Elín Carstensdóttir
Orcid: 0000-0002-5583-389X
According to our database1,
Elín Carstensdóttir
authored at least 34 papers
between 2011 and 2024.
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Online presence:
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Bibliography
2024
Together in the Mikrokosmos: Exploring Disabled Embodied Experiences in Designed Sociotechnical Worlds.
Proc. ACM Hum. Comput. Interact., 2024
Proc. ACM Hum. Comput. Interact., 2024
An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification.
Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing, 2024
The Case of the Curious Robot: On the Social Viability of Curious Behavior in Non-Human Agents.
Proceedings of the 24th ACM International Conference on Intelligent Virtual Agents, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Proc. ACM Hum. Comput. Interact., 2023
Communal Ritual Play: Repetition and Interpretation of Game Narratives Across Communities.
Proceedings of the Interactive Storytelling, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
2022
Proceedings of the Interactive Storytelling, 2022
Proceedings of the HCI in Games, 2022
Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Proceedings of the Interactive Storytelling, 2021
"Naked and on Fire": Examining Player Agency Experiences in Narrative-Focused Gameplay.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the Interactive Storytelling, 2019
Evaluation of an automatically-constructed graph-based representation for interactive narrative.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Player interaction in narrative games: structure and narrative progression mechanics.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019
2018
Proceedings of the 17th IEEE International Conference on Machine Learning and Applications, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Workshop on Intelligent Cinematography and Editing co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
Proceedings of the Interactive Storytelling, 2017
2016
Proceedings of the Interactive Storytelling, 2016
2015
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015
2012
Proceedings of the Third Workshop on Spoken Language Technologies for Under-resourced Languages, 2012
2011
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011