th IEEE International Conference on Human-Machine Systems, 2024

Creating a Framework for a User-Friendly Cobot Failure Management in Human-Robot Collaboration.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

REACT 2024: the Second Multiple Appropriate Facial Reaction Generation Challenge.
Proceedings of the 18th IEEE International Conference on Automatic Face and Gesture Recognition, 2024

From a Social POV: The Impact of Point of View on Player Behavior, Engagement, and Experience in a Serious Social Simulation Game.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Lecture Video Highlights Detection from Speech.
Proceedings of the 32nd European Signal Processing Conference, 2024

Unimodal Multi-Task Fusion for Emotional Mimicry Intensity Prediction.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

Using Large Language Models for Robot-Assisted Therapeutic Role-Play: Factuality is not enough!
Proceedings of the ACM Conversational User Interfaces 2024, 2024

A Pilot Study on Multi-Party Conversation Strategies for Group Recommendations.
Proceedings of the ACM Conversational User Interfaces 2024, 2024

Bridging Skills and Scenarios: Initial Steps Towards Using Faded Worked Examples as Personalized Exercises in Vocational Education.
Proceedings of the 16th International Conference on Computer Supported Education, 2024

Explaining It Your Way - Findings from a Co-Creative Design Workshop on Designing XAI Applications with AI End-Users from the Public Sector.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Giving Robots a Voice: Human-in-the-Loop Voice Creation and open-ended Labeling.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

XR Composition in the Wild: The Impact of User Environments on Creativity, UX and Flow during Music Production in Augmented Reality.
Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures, 2024

A Machine Learning-Driven Interactive Training System for Extreme Vocal Techniques.
Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures, 2024

2023
An Overview of Affective Speech Synthesis and Conversion in the Deep Learning Era.
Proc. IEEE, October, 2023

Approaches, Applications, and Challenges in Physiological Emotion Recognition - A Tutorial Overview.
Proc. IEEE, October, 2023

Editorial Transactions on Affective Computing-News on the Journal.
IEEE Trans. Affect. Comput., 2023

Gaze Detection and Analysis for Initiating Joint Activity in Industrial Human-Robot Collaboration.
CoRR, 2023

Fostering User Engagement in the Critical Reflection of Arguments.
CoRR, 2023

REACT2023: the first Multi-modal Multiple Appropriate Facial Reaction Generation Challenge.
CoRR, 2023

GANonymization: A GAN-based Face Anonymization Framework for Preserving Emotional Expressions.
CoRR, 2023

ForDigitStress: A multi-modal stress dataset employing a digital job interview scenario.
CoRR, 2023

Nichtverbales Verhalten sozialer Roboter: Bewegungen, deren Bedeutung und die Technik dahinter.
CoRR, 2023

Improving Deep Facial Phenotyping for Ultra-rare Disorder Verification Using Model Ensembles.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2023

Gaze-based Attention Recognition for Human-Robot Collaboration.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023

Integrating Policy Summaries with Reward Decomposition for Explaining Reinforcement Learning Agents.
Proceedings of the Advances in Practical Applications of Agents, Multi-Agent Systems, and Cognitive Mimetics. The PAAMS Collection, 2023

REACT2023: The First Multiple Appropriate Facial Reaction Generation Challenge.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

MultiMediate '23: Engagement Estimation and Bodily Behaviour Recognition in Social Interactions.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

Region-based Saliency Explanations on the Recognition of Facial Genetic Syndromes.
Proceedings of the Machine Learning for Healthcare Conference, 2023

Few-Shot Meta-Learning for Recognizing Facial Phenotypes of Genetic Disorders.
Proceedings of the Caring is Sharing - Exploiting the Value in Data for Health and Innovation - Proceedings of MIE 2023, Gothenburg, Sweden, 22, 2023

Towards Automated COVID-19 Presence and Severity Classification.
Proceedings of the Caring is Sharing - Exploiting the Value in Data for Health and Innovation - Proceedings of MIE 2023, Gothenburg, Sweden, 22, 2023

The Affective Bar Piano.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Multimodal Irony for Virtual Characters.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Socially Interactive Agents as Cobot Avatars: Developing a Model to Support Flow Experiences and Weil-Being in the Workplace.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

The Influence of Avatar Interfaces on Argumentative Dialogues.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

ASMRcade: Interactive Audio Triggers for an Autonomous Sensory Meridian Response.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

ReNeLiB: Real-time Neural Listening Behavior Generation for Socially Interactive Agents.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

Performance Exploration of RNN Variants for Recognizing Daily Life Stress Levels by Using Multimodal Physiological Signals.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

Exploring the Effect of Visual-Based Subliminal Persuasion in Public Speeches Using Explainable AI Techniques.
Proceedings of the Artificial Intelligence in HCI, 2023

Social Signals as a Facilitator of Human-Robot Interaction.
Proceedings of the International Conference on Human-Agent Interaction, 2023

Fast Dynamic Difficulty Adjustment for Intelligent Tutoring Systems with Small Datasets.
Proceedings of the 16th International Conference on Educational Data Mining, 2023

Phoneme-Based Multi-task Assessment of Affective Vocal Bursts.
Proceedings of the Deep Learning Theory and Applications - 4th International Conference, 2023

Around the world in 60 words: A generative vocabulary test for online research.
Proceedings of the 45th Annual Meeting of the Cognitive Science Society, 2023

Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

GANterfactual-RL: Understanding Reinforcement Learning Agents' Strategies through Visual Counterfactual Explanations.
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, 2023

Understanding and mapping pleasure, arousal and dominance social signals to robot-avatar behavior.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023

Investigating Psychological and Physiological Effects of Forest Walking: A Machine Learning Approach.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023

A Privacy-Preserving Multi-Task Learning Framework For Emotion and Identity Recognition from Multimodal Physiological Signals.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023

2022
Unraveling ML Models of Emotion With NOVA: Multi-Level Explainable AI for Non-Experts.
IEEE Trans. Affect. Comput., 2022

Editorial: Transactions on Affective Computing - Another Year in the Shade of Covid-19.
IEEE Trans. Affect. Comput., 2022

Intelligent Interaction with Autonomous Assistants in the Wild (NII Shonan Meeting 188).
NII Shonan Meet. Rep., 2022

GANterfactual - Counterfactual Explanations for Medical Non-experts Using Generative Adversarial Learning.
Frontiers Artif. Intell., 2022

Benchmarking Perturbation-Based Saliency Maps for Explaining Atari Agents.
Frontiers Artif. Intell., 2022

Do We Need Explainable AI in Companies? Investigation of Challenges, Expectations, and Chances from Employees' Perspective.
CoRR, 2022

What Do End-Users Really Want? Investigation of Human-Centered XAI for Mobile Health Apps.
CoRR, 2022

An Efficient Multitask Learning Architecture for Affective Vocal Burst Analysis.
CoRR, 2022

Alterfactual Explanations - The Relevance of Irrelevance for Explaining AI Systems.
CoRR, 2022

"GAN I hire you?" - A System for Personalized Virtual Job Interview Training.
CoRR, 2022

Employing Socially Interactive Agents for Robotic Neurorehabilitation Training.
CoRR, 2022

How Virtual Agents Learn to Speak Expressively.
Computer, 2022

Jamming in MR: Towards Real-Time Music Collaboration in Mixed Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

We've never been eye to eye: A Pupillometry Pipeline for the Detection of Stress and Negative Affect in Remote Working Scenarios.
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022

Towards Automated Sign Language Production: A Pipeline for Creating Inclusive Virtual Humans.
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022

Using Explainable AI to Identify Differences Between Clinical and Experimental Pain Detection Models Based on Facial Expressions.
Proceedings of the MultiMedia Modeling - 28th International Conference, 2022

Bridging the Gap: End-to-End Domain Adaptation for Emotional Vocalization Classification using Adversarial Learning.
Proceedings of the MuSe@MM 2022: Proceedings of the 3rd International on Multimodal Sentiment Analysis Workshop and Challenge, 2022

MultiMediate'22: Backchannel Detection and Agreement Estimation in Group Interactions.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

VoiceMe: Personalized voice generation in TTS.
Proceedings of the 23rd Annual Conference of the International Speech Communication Association, 2022

Local and Global Explanations of Agent Behavior: Integrating Strategy Summaries with Saliency Maps (Extended Abstract).
Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence, 2022

On the Generalizability of ECG-based Stress Detection Models.
Proceedings of the 21st IEEE International Conference on Machine Learning and Applications, 2022

Flow with the Beat! Human-Centered Design of Virtual Environments for Musical Creativity Support in VR.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

Generating Personalized Behavioral Feedback for a Virtual Job Interview Training System Through Adversarial Learning.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022

Challenge Discussion on Socially Interactive Agents: Considerations on Social Interaction, Computational Architectures, Evaluation, and Ethics.
Proceedings of the Handbook on Socially Interactive Agents:20 years of Research on Embodied Conversational Agents, 2022

Adaptive Artificial Personalities.
Proceedings of the Handbook on Socially Interactive Agents:20 years of Research on Embodied Conversational Agents, 2022

2021
Multi-Modal Pain Intensity Recognition Based on the SenseEmotion Database.
IEEE Trans. Affect. Comput., 2021

Editorial: Transactions on Affective Computing - Affective Computing in the Times of Pandemics.
IEEE Trans. Affect. Comput., 2021

Intelligent Signal Processing for Affective Computing [From the Guest Editors].
IEEE Signal Process. Mag., 2021

Deep Learning for Mobile Mental Health: Challenges and recent advances.
IEEE Signal Process. Mag., 2021

Teaching Ethics as a Creative Subject: Ideas From an Interdisciplinary Workshop.
IEEE Pervasive Comput., 2021

"Let me explain!": exploring the potential of virtual agents in explainable AI interaction design.
J. Multimodal User Interfaces, 2021

EVA 2.0: Emotional and rational multimodal argumentation between virtual agents.
it Inf. Technol., 2021

Do Deep Neural Networks Forget Facial Action Units? - Exploring the Effects of Transfer Learning in Health Related Facial Expression Recognition.
CoRR, 2021

Benchmarking Perturbation-based Saliency Maps for Explaining Deep Reinforcement Learning Agents.
CoRR, 2021

Can Artificial Intelligence Detect Good (or Bad) Chemistry Between People?
Computer, 2021

Local and global explanations of agent behavior: Integrating strategy summaries with saliency maps.
Artif. Intell., 2021

"Can you help me move this over there?": training children with ASD to joint action through tangible interaction and virtual agent.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Dynamic Difficulty Adjustment in Virtual Reality Exergames through Experience-driven Procedural Content Generation.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2021

To Move or Not to Move? Social Acceptability of Robot Proxemics Behavior Depending on User Emotion.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

Do You Mind if I Pass Through? Studying the Appropriate Robot Behavior when Traversing two Conversing People in a Hallway Setting.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

A human-driven control architecture for promoting good mental health in collaborative robot scenarios.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

AVASAG: A German Sign Language Translation System for Public Services (short paper).
Proceedings of the 1st International Workshop on Automatic Translation for Signed and Spoken Languages, 2021

Social Signals and Multimedia: Past, Present, Future.
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

MultiMediate: Multi-modal Group Behaviour Analysis for Artificial Mediation.
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

Demystifying Artificial Intelligence for End-Users: Findings from a Participatory Machine Learning Show.
Proceedings of the KI 2021: Advances in Artificial Intelligence - 44th German Conference on AI, Virtual Event, September 27, 2021

Analysis by Synthesis: Using an Expressive TTS Model as Feature Extractor for Paralinguistic Speech Classification.
Proceedings of the 22nd Annual Conference of the International Speech Communication Association, Interspeech 2021, Brno, Czechia, August 30, 2021

Exploring Emotional Prototypes in a High Dimensional TTS Latent Space.
Proceedings of the 22nd Annual Conference of the International Speech Communication Association, Interspeech 2021, Brno, Czechia, August 30, 2021

A Prototypical Network Approach for Evaluating Generated Emotional Speech.
Proceedings of the 22nd Annual Conference of the International Speech Communication Association, Interspeech 2021, Brno, Czechia, August 30, 2021

Conception d'interactions virtuelles et tangibles pour apprendre la collaboration motrice à des enfants avec Trouble du Spectre de l'Autisme: Design of virtual and tangible interaction to learn motor collaboration to children with ASD.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13, 2021

Socially Interactive Artificial Intelligence: Past, Present and Future.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

"An Error Occurred!" - Trust Repair With Virtual Robot Using Levels of Mistake Explanation.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

Deformable Dilated Faster R-CNN for Universal Lesion Detection in CT Images.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

Intercategorical Label Interpolation for Emotional Face Generation with Conditional Generative Adversarial Networks.
Proceedings of the Deep Learning Theory and Applications, 2021

Alternative Data Augmentation for Industrial Monitoring Using Adversarial Learning.
Proceedings of the Deep Learning Theory and Applications, 2021

Continuous Emotions: Exploring Label Interpolation in Conditional Generative Adversarial Networks for Face Generation.
Proceedings of the 2nd International Conference on Deep Learning Theory and Applications, 2021

Leveraging Deep Learning for Mental Health Promotion.
Proceedings of the 2nd International Conference on Deep Learning Theory and Applications, 2021

"It's our fault!": Insights Into Users' Understanding and Interaction With an Explanatory Collaborative Dialog System.
Proceedings of the 25th Conference on Computational Natural Language Learning, 2021

User Experience for Multi-Device Ecosystems: Challenges and Opportunities.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Taming the Chaos: Exploring Graphical Input Vector Manipulation User Interfaces for GANs in a Musical Context.
Proceedings of the AM '21: Audio Mostly 2021, 2021

Towards a Deeper Modeling of Emotions: The Deep Method and its Application on Shame.
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021

Implementing Parallel and Independent Movements for a Social Robot's Affective Expressions.
Proceedings of the 2021 9th International Conference on Affective Computing and Intelligent Interaction, 2021

On the Potential of Modular Voice Conversion for Virtual Agents.
Proceedings of the 2021 9th International Conference on Affective Computing and Intelligent Interaction, 2021

Socially-Aware Personality Adaptation.
Proceedings of the 2021 9th International Conference on Affective Computing and Intelligent Interaction, 2021

2020
A Generic Human-Machine Annotation Framework Based on Dynamic Cooperative Learning.
IEEE Trans. Cybern., 2020

Transactions on Affective Computing - Celebrating the 10th Year of Publication.
IEEE Trans. Affect. Comput., 2020

eXplainable Cooperative Machine Learning with NOVA.
Künstliche Intell., 2020

Legal and Ethical Challenges in Multimedia Research.
IEEE Multim., 2020

Relevance-Based Data Masking: A Model-Agnostic Transfer Learning Approach for Facial Expression Recognition.
Frontiers Comput. Sci., 2020

How to Win Arguments.
Datenbank-Spektrum, 2020

This is not the Texture you are looking for! Introducing Novel Counterfactual Explanations for Non-Experts using Generative Adversarial Learning.
CoRR, 2020

Towards Somaesthetics Inspired Games: Exploring the Influence of a Mirror Effect on Self-Presentation in a Public Setting.
CoRR, 2020

Drawing with AI - Exploring Collaborative Inking Experiences Based on Mid-air Pointing and Reinforcement Learning.
CoRR, 2020

Embedded Emotions - A Data Driven Approach to Learn Transferable Feature Representations from Raw Speech Input for Emotion Recognition.
CoRR, 2020

Resonating Experiences of Self and Others enabled by a Tangible Somaesthetic Design.
CoRR, 2020

Is Artificial Intelligence Able to Help With Pain Assessment?
Computer, 2020

Synthesising Expressive Speech - Which Synthesiser for VOCAs?
Proceedings of the Text, Speech, and Dialogue, 2020

Multimodal Joke Generation and Paralinguistic Personalization for a Socially-Aware Robot.
Proceedings of the Advances in Practical Applications of Agents, Multi-Agent Systems, and Trustworthiness. The PAAMS Collection, 2020

An Evolutionary-based Generative Approach for Audio Data Augmentation.
Proceedings of the 22nd IEEE International Workshop on Multimedia Signal Processing, 2020

NOVA: A Tool for Explanatory Multimodal Behavior Analysis and Its Application to Psychotherapy.
Proceedings of the MultiMedia Modeling - 26th International Conference, 2020

PiHearts: Resonating Experiences of Self and Others Enabled by a Tangible Somaesthetic Design.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

Gender Differences in Simulation Sickness in Static vs. Moving Platform VR Automated Driving Simulation.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems. Automated Driving and In-Vehicle Experience Design, 2020

Development of a Privacy-By-Design Speech Assistant Providing Nutrient Information for German Seniors.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

Interactive Machine Learning and Explainability in Mobile Classification of Forest-Aesthetics.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

Exploring Ambient Air Quality Notifications for Smart Rooms.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

A Transparent Framework towards the Context-Sensitive Recognition of Conversational Engagement.
Proceedings of the Eleventh International Workshop Modelling and Reasoning in Context co-located with the 24th European Conference on Artificial Intelligence, 2020

Data Augmentation for Semantic Segmentation in the Context of Carbon Fiber Defect Detection using Adversarial Learning.
Proceedings of the 1st International Conference on Deep Learning Theory and Applications, 2020

Towards Demystifying Subliminal Persuasiveness: Using XAI-Techniques to Highlight Persuasive Markers of Public Speeches.
Proceedings of the Explainable, Transparent Autonomous Agents and Multi-Agent Systems, 2020

Predicting Persuasive Effectiveness for Multimodal Behavior Adaptation using Bipolar Weighted Argument Graphs.
Proceedings of the 19th International Conference on Autonomous Agents and Multiagent Systems, 2020

2019
Serious Games for Training Social Skills in Job Interviews.
IEEE Trans. Games, 2019

IEEE Transactions on Affective Computing-Entering the 10th Year of Publication.
IEEE Trans. Affect. Comput., 2019

Social Agents for Teamwork and Group Interactions (Dagstuhl Seminar 19411).
Dagstuhl Reports, 2019

Human-Inspired Socially-Aware Interfaces.
Proceedings of the Theory and Practice of Natural Computing - 8th International Conference, 2019

Of Smarthomes, IoT Plants, and Implicit Interaction Design.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Let Me Show You Your New Home: Studying the Effect of Proxemic-awareness of Robots on Users' First Impressions.
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019

Stress Annotations from Older Adults - Exploring the Foundations for Mobile ML-Based Health Assistance.
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2019

Adaptive linguistic style for an assistive robotic health companion based on explicit human feedback.
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019

Insights on usability and user feedback for an assistive robotic health companion with adaptive linguistic style.
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019

Emotion Recognition Based Preference Modelling in Argumentative Dialogue Systems.
Proceedings of the IEEE International Conference on Pervasive Computing and Communications Workshops, 2019

Mouse, touch, or fich: comparing traditional input modalities to a novel pre-touch technique.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Legal and Ethical Challenges in Multimedia Research.
Proceedings of the 27th ACM International Conference on Multimedia, 2019

Enhancing Explainability of Deep Reinforcement Learning Through Selective Layer-Wise Relevance Propagation.
Proceedings of the KI 2019: Advances in Artificial Intelligence, 2019

"Do you trust me?": Increasing User-Trust by Integrating Virtual Agents in Explainable AI Interaction Design.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

Designing the Impression of Social Agents' Real-time Interruption Handling.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

Designing a Mobile Social and Vocational Reintegration Assistant for Burn-out Outpatient Treatment.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

PARLEY: a transparent virtual social agent training interface.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

Calibration Transfer for Food Recognition Models for E-Noses.
Proceedings of the 9th International Conference on the Internet of Things, 2019

Towards Somaesthetic Smarthome Designs: Exploring Potentials and Limitations of an Affective Mirror.
Proceedings of the 9th International Conference on the Internet of Things, 2019

Put that Hologram there - Probing Mobile Interaction Experiences for a Vision of Mixed Material Public Spaces.
Proceedings of the 9th International Conference on the Internet of Things, 2019

Relevance-Based Feature Masking: Improving Neural Network Based Whale Classification Through Explainable Artificial Intelligence.
Proceedings of the 20th Annual Conference of the International Speech Communication Association, 2019

Creativity Support and Multimodal Pen-based Interaction.
Proceedings of the International Conference on Multimodal Interaction, 2019

Socially-Aware User Interfaces: Can Genuine Sensitivity Be Learnt at all?
Proceedings of the International Conference on Multimodal Interaction, 2019

Exploration of Physiological Signals Using Different Locomotion Techniques in a VR Adventure Game.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

Mobile Sensing for Wellbeing Estimation of Urban Green using Physiological Signals.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Irony Man: Augmenting a Social Robot with the Ability to Use Irony in Multimodal Communication with Humans.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

What If I Speak Now?: A Decision-Theoretic Approach to Personality-Based Turn-Taking.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

Indoor Air Quality and Wellbeing - Enabling Awareness and Sensitivity with Ambient IoT Displays.
Proceedings of the Ambient Intelligence - 15th European Conference, 2019

Towards a Robotic Dietitian with Adaptive Linguistic Style.
Proceedings of the Joint Proceeding of the Poster and Workshop Sessions of AmI-2019, 2019

Viewing Experience of Augmented Reality Objects as Ambient Media - A Comparison of Multimedia Devices.
Proceedings of the Ambient Intelligence - 15th European Conference, 2019

Cybersickness Among Gamers: An Online Survey.
Proceedings of the Advances in Human Factors in Wearable Technologies and Game Design, 2019

Personalized Synthesis of Intentional and Emotional Non-Verbal Sounds for Social Robots.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

NOVA - A tool for eXplainable Cooperative Machine Learning.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

I see what you did there: Understanding when to trust a ML model with NOVA.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, 2019

Challenge discussion: advancing multimodal dialogue.
Proceedings of the Handbook of Multimodal-Multisensor Interfaces: Language Processing, Software, Commercialization, and Emerging Directions, 2019

2018
MyBrush: Brushing and Linking with Personal Agency.
IEEE Trans. Vis. Comput. Graph., 2018

Asynchronous and Event-Based Fusion Systems for Affect Recognition on Naturalistic Data in Comparison to Conventional Approaches.
IEEE Trans. Affect. Comput., 2018

Multimodal Agents for Ageing and Multicultural Societies (NII Shonan Meeting 2018-15).
NII Shonan Meet. Rep., 2018

A Survey on Simulation Sickness in Driving Applications with Virtual Reality Head-Mounted Displays.
Presence Teleoperators Virtual Environ., 2018

Designing Systems to Augment Social Interactions.
IEEE Pervasive Comput., 2018

The SSJ Framework: Augmenting Social Interactions Using Mobile Signal Processing and Live Feedback.
Frontiers ICT, 2018

Applying Cooperative Machine Learning to Speed Up the Annotation of Social Signals in Large Multi-modal Corpora.
CoRR, 2018

Honeypot: A Socializing App to Promote Train Commuters' Wellbeing.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Exploring the User Experience of Proxemic Hand and Pen Input Above and Aside a Drawing Screen.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Acceptance of Autonomy and Cloud in the Smart Home and Concerns.
Proceedings of the Mensch und Computer 2018, 2018

Theodor: A Step Towards Smart Home Applications with Electronic Noses.
Proceedings of the 5th international Workshop on Sensor-based Activity Recognition and Interaction, 2018

Providing Life-Style-Intervention to Improve Well-Being of Elderly People.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Decision-Theoretic Personality-Based Reasoning about Turn-Taking Conflicts.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Deep Learning in Paralinguistic Recognition Tasks: Are Hand-crafted Features Still Relevant?
Proceedings of the 19th Annual Conference of the International Speech Communication Association, 2018

Emotion-Awareness for Intelligent Vehicle Assistants: A Research Agenda.
Proceedings of the 1st IEEE/ACM International Workshop on Software Engineering for AI in Autonomous Systems, 2018

How to Shape the Humor of a Robot - Social Behavior Adaptation Based on Reinforcement Learning.
Proceedings of the 2018 on International Conference on Multimodal Interaction, 2018

Drink-O-Mender: An Adaptive Robotic Drink Adviser.
Proceedings of the 3rd International Workshop on Multisensory Approaches to Human-Food Interaction, 2018

EVA: A Multimodal Argumentative Dialogue System.
Proceedings of the 2018 on International Conference on Multimodal Interaction, 2018

Pen + Mid-Air Gestures: Eliciting Contextual Gestures.
Proceedings of the 2018 on International Conference on Multimodal Interaction, 2018

Gazeover - Exploring the UX of Gaze-triggered Affordance Communication for GUI Elements.
Proceedings of the 2018 on International Conference on Multimodal Interaction, 2018

Progress to a VOCA with Prosodic Synthesised Speech.
Proceedings of the Computers Helping People with Special Needs, 2018

Simulation Sickness Evaluation While Using a Fully Autonomous Car in a Head Mounted Display Virtual Environment.
Proceedings of the Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, 2018

Enabling Privacy with Transfer Learning for Image Classification DNNs on Mobile Devices.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

DrinkWatch: A Mobile Wellbeing Application Based on Interactive and Cooperative Machine Learning.
Proceedings of the 2018 International Conference on Digital Health, 2018

Using an evolutionary approach to explore convolutional neural networks for acoustic scene classification.
Proceedings of the Workshop on Detection and Classification of Acoustic Scenes and Events, 2018

Real-Time Adaptation of a Robotic Joke Teller Based on Human Social Signals.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

Multiplex Network Structure Enhances the Role of Generalized Reciprocity in Promoting Cooperation.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

MARSSI: Model of Appraisal, Regulation, and Social Signal Interpretation.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

Real-time sensing of affect and social signals in a multimodal framework: a practical approach.
Proceedings of the Handbook of Multimodal-Multisensor Interfaces: Foundations, User Modeling, and Common Modality Combinations, 2018

2017
Modeling User's Social Attitude in a Conversational System.
Proceedings of the Emotions and Personality in Personalized Services, 2017

Automatic Detection of Visual Search for the Elderly using Eye and Head Tracking Data.
Künstliche Intell., 2017

Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471).
Dagstuhl Reports, 2017

'What I see is not what you get': why culture-specific behaviours for virtual characters should be user-tested across cultures.
AI Soc., 2017

Adapting a Robot's linguistic style based on socially-aware reinforcement learning.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Co-Designing a Recommender System for the Elderly.
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017

KRISTINA: A Knowledge-Based Virtual Conversation Agent.
Proceedings of the Advances in Practical Applications of Cyber-Physical Multi-Agent Systems: The PAAMS Collection, 2017

Temporal Visualization of Energy Consumption Loads Using Time-Tone.
Proceedings of the 21st International Conference Information Visualisation, 2017

Infected Phonemes: How a Cold Impairs Speech on a Phonetic Level.
Proceedings of the 18th Annual Conference of the International Speech Communication Association, 2017

Exploring Opportunistic Ambient Notifications in the Smart Home to Enhance Quality of Live.
Proceedings of the Enhanced Quality of Life and Smart Living, 2017

Development of a mobile multi-device nutrition logger.
Proceedings of the 2nd ACM SIGCHI International Workshop on Multisensory Approaches to Human-Food Interaction, 2017

The NoXi database: multimodal recordings of mediated novice-expert interactions.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

Pre-touch proxemics: moving the design space of touch targets from still graphics towards proxemic behaviors.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

Real-Time Robot Personality Adaptation based on Reinforcement Learning and Social Signals.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Touch or Talk?: Comparing Social Robots and Tablet PCs for an Elderly Assistant Recommender System.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Development of a Multi-Device Nutrition Logging Prototype Including a Smartscale.
Proceedings of the 2017 International Conference on Digital Health, 2017

Towards a Gamified Recommender System for the Elderly.
Proceedings of the 2017 International Conference on Digital Health, 2017

TangibleHeart - Enabling Critical and Shared Reflections of Heart Behaviours.
Proceedings of the HCI 2017, 2017

2016
The Geneva Minimalistic Acoustic Parameter Set (GeMAPS) for Voice Research and Affective Computing.
IEEE Trans. Affect. Comput., 2016

Modeling Grounding for Interactive Social Companions.
Künstliche Intell., 2016

Exploring the Potential of Realtime Haptic Feedback during Social Interactions.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Investigating Politeness Strategies and Their Persuasiveness for a Robotic Elderly Assistant.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

LeapArm-Facilitating Sensory Spaces for Mid-air Gestural Interaction.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Hold my Heart and Breathe with Me: Tangible Somaesthetic Designs.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Pen + Mid-Air: An Exploration of Mid-Air Gestures to Complement Pen Input on Tablets.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

The SenseEmotion Database: A Multimodal Database for the Development and Systematic Validation of an Automatic Pain- and Emotion-Recognition System.
Proceedings of the Multimodal Pattern Recognition of Social Signals in Human-Computer-Interaction, 2016

Towards a Multimedia Knowledge-Based Agent with Social Competence and Human Interaction Capabilities.
Proceedings of the 1st International Workshop on Multimedia Analysis and Retrieval for Multimodal Interaction, 2016

Socially-Sensitive Interfaces: From Offline Studies to Interactive Experiences.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

MobileSSI - A Multi-modal Framework for Social Signal Interpretation on Mobile Devices.
Proceedings of the 12th International Conference on Intelligent Environments, 2016

Exploring Eye-Tracking-Based Detection of Visual Search for Elderly People.
Proceedings of the 12th International Conference on Intelligent Environments, 2016


Laughter detection in the wild: demonstrating a tool for mobile social signal processing and visualization.
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

MobileSSI: asynchronous fusion for social signal interpretation in the wild.
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

Social signal processing for dummies.
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

Measuring the impact of multimodal behavioural feedback loops on social interactions.
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

Exploring Eye-Tracking-Driven Sonification for the Visually Impaired.
Proceedings of the 7th Augmented Human International Conference, 2016

A User Trust Model for Automatic Decision-Making in Ubiquitous and Self-Adaptive Environments.
Proceedings of the Trustworthy Open Self-Organising Systems, 2016

The Social Concept of Trust as Enabler for Robustness in Open Self-Organising Systems.
Proceedings of the Trustworthy Open Self-Organising Systems, 2016

2015
Trust-based decision-making for smart and adaptive environments.
User Model. User Adapt. Interact., 2015

Context-Aware Automated Analysis and Annotation of Social Human-Agent Interactions.
ACM Trans. Interact. Intell. Syst., 2015

Open Challenges in Modelling, Analysis and Synthesis of Human Behaviour in Human-Human and Human-Machine Interactions.
Cogn. Comput., 2015

Learning to Overcome Cultural Conflict through Engaging with Intelligent Agents in Synthetic Cultures.
Int. J. Artif. Intell. Educ., 2015

CARE - extending a digital picture frame with a recommender mode to enhance well-being of elderly people.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

Design of a lifestyle recommender system for the elderly: requirement gatherings in Germany and Greece.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015

Stress Recognition in Daily Work.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015

Visualization Support for Comparing Energy Consumption Data.
Proceedings of the 19th International Conference on Information Visualisation, 2015

Combining hierarchical classification with frequency weighting for the recognition of eating conditions.
Proceedings of the 16th Annual Conference of the International Speech Communication Association, 2015

Fostering Smart Energy Applications.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Exploring Digital Image Frames for Lifestyle Intervention to Improve Well-being of Older Adults.
Proceedings of the 5th International Conference on Digital Health 2015, 2015

Modeling and Evaluating a Bayesian Network of Culture-Dependent Behaviors.
Proceedings of the 2015 International Conference on Culture and Computing, 2015

How Can I Interact?: Comparing Full Body Gesture Visualizations.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Augmenting Social Interactions: Realtime Behavioural Feedback using Social Signal Processing Techniques.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Games are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventional Training.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

The Belfast storytelling database: A spontaneous social interaction database with laughter focused annotation.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

2014
Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment.
IEEE Trans. Comput. Intell. AI Games, 2014

A Framework for User-Defined Body Gestures to Control a Humanoid Robot.
Int. J. Soc. Robotics, 2014

Keep an Eye on the Task! How Gender Typicality of Tasks Influence Human-Robot Interactions.
Int. J. Soc. Robotics, 2014

Computational Models of Cultural Behavior for Human-Agent Interaction (Dagstuhl Seminar 14131).
Dagstuhl Reports, 2014

Interpreting social cues to generate credible affective reactions of virtual job interviewers.
CoRR, 2014

XIM-engine: a software framework to support the development of interactive applications that uses conscious and unconscious reactions in immersive mixed reality.
Proceedings of the 2014 Virtual Reality International Conference, 2014

Who's Afraid of Job Interviews? Definitely a Question for User Modelling.
Proceedings of the User Modeling, Adaptation, and Personalization, 2014

Trust-Based Decision-Making for Energy-Aware Device Management.
Proceedings of the User Modeling, Adaptation, and Personalization, 2014

A Multi-Display System for Deploying and Controlling Home Automation.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

An Event Driven Fusion Approach for Enjoyment Recognition in Real-time.
Proceedings of the ACM International Conference on Multimedia, MM '14, Orlando, FL, USA, November 03, 2014

Full Body Interaction with Virtual Characters in an Interactive Storytelling Scenario.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

Simulating Deceptive Cues of Joy in Humanoid Robots.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

Exploring social augmentation concepts for public speaking using peripheral feedback and real-time behavior analysis.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Exploring a Model of Gaze for Grounding in Multimodal HRI.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

Challenges for Social Embodiment.
Proceedings of the 2014 Workshop on Roadmapping the Future of Multimodal Interaction Research including Business Opportunities and Challenges, 2014

Would you like to play with me?: how robots' group membership and task features influence human-robot interaction.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2014

Effects of Language Variety on Personality Perception in Embodied Conversational Agents.
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014

A Pictorial Interaction Language for Children to Communicate with Cultural Virtual Characters.
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014

A framework for the development of multi-display environment applications supporting interactive real-time portals.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014

Modeling Gaze Mechanisms for Grounding in HRI.
Proceedings of the ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic, 2014

Engaging with virtual characters using a pictorial interaction language.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Fostering smart energy applications through advanced visual interfaces.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

Exploring interaction strategies for virtual characters to induce stress in simulated job interviews.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

A hybrid approach to model a bayesian network of culture-specific behavior.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

Werewolves, cheats, and cultural sensitivity.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

Integration of cultural factors into the behavioral models of virtual characters.
Proceedings of the Natural Language Generation in Interactive Systems, 2014

2013
Exploiting unconscious user signals in multimodal human-computer interaction.
ACM Trans. Multim. Comput. Commun. Appl., 2013

Introduction to the special section on eye gaze and conversation.
ACM Trans. Interact. Intell. Syst., 2013

A cross-cultural, multimodal, affective corpus for gesture expressivity analysis.
J. Multimodal User Interfaces, 2013

Investigating culture-related aspects of behavior for virtual characters.
Auton. Agents Multi Agent Syst., 2013

Modelling Users' Affect in Job Interviews: Technological Demo.
Proceedings of the User Modeling, Adaptation, and Personalization, 2013

A User-Centric Study Of Reputation Metrics in Online Communities.
Proceedings of the Late-Breaking Results, 2013

TabletopCars: interaction with active tangible remote controlled cars.
Proceedings of the Seventh International Conference on Tangible, 2013

A Job Interview Simulation: Social Cue-Based Interaction with a Virtual Character.
Proceedings of the International Conference on Social Computing, SocialCom 2013, 2013

Advanced interfaces to stem the data deluge in mixed reality: placing human (un)consciousness in the loop.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Investigating the influence of culture on proxemic behaviors for humanoid robots.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013

Trust-based decision-making for the adaptation of public displays in changing social contexts.
Proceedings of the Eleventh Annual International Conference on Privacy, Security and Trust, 2013

The social signal interpretation (SSI) framework: multimodal signal processing and recognition in real-time.
Proceedings of the ACM Multimedia Conference, 2013

Time-Pie visualization: Providing Contextual Information for Energy Consumption Data.
Proceedings of the 17th International Conference on Information Visualisation, 2013

Motion capturing empowered interaction with a virtual agent in an Augmented Reality environment.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Using phonetic patterns for detecting social cues in natural conversations.
Proceedings of the 14th Annual Conference of the International Speech Communication Association, 2013

Traveller: An Interactive Cultural Training System Controlled by User-Defined Body Gestures.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

User-Defined Body Gestures for an Interactive Storytelling Scenario.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

NovA: Automated Analysis of Nonverbal Signals in Social Interactions.
Proceedings of the Human Behavior Understanding - 4th International Workshop, 2013

Traveller: Interacting with agents to deal with misunderstandings due to culture.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Player Modeling.
Proceedings of the Artificial and Computational Intelligence in Games, 2013

Augmented reality using a 3D motion capturing suit.
Proceedings of the 4th Augmented Human International Conference, 2013

Traveller: an intercultural training system with intelligent agents.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

Question Generation and Adaptation Using a Bayesian Network of the Learner's Achievements.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

The TARDIS Framework: Intelligent Virtual Agents for Social Coaching in Job Interviews.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Trust Management of Ubiquitous Multi-Display Environments.
Proceedings of the Ubiquitous Display Environments, 2012

Introduction to the special issue on eye gaze in intelligent human-machine interaction.
ACM Trans. Interact. Intell. Syst., 2012

Natural interaction with culturally adaptive virtual characters.
J. Multimodal User Interfaces, 2012

Preface.
J. Multimodal User Interfaces, 2012

User-Defined Body Gestures for Navigational Control of a Humanoid Robot.
Proceedings of the Social Robotics - 4th International Conference, 2012

Studies on Grounding with Gaze and Pointing Gestures in Human-Robot-Interaction.
Proceedings of the Social Robotics - 4th International Conference, 2012

Direct, bodily or mobile interaction?: comparing interaction techniques for personalized public displays.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Mobile augmented reality and adaptive art: a game-based motivation for energy saving.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Cultural Behaviors of Virtual Agents in an Augmented Reality Environment.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

Studying user-defined iPad gestures for interaction in multi-display environment.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012

A Frame Pruning Approach for Paralinguistic Recognition Tasks.
Proceedings of the 13th Annual Conference of the International Speech Communication Association, 2012

Modeling multimodal integration with event logic charts.
Proceedings of the International Conference on Multimodal Interaction, 2012

Is stereoscopic 3D a better choice for information representation in the car?
Proceedings of the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2012

Personalization of Content on Public Displays Driven by the Recognition of Group Context.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

City Pulse: Supporting Going-Out Activities with a Context-Aware Urban Display.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Exploring Fusion Methods for Multimodal Emotion Recognition with Missing Data.
IEEE Trans. Affect. Comput., 2011

Experimental Methodology in Emotion-Oriented Computing.
IEEE Pervasive Comput., 2011

Social Signal Interpretation (SSI) - A Framework for Real-time Sensing of Affective and Social Signals.
Künstliche Intell., 2011

An Evaluation of Emotion Units and Feature Types for Real-Time Speech Emotion Recognition.
Künstliche Intell., 2011

Tool-Supported User-Centred Prototyping of Mobile Applications.
Int. J. Handheld Comput. Res., 2011

Planning Small Talk behavior with cultural influences for multiagent systems.
Comput. Speech Lang., 2011

Visual Communication in Interactive Multimedia.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

Extended Abstract: Bridging Virtual World Visualization and Multiagent Simulation.
Proceedings of the Eleventh Scandinavian Conference on Artificial Intelligence, 2011

The Neighbor-Trust Metric to Measure Reputation in Organic Computing Systems.
Proceedings of the Fifth IEEE Conference on Self-Adaptive and Self-Organizing Systems, 2011

Creation and Evaluation of emotion expression with body movement, sound and eye color for humanoid robots.
Proceedings of the 20th IEEE International Symposium on Robot and Human Interactive Communication, 2011

Individualized Agent Interactions.
Proceedings of the Motion in Games - 4th International Conference, 2011

Culture-Related Topic Selection in Small Talk Conversations across Germany and Japan.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

A Software Framework for Individualized Agent Behavior.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

A secure interoperable architecture for building-automation applications.
Proceedings of the 4th International Symposium on Applied Sciences in Biomedical and Communication Technologies, 2011

The Social Signal Interpretation Framework (SSI) for Real Time Signal Processing and Recognition.
Proceedings of the 12th Annual Conference of the International Speech Communication Association, 2011

Usage and Recognition of Finger Orientation for Multi-Touch Tabletop Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Physiological Measurement of Trust-Related Behavior in Trust-Neutral and Trust-Critical Situations.
Proceedings of the Trust Management V, 5th IFIP WG 11.11 International Conference, 2011

Modeling parallel state charts for multithreaded multimodal dialogues.
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011

A systematic discussion of fusion techniques for multi-modal affect recognition tasks.
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011

Full Body Gestures Enhancing a Game Book for Interactive Story Telling.
Proceedings of the Interactive Storytelling, 2011

Exploration of User Reactions to Different Dialog-Based Interaction Styles.
Proceedings of the Interactive Storytelling, 2011

Adaptive Art - A Shape Language Driven Approach to Communicate Dramaturgy and Mood.
Proceedings of the Interactive Storytelling, 2011

Architecture of a ubiquitous smart energy management system for residential homes.
Proceedings of the 12th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2011

A cooperative in-car game for heterogeneous players.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2011

Culture-related differences in aspects of behavior for virtual characters across Germany and Japan.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

Influence of head orientation in perception of personality traits in virtual agents.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

Friend or Foe? Relationship-Based Adaptation on Public Displays.
Proceedings of the Ambient Intelligence, 2011

Character Roles and Interaction in the DynaLearn Intelligent Learning Environment.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

Increasing Learners' Motivation through Pedagogical Agents: The Cast of Virtual Characters in the DynaLearn ILE.
Proceedings of the Agents for Educational Games and Simulations - International Workshop, 2011

2010
Editorial.
Comput. Animat. Virtual Worlds, 2010

A Decision-Theoretic Approach to Maintain Trust in Ubiquitous displays Environments.
Int. J. Comput., 2010

Emotion-Aware Natural Interaction.
Adv. Hum. Comput. Interact., 2010

Exploring the usability of immersive interactive storytelling.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Surface-poker: multimodality in tabletop games.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

MED-StyleR: METABO diabetes-lifestyle recommender.
Proceedings of the 2010 ACM Conference on Recommender Systems, 2010

Using the hybrid simulation for early user evaluations of pervasive interactions.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Managing user trust for self-adaptive ubiquitous computing systems.
Proceedings of the MoMM'2010, 2010

Trust-centered design for multi-display applications.
Proceedings of the MoMM'2010, 2010

Level of Detail AI for Virtual Characters in Games and Simulation.
Proceedings of the Motion in Games - Third International Conference, 2010

Multiple Agent Roles in an Adaptive Virtual Classroom Environment.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

Level of Detail Based Behavior Control for Virtual Characters.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

Generating Culture-Specific Gestures for Virtual Agent Dialogs.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

Bossy or Wimpy: Expressing Social Dominance by Combining Gaze and Linguistic Behaviors.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

Workshop: eye gaze in intelligent human machine interaction.
Proceedings of the 15th International Conference on Intelligent User Interfaces, 2010

Age and gender classification from speech using decision level fusion and ensemble based techniques.
Proceedings of the 11th Annual Conference of the International Speech Communication Association, 2010

Discovering eye gaze behavior during human-agent conversation in an interactive storytelling application.
Proceedings of the 12th International Conference on Multimodal Interfaces / 7. International Workshop on Machine Learning for Multimodal Interaction, 2010

MoPeDT: features and evaluation of a user-centred prototyping tool.
Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2010

Using the mobile application EDDY for gathering user information in the requirement analysis.
Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2010

The Smart Sensor Integration Framework and its Application in EU Projects.
Proceedings of the B-Interface 2010, 2010

Trustworthy Organic Computing Systems: Challenges and Perspectives.
Proceedings of the Autonomic and Trusted Computing - 7th International Conference, 2010

A data-driven approach to model culture-specific communication management styles for virtual agents.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

Multimodal interaction with a virtual character in interactive storytelling.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

2009
Creating Standardized Video Recordings of Multimodal Interactions across Cultures.
Proceedings of the Multimodal Corpora, 2009

Interface Agents.
Proceedings of the Universal Access Handbook., 2009

Emotional Sensitivity in Human-Computer Interaction (Emotionale Sensitivität in der Mensch-Maschine Interaktion).
it Inf. Technol., 2009

From observation to simulation: generating culture-specific behavior for interactive systems.
AI Soc., 2009

Enculturating human-computer interaction.
AI Soc., 2009

Avatar culture: cross-cultural evaluations of avatar facial expressions.
AI Soc., 2009

Introduction to the special issue on the Fourth German Conference on Multiagent System Technologies (MATES).
Auton. Agents Multi Agent Syst., 2009

Hand distinction for multi-touch tabletop interaction.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Studying multi-user settings for pervasive games.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

To See and to Be Seen in the Virtual Beer Garden - A Gaze Behavior System for Intelligent Virtual Agents in a 3D Environment.
Proceedings of the KI 2009: Advances in Artificial Intelligence, 2009

Breaking the Ice in Human-Agent Communication: Eye-Gaze Based Initiation of Contact with an Embodied Conversational Agent.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Simplified facial animation control utilizing novel input devices: a comparative study.
Proceedings of the 14th International Conference on Intelligent User Interfaces, 2009

Exploring the benefits of discretization of acoustic features for speech emotion recognition.
Proceedings of the 10th Annual Conference of the International Speech Communication Association, 2009

Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice.
Proceedings of the Interactive Storytelling, 2009

What Would You Do in Their Shoes? Experiencing Different Perspectives in an Interactive Drama for Multiple Users.
Proceedings of the Interactive Storytelling, 2009

Some Pitfalls for Developing Enculturated Conversational Agents.
Proceedings of the Human-Computer Interaction. Ambient, 2009

Culture-specific communication management for virtual agents.
Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

EmoEmma: emotional speech input for interactive storytelling.
Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

Emotional input for character-based interactive storytelling.
Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

But that was in another country: agents and intercultural empathy.
Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

The Assisted User-Centred Generation and Evaluation of Pervasive Interfaces.
Proceedings of the Ambient Intelligence, 2009

Smart sensor integration: A framework for multimodal emotion recognition in real-time.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

Real-time vocal emotion recognition in artistic installations and interactive storytelling: Experiences and lessons learnt from CALLAS and IRIS.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

Affect sensing in speech: Studying fusion of linguistic and acoustic features.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

Differentiated semantic analysis in lexical affect sensing.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

Towards user-independent classification of multimodal emotional signals.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

PAD-based multimodal affective fusion.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

Relations between facial display, eye gaze and head tilt: Dominance perception variations of virtual agents.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

DynaLearn - Engaging and Informed Tools for Learning Conceptual System Knowledge.
Proceedings of the Cognitive and Metacognitive Educational Systems, 2009

2008
Automatic Recognition of Emotions from Speech: A Review of the Literature and Recommendations for Practical Realisation.
Proceedings of the Affect and Emotion in Human-Computer Interaction, 2008

Emotion Recognition Based on Physiological Changes in Music Listening.
IEEE Trans. Pattern Anal. Mach. Intell., 2008

Xenakis: combining tangible interaction with probability-based musical composition.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

EmoVoice - A Framework for Online Recognition of Emotions from Voice.
Proceedings of the Perception in Multimodal Dialogue Systems, 2008

Writing with Your Eye: A Dwell Time Free Writing System Adapted to the Nature of Human Eye Gaze.
Proceedings of the Perception in Multimodal Dialogue Systems, 2008

E-tree: emotionally driven augmented reality art.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

EVAL - an evaluation component for mobile interfaces.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Emotion-specific dichotomous classification and feature-level fusion of multichannel biosignals for automatic emotion recognition.
Proceedings of the IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems, 2008

Culture-Specific First Meeting Encounters between Virtual Agents.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Cross-Cultural Evaluations of Avatar Facial Expressions Designed by Western Designers.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Creating and Scripting Second Life Bots Using MPML3D.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Enculturating conversational interfaces by socio-cultural aspects of communication.
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008

EMG-based hand gesture recognition for realtime biosignal interfacing.
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008

The IRIS Network of Excellence: Integrating Research in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2008

Bi-channel sensor fusion for automatic sign language recognition.
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008

Using Affective Technologies to Increase Engagement and Motivation in Fitness and Sports.
Proceedings of the Computer Science in Sport - Mission and Methods, 07.09. - 10.09.2008, 2008

Four-Channel Biosignal Analysis and Feature Extraction for Automatic Emotion Recognition.
Proceedings of the Biomedical Engineering Systems and Technologies, 2008

Multi-Channel Biosignal Analysis for Automatic Emotion Recognition.
Proceedings of the First International Conference on Biomedical Electronics and Devices, 2008

Wave like an Egyptian: accelerometer based gesture recognition for culture specific interactions.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

Exploring emotions and multimodality in digitally augmented puppeteering.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

User-Centred Development of Mobile Interfaces to a Pervasive Computing Environment.
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008

Multimedia Information Extraction Roadmap: Integration of Affective Computing and Multimedia Information Extraction.
Proceedings of the Multimedia Information Extraction, 2008

An affective model of user experience for interactive art.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
The Virtual Human in the Loop-Engaging in Social Games Using Tangible Interaction Devices.
J. Game Dev., 2007

Affective Interactive Narrative in the CALLAS Project.
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007

eCIRCUS: building voices for autonomous speaking agents.
Proceedings of the Sixth ISCA Workshop on Speech Synthesis, 2007

Too close for comfort?: adapting to the user's cultural background.
Proceedings of the International Workshop on Human-Centered Multimedia, 2007

Integrating a Virtual Agent into the Real World: The Virtual Anatomy Assistant Ritchie.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Attentive Presentation Agents.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Role Assignment Via Physical Mobile Interaction Techniques in Mobile Multi-user Applications for Children.
Proceedings of the Ambient Intelligence, European Conference, 2007

A Systematic Comparison of Different HMM Designs for Emotion Recognition from Acted and Spontaneous Speech.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

Lexical Affect Sensing: Are Affect Dictionaries Necessary to Analyze Affect?
Proceedings of the Affective Computing and Intelligent Interaction, 2007

I Know What I Did Last Summer: Autobiographic Memory in Synthetic Characters.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

Gaze-based infotainment agents.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
From Annotated Multimodal Corpora to Simulated Human-Like Behaviors.
Proceedings of the Modeling Communication with Robots and Virtual Humans, 2006

Integrating VR-Authoring and Context Sensing: Towards the Creation of Context-Aware Stories.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

Location-Based Interaction with Children for Edutainment.
Proceedings of the Perception and Interactive Technologies, 2006

Emotion Recognition Using Physiological and Speech Signal in Short-Term Observation.
Proceedings of the Perception and Interactive Technologies, 2006

An Immersive Game - Augsburg Cityrun.
Proceedings of the Perception and Interactive Technologies, 2006

AutoSelect: What You Want Is What You Get: Real-Time Processing of Visual Attention and Affect.
Proceedings of the Perception and Interactive Technologies, 2006

Improving Automatic Emotion Recognition from Speech via Gender Differentiaion.
Proceedings of the Fifth International Conference on Language Resources and Evaluation, 2006

A Plug-and-Play Framework for Theories of Social Group Dynamics.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

MPML3D: A Reactive Framework for the Multimodal Presentation Markup Language.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Engaging in a Conversation with Synthetic Agents along the Virtuality Continuum.
Proceedings of the 2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2006

Social Mobile Interaction using Tangible User Interfaces and Mobile Phones.
Proceedings of the 36. Jahrestagung der Gesellschaft für Informatik, 2006

2005
A Generate-And-Sense Approach to Automated Music Composition.
Int. J. Artif. Intell. Tools, 2005

From Chatterbots to Natural Interaction - Face to Face Communication with Embodied Conversational Agents.
IEICE Trans. Inf. Syst., 2005

Engaging in a Conversation with Synthetic Characters Along the Virtuality Continuum.
Proceedings of the Smart Graphics, 5th International Symposium, 2005

Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

The Synthetic Character Ritchie: First Steps Towards a Virtual Companion for Mixed Reality.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Lets Come Together - Social Navigation Behaviors of Virtual and Real Humans.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Let's Come Together - Social Navigation Behaviors of Virtual and Real Humans.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Integrating information from speech and physiological signals to achieve emotional sensitivity.
Proceedings of the 9th European Conference on Speech Communication and Technology, 2005

From Physiological Signals to Emotions: Implementing and Comparing Selected Methods for Feature Extraction and Classification.
Proceedings of the 2005 IEEE International Conference on Multimedia and Expo, 2005

Comparing Feature Sets for Acted and Spontaneous Speech in View of Automatic Emotion Recognition.
Proceedings of the 2005 IEEE International Conference on Multimedia and Expo, 2005

Gamble v2.0: social interactions with multiple users.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005

Catch me if you can: exploring lying agents in social settings.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005

Cross-Cultural Evaluation of Politeness in Tactics for Pedagogical Agents.
Proceedings of the Artificial Intelligence in Education, 2005

2004
A Review of the Development of Embodied Presentation Agents and Their Application Fields.
Proceedings of the Life-like characters - tools, affective functions, and applications., 2004

Embodied Conversational Characters: Wandering between the Digital and the Physical World (Digitale Weltenwanderer: Synthetische Charaktere zwischen Realität und Virtualität).
it Inf. Technol., 2004

Exploiting emotions to disambiguate dialogue acts.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004


Emote toWin: Affective Interactions with a Computer Game Agent.
Proceedings of the 34. Jahrestagung der Gesellschaft für Informatik, 2004

Composing Affective Music with a Generate and Sense Approach.
Proceedings of the Seventeenth International Florida Artificial Intelligence Research Society Conference, 2004

04121 Abstracts Collection -- Evaluating Embodied Conversational Agents.
Proceedings of the Evaluating Embodied Conversational Agents, 14.03. - 19.03.2004, 2004

Endowing Spoken Language Dialogue Systems with Emotional Intelligence.
Proceedings of the Affective Dialogue Systems, Tutorial and Research Workshop, 2004

2003
Editorial.
User Model. User Adapt. Interact., 2003

Obituary for Jeff Rickel, a Pioneer in the Field of Pedagogical Agents.
Künstliche Intell., 2003

Building Smart Embodied Virtual Characters.
Proceedings of the Smart Graphics, Third International Symposium, 2003

Building applications with life-like characters: the MIAU platform.
Proceedings of the 8th International Conference on Intelligent User Interfaces, 2003

A flexible platform for building applications with life-like characters.
Proceedings of the 8th International Conference on Intelligent User Interfaces, 2003

Learning Affective Behavior.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

2002
Creating Interactive Virtual Humans: Some Assembly Required.
IEEE Intell. Syst., 2002

From adaptive hypertext to personalized web companions.
Commun. ACM, 2002

From Simulated Dialogues to Interactive Performances with Virtual Actors.
Proceedings of the KI 2002: Advances in Artificial Intelligence, 2002

2001
Presenting through performing: on the use of multiple lifelike characters in knowledge-based presentation systems.
Knowl. Based Syst., 2001

Controlling the Behavior of Animated Presentation Agents in the Interface: Scripting versus Instructing.
AI Mag., 2001

From Simulated Dialogues to Interactive Performances.
Proceedings of the Multi-Agent-Systems and Applications II, 2001

Web-based characters for universal access: experience with different player technologies.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

2000
Puppet - Ein virtuelles Puppentheater.
Künstliche Intell., 2000

Three RoboCup Simulation League Commentator Systems.
AI Mag., 2000

Lifelike Interface Agents - Guest Editorial.
AI Commun., 2000

Simulierte Konversationen zwischen animierten Agenten als eine neue Variante zur rechnergestützten Informationspräsentation.
Proceedings of the Simulation und Visualisierung 2000 (SimVis 2000), 2000

Adding Life-Like Synthetic Characters to the Web.
Proceedings of the Cooperative Information Agents IV, 2000

Getting the Mobile Users in: Three Systems that Support Collaboration in an Environment with Heterogeneous Communication Devices.
Proceedings of the working conference on Advanced visual interfaces, 2000

Enhancing Adaptive Hypermedia Presentation Systems by Lifelike Synthetic Characters.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2000

1999
Employing AI Methods to Control the Behavior of Animated Interface Agents.
Appl. Artif. Intell., 1999

Editorial.
Appl. Artif. Intell., 1999

Integrating Models of Personality and Emotions into Lifelike Characters.
Proceedings of the Affective Interactions, 1999

An empirical study on the trustworthiness of life-like interface agents.
Proceedings of the Human-Computer Interaction: Communication, 1999

Towards personalized multimedia presentation systems for all.
Proceedings of the Human-Computer Interaction: Communication, 1999

1998
WebPersona: a lifelike presentation agent for the World-Wide Web.
Knowl. Based Syst., 1998

Zur multimedialen Präsentation von Handlungsalternativen in Verkehrsmanagement- und Verkehrssimulationssystemen.
Proceedings of the Simulation und Visualisierung 1998 (SimVis 1998), 1998

Rocco: A RoboCup Soccer Commentator System.
Proceedings of the RoboCup-98: Robot Soccer World Cup II, 1998

Guiding the User Through Dynamically Generated Hypermedia Presentations with a Life-like Character.
Proceedings of the 3rd International Conference on Intelligent User Interfaces, 1998

Combining Alternatives in the Multimedia presentation of Decision Support Information for Real-Time Control.
Proceedings of the Designing Effective and Usable Multimedia Systems: Proceedings of the IFIP Working Group 13.2 Conference on Designing Effective and Usable Multimedia Systems, 1998

The Persona Effect: How Substantial Is It?
Proceedings of the People and Computers XIII, Proceedings of HCI '98, 1998

Integrating Reactive and Scripted Behaviors in a Life-Like Presentation Agent.
Proceedings of the Second International Conference on Autonomous Agents, 1998

1997
WIP and PPP: a comparison of two multimedia presentation systems in terms of the standard reference model.
Comput. Stand. Interfaces, 1997

Generating Multimedia Presentations for RoboCup Soccer Games.
Proceedings of the RoboCup-97: Robot Soccer World Cup I, 1997

Adding Animated Presentation Agents to the Interface.
Proceedings of the 2nd International Conference on Intelligent User Interfaces, 1997

Computer-Generated Presentation Scripts for Life-Like Interface Agents.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
WIP/PPP: Knowledge-Based Methods for Automated Multimedia Authoring.
Proceedings of the EUROMEDIA 1996 featuring WEBTEC-MEDIATEC-COMTEC-APTEC, 1996

The PPP persona: a multipurpose animated presentation agent.
Proceedings of the workshop on Advanced visual interfaces 1996, 1996

Coping with Temporal Constraints in Multimedia Presentation Planning.
Proceedings of the Thirteenth National Conference on Artificial Intelligence and Eighth Innovative Applications of Artificial Intelligence Conference, 1996

1995
Intellimedia: Making Multimedia Usable by Exploiting AI Methods.
ACM Comput. Surv., 1995

Generating Coherent Presentations Employing Textual and Visual Material.
Artif. Intell. Rev., 1995

Research in Multimedia Systems at DFKI.
Artif. Intell. Rev., 1995

WIP: From Multimedia to Intellimedia.
Proceedings of the Fourteenth International Joint Conference on Artificial Intelligence, 1995

Ein planbasierter Ansatz zur Generierung multimedialer Präsentationen.
PhD thesis, 1995

1994
5th International Conference on Human-Computer Interaction jointly with 9th Symposium on Human Interface.
Künstliche Intell., 1994

Referring To World Objects With Text And Pictures.
Proceedings of the 15th International Conference on Computational Linguistics, 1994

1993
Von Textgeneratoren zu Intermedia-Präsentationssystemen.
Künstliche Intell., 1993

Plan-Based Integration of Natural Language and Graphics Generation.
Artif. Intell., 1993

Designing Coherent Multimedia Presentations.
Proceedings of the Human-Computer Interaction: Software and Hardware Interfaces, 1993

1992
From Presentation Tasks to Pictures: Towards a Computational Approach to Graphics Design.
Proceedings of the 10th European Conference on Artificial Intelligence, 1992

Incorporating Graphics Design and Realization into the Multimodal Presentation System WIP.
Proceedings of the Advanced Visual Interfaces - Proceedings of the International Workshop, 1992

1991
AAAI'91 Workshop Inteligent Multimedia Interfaces.
Künstliche Intell., 1991

Knowledge-Based Generation of Illustrated Documents.
Proceedings of the Proc. 7th Austrian Conference on Artificial Intelligence, 1991

Designing Illustrated Texts: How Language Production Is Influenced By Graphics Generation.
Proceedings of the EACL 1991, 1991

Knowledge-Based Media Coordination in Intelligent User Interfaces.
Proceedings of the Trends in Artificial Intelligence, 1991

The Design of Illustrated Documents as a Planning Task.
Proceedings of the Intelligent Multimedia Interfaces, 1991

WIP: The Automatic Synthesis of Multimodal Presentations.
Proceedings of the Intelligent Multimedia Interfaces, 1991

1990
Sprache und Raum: Natürlichsprachlicher Zugang zu visuellen Daten.
Proceedings of the Repräsentation und Verarbeitung räumlichen Wissens, 1990

Wissensbasierte Perspektivenwahl für die automatische Erzeugung von 3D-Objektdarstellungen.
Proceedings of the Graphik und KI, 1990

Ein planbasierter Ansatz zur Synthese illustrierter Dokumente.
Proceedings of the Graphik und KI, 1990

Towards a Plan-Based Synthesis of Illustrated Documents.
Proceedings of the 9th European Conference on Artificial Intelligence, 1990

1989
Incremental Natural Language Description of Dynamic Imagery.
Proceedings of the Wissensbasierte Systeme, 1989

1988
On the Simultaneous Interpretation of Real World Image Sequences and their Natural Language Description: The System Soccer.
Proceedings of the 8th European Conference on Artificial Intelligence, 1988

1987
Ereignismodellierung zur inkrementellen High-Level Bildfolgenanalyse.
Proceedings of the 3. Österreichische Artificial Intelligence-Tagung, 1987

Generierung natürlichsprachlicher Äußerungen zur simultanen Beschreibung von zeitveränderlichen Szenen.
Proceedings of the GWAI-87, 11th German Workshop on Artificial Intelligence, Geseke, Germany, September 28, 1987

1986
Coping with the Intrinsic and Deictic Uses of Spatial Prepositions.
Proceedings of the Artificial Intelligence II: Methodology, Systems, Applications, 1986


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