Elisa D. Mekler

Orcid: 0000-0003-0076-6703

Affiliations:
  • University of Copenhagen, Denmark


According to our database1, Elisa D. Mekler authored at least 73 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Alternate realities in interactive digital narratives - understanding and improving design and prosocial effects through empirical methods.
Multim. Tools Appl., May, 2024

Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game Developers.
Proc. ACM Hum. Comput. Interact., 2024

Beyond Intrinsic Motivation: The Role of Autonomous Motivation in User Experience.
CoRR, 2024

Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms.
CoRR, 2024

Chi Play Bingo.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

Five CHI PLAY Papers I Like: On Championing Published Work That Has Merit.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

How to write a CHI paper (asking for a friend).
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

A Design Framework for Reflective Play.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Smiles Summon the Warmth of Spring: A Design Framework for Thermal-Affective Interaction based in Chinese Cí Poetry.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
"I'm the leader and I'm going to save the world": Characterizing Empowering and Disempowering Game Experiences.
Proc. ACM Hum. Comput. Interact., 2023

How compliance with web accessibility standards shapes the experiences of users with and without disabilities.
Int. J. Hum. Comput. Stud., 2023

How does HCI Understand Human Autonomy and Agency?
CoRR, 2023

Jank Accounts: We Should Study 'Broken' Games.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

How does HCI Understand Human Agency and Autonomy?
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Close but Not Too Close: Distance and Relevance in Designing Games for Reflection.
Proc. ACM Hum. Comput. Interact., 2022

Vibing Together: Dance Experiences in Social Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Self-Determination Theory in HCI: Shaping a Research Agenda.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
PACMHCI V5, CHI PLAY, September 2021 Editorial.
Proc. ACM Hum. Comput. Interact., 2021

"My Soul Got a Little Bit Cleaner": Art Experience in Videogames.
Proc. ACM Hum. Comput. Interact., 2021

Is Time on Smartphones Well Spent?
Interact. Comput., 2021

Embodied online dance learning objectives of CAROUSEL+.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Off-Peak: An Examination of Ordinary Player Experience.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

"Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Evaluating User Experiences in Mixed Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More Transparency.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Masterclass: Rethinking Self-Determination Theory in Player-Computer Interaction.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Self-Determination Theory in HCI Games Research: Current Uses and Open Questions.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020


2019
Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs.
Int. J. Hum. Comput. Stud., 2019

Salient beliefs influencing the intention to consider Web Accessibility.
Comput. Hum. Behav., 2019

Recognizing Emotional Expression in Game Streams.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Exploring Emotional Attachment to Game Characters.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

A Player-Centric Approach to Designing Spatial Skill Training Games.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A Framework for the Experience of Meaning in Human-Computer Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Role of Gaming During Difficult Life Experiences.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Towards Metrics of Meaningfulness for Tech Practitioners.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning.
Comput. Hum. Behav., 2018

The ExerCube: Participatory Design of an Immersive Fitness Game Environment.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites.
Proceedings of the Computers Helping People with Special Needs, 2018

"A Game that Makes You Question...": Exploring the Role of Reflection for the Player Experience.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

"In A Good Way Weird": Exploring Positive Experiences with Technology-Mediated Pornography.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI).
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

"An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Interactive Narratives Affecting Social Change.
J. Media Psychol. Theor. Methods Appl., 2017

Towards understanding the effects of individual gamification elements on intrinsic motivation and performance.
Comput. Hum. Behav., 2017

Testing Incremental Difficulty Design in Platformer Games.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Understanding player perceptions of RegnaTales, a mobile game for teaching social problem solving skills.
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016

Heuristic Evaluation for Gameful Design.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

The Winner Gives It All': Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Informational, but not Intrinsically Motivating Gamification': Preliminary Findings.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

"It's Like I Would Die as Well": Gratifications of Fearful Game Experience.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Design and Preliminary Validation of The Player Experience Inventory.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Hedonic Enjoyment and Personal Expressiveness in Positive User Experiences.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Momentary Pleasure or Lasting Meaning?: Distinguishing Eudaimonic and Hedonic User Experiences.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Negative Emotion, Positive Experience?: Emotionally Moving Moments in Digital Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Informational vs. Controlling Gamification: A Study Design.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Facets In HCI: Towards Understanding Eudaimonic UX - Preliminary Findings.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

"It Was Sad But Still Good": Gratifications of Emotionally Moving Game Experiences.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
A diary study exploring game completion and player experience.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

A systematic review of quantitative studies on the enjoyment of digital entertainment games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Location matters, especially for non-salient features-An eye-tracking study on the effects of web object placement on different types of websites.
Int. J. Hum. Comput. Stud., 2013

Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements.
Proceedings of the First International Conference on Gameful Design, 2013

Disassembling gamification: the effects of points and meaning on user motivation and performance.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Ads suit up!: effects of website and advertiser credibility on consumer responses to banner ads.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
The influence of banner placement and navigation style on the recognition of advertisement banners.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012


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