Elif Sürer
Orcid: 0000-0002-0738-6669
According to our database1,
Elif Sürer
authored at least 46 papers
between 2011 and 2024.
Collaborative distances:
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Bibliography
2024
Neural Comput. Appl., December, 2024
Developing a framework for heterotopias as discursive playgrounds: a comparative analysis of non-immersive and immersive technologies.
Virtual Real., March, 2024
IEEE Trans. Learn. Technol., 2024
BioNet-XR: Biological Network Visualization Framework for Virtual Reality and Mixed Reality Environments.
CoRR, 2024
IEEE Computer Graphics and Applications, 2024
Proceedings of the 33rd ACM SIGSOFT International Symposium on Software Testing and Analysis, 2024
2023
ClickbaitTR: Dataset for clickbait detection from Turkish news sites and social media with a comparative analysis via machine learning algorithms.
J. Inf. Sci., April, 2023
Developing a 3D Laparoscopy Training Application to Assess the Efficacy in Virtual Reality Environments.
Proceedings of the Smart Objects and Technologies for Social Good, 2023
Collaborating with Agents in Architectural Design and Decision-Making Process: Top-Down and Bottom-Up Case Studies Using Reinforcement Learning.
Proceedings of the Smart Objects and Technologies for Social Good, 2023
3D Simulation and Comparative Analysis of Immune System Cell Micro-Level Responses in Virtual Reality and Mixed Reality Environments.
Proceedings of the Smart Objects and Technologies for Social Good, 2023
2022
2021
IEEE Trans. Games, 2021
Multim. Tools Appl., 2021
Developing a scenario-based video game generation framework for computer and virtual reality environments: a comparative usability study.
J. Multimodal User Interfaces, 2021
J. Multimodal User Interfaces, 2021
Relational-grid-world: a novel relational reasoning environment and an agent model for relational information extraction.
Turkish J. Electr. Eng. Comput. Sci., 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
2020
Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning.
CoRR, 2020
Save the Planets: A Multipurpose Serious Game to Raise Environmental Awareness and to Initiate Change.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020
Proceedings of the IEEE Conference on Games, 2020
2019
CoRR, 2019
Architectural Design in Virtual Reality and Mixed Reality Environments: A Comparative Analysis.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 27th Signal Processing and Communications Applications Conference, 2019
Proceedings of the 27th Signal Processing and Communications Applications Conference, 2019
Proceedings of the 27th Signal Processing and Communications Applications Conference, 2019
Information Augmentation for Human Activity Recognition and Fall Detection using Empirical Mode Decomposition on Smartphone Data.
Proceedings of the 6th International Conference on Movement and Computing, 2019
Modeling a User-Oriented Ontology on Accessible Homes for Supporting Activities of Daily Living (ADL) in Healthy Aging.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019
Proceedings of the Guide to Mobile Data Analytics in Refugee Scenarios, 2019
Proceedings of the Guide to Mobile Data Analytics in Refugee Scenarios, 2019
2018
Ranking based boosted multiple kernel learning for activity recognition on first-person videos.
Proceedings of the 26th Signal Processing and Communications Applications Conference, 2018
An Immersive Design Environment for Performance-Based Architectural Design: A BIM-based Approach.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018
Design and Evaluation of an Interactive Art Installation to Introduce 'de novo' Mutations to Different Audiences: "Music Within" Project.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018
2017
Proceedings of the 25th European Signal Processing Conference, 2017
2016
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames.
Entertain. Comput., 2016
Video-games based framework designed for the cognitive rehabilitation of children with Down Syndrome.
Proceedings of the 24th Signal Processing and Communication Application Conference, 2016
Proceedings of the Smart Objects and Technologies for Social Good, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
2015
Algorithms Based on Computational Intelligence for Autonomous Physical Rehabilitation at Home.
Proceedings of the Advances in Neural Networks: Computational and Theoretical Issues, 2015
2014
Proceedings of the 2014 22nd Signal Processing and Communications Applications Conference (SIU), 2014
2011
Proceedings of the Computer Analysis of Human Behavior., 2011