Elisa D. Mekler
Orcid: 0000-0003-0076-6703Affiliations:
- University of Copenhagen, Denmark
According to our database1,
Elisa D. Mekler
authored at least 73 papers
between 2012 and 2024.
Collaborative distances:
Collaborative distances:
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on orcid.org
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on dl.acm.org
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Bibliography
2024
Alternate realities in interactive digital narratives - understanding and improving design and prosocial effects through empirical methods.
Multim. Tools Appl., May, 2024
Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game Developers.
Proc. ACM Hum. Comput. Interact., 2024
CoRR, 2024
Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms.
CoRR, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Smiles Summon the Warmth of Spring: A Design Framework for Thermal-Affective Interaction based in Chinese Cí Poetry.
Proceedings of the Designing Interactive Systems Conference, 2024
2023
"I'm the leader and I'm going to save the world": Characterizing Empowering and Disempowering Game Experiences.
Proc. ACM Hum. Comput. Interact., 2023
How compliance with web accessibility standards shapes the experiences of users with and without disabilities.
Int. J. Hum. Comput. Stud., 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proc. ACM Hum. Comput. Interact., 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
"Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More Transparency.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs.
Int. J. Hum. Comput. Stud., 2019
Comput. Hum. Behav., 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning.
Comput. Hum. Behav., 2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites.
Proceedings of the Computers Helping People with Special Needs, 2018
"A Game that Makes You Question...": Exploring the Role of Reflection for the Player Experience.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
"In A Good Way Weird": Exploring Positive Experiences with Technology-Mediated Pornography.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI).
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
J. Media Psychol. Theor. Methods Appl., 2017
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance.
Comput. Hum. Behav., 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Understanding player perceptions of RegnaTales, a mobile game for teaching social problem solving skills.
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
The Winner Gives It All': Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Momentary Pleasure or Lasting Meaning?: Distinguishing Eudaimonic and Hedonic User Experiences.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
A systematic review of quantitative studies on the enjoyment of digital entertainment games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Location matters, especially for non-salient features-An eye-tracking study on the effects of web object placement on different types of websites.
Int. J. Hum. Comput. Stud., 2013
Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements.
Proceedings of the First International Conference on Gameful Design, 2013
Disassembling gamification: the effects of points and meaning on user motivation and performance.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Ads suit up!: effects of website and advertiser credibility on consumer responses to banner ads.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
The influence of banner placement and navigation style on the recognition of advertisement banners.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012