Elisa Giaccardi

Orcid: 0000-0002-3292-2531

Affiliations:
  • Delft University of Technology, The Netherlands
  • Politecnico di Milano, Milan, Italy


According to our database1, Elisa Giaccardi authored at least 57 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Queering AI: Undoing the Self in the Algorithmic Borderlands.
CoRR, 2024

Living with Cyanobacteria: Exploring Materiality in Caring for Microbes in Everyday Life.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Meaningful human control: actionable properties for AI system development.
AI Ethics, February, 2023

More-Than-Human Perspectives and Values in Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Conversation Starters: How Can We Misunderstand AI Better?
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Cyano-chromic Interface: Aligning Human-Microbe Temporalities Towards Noticing and Attending to Living Artefacts.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Making Access: Increasing Inclusiveness in Making.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

More-than-human Concepts, Methodologies, and Practices in HCI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Meaningful human control over AI systems: beyond talking the talk.
CoRR, 2021

Encountering ethics through design: a workshop with nonhuman participants.
AI Soc., 2021

Making Everyday Things Talk: Speculative Conversations into the Future of Voice Interfaces at Home.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Making Tactful Objects for Sensitive Settings: A Research through Design Process.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

More-Than-Human Design and AI: In Conversation with Agents.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Connected Resources - Empowering Older People to Age Resourcefully.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Designing and Prototyping from the Perspective of AI in the Wild.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Things Making Things: Designing the Internet of Reinvented Things.
IEEE Pervasive Comput., 2018

Everyday Entanglements Of The Connected Home.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Co-performance: Conceptualizing the Role of Artificial Agency in the Design of Everyday Life.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

The Making of Performativity in Designing [with] Smart Material Composites.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing Connected Resources for Older People.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

<i>Walkers' Union</i>: Designing New Urban Walking Rituals with Blockchain.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Products as Agents: Metaphors for Designing the Products of the IoT Age.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Conceptualising Resourcefulness as a Dispersed Practice.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

AscoltaMe: Retracing the Computational Expressivity of a Tactful Object for Sensitive Settings.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

"Interview with Things": A First-thing Perspective to Understand the Scooter's Everyday Socio-material Network in Taiwan.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Connected everyday lab.
Interactions, 2016

Traces as an Approach to Design for Focal Things and Practices.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Involving the Crowd in Future Museum Experience Design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Designing with Data: A Designerly Approach to Data and Data Analytics.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

The Tuning of Materials: A Designer's Journey.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Thing Ethnography: Doing Design Research with Non-Humans.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Designing the connected everyday.
Interactions, 2015

Physical Prototyping of Social Products Through End-User Development.
Proceedings of the End-User Development - 5th International Symposium, 2015

Foundations of Materials Experience: An Approach for HCI.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
<i>sense.me</i>: a EUD environment for social products.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

Design for complex persuasive experiences: helping parents of hospitalized children take care of themselves.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Growing traces on objects of daily use: a product design perspective for HCI.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Exploring design opportunities for social intimacy through everyday objects and practices.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Explorations in social interaction design.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Co-designing Social Games with Children to Support Non Formal Learning.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Heritage matters: designing for current and future values through digital and social technologies.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Embodied narratives: a performative co-design technique.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Rethinking education in a changing world: toward a curriculum for digital living.
Interactions, 2011

On pause and duration, or: the design of heritage experience.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

2010
Things we value.
Interactions, 2010

Heritage inquiries: a designerly approach to human values.
Proceedings of the Conference on Designing Interactive Systems, 2010

2008
Creativity and evolution: a metadesign perspective.
Digit. Creativity, 2008

Capturing and Sharing Sonic Experiences through Web-based Acoustic Maps.
Proceedings of the 14th International Conference on Distributed Multimedia Systems, 2008

Affective geographies: toward a richer cartographic semantics for the geospatial web.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Converging on a science of design through the synthesis of design methodologies.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Meta-design: A Framework for the Future of End-User Development.
Proceedings of the End User Development, 2006

Mediators in visual interaction: An analysis of the "Poietic Generator" and "Open Studio".
J. Vis. Lang. Comput., 2006

Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop.
Int. J. Hum. Comput. Interact., 2006

About face interface: creative engagement in the new media arts and HCI.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Beyond binary choices: Integrating individual and social creativity.
Int. J. Hum. Comput. Stud., 2005

Understanding the Nature of Collaboration in Open-Source Software Development.
Proceedings of the 12th Asia-Pacific Software Engineering Conference (APSEC 2005), 2005

2004
Meta-design: a manifesto for end-user development.
Commun. ACM, 2004


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