Eli Tucker-Raymond

Orcid: 0000-0002-7196-8655

According to our database1, Eli Tucker-Raymond authored at least 12 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

2010
2012
2014
2016
2018
2020
2022
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Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Youth Pedagogical Development in Youth Teaching Rehearsals: How young people navigate multiple roles and identities while rehearsing to teach younger students to program robot Finches.
Proceedings of FabLearn / Constructionism 2023: Full and Short Research Papers, 2023

2021
Science teachers can teach computational thinking through distributed expertise.
Comput. Educ., 2021

2020
Centering Relationships in STEM Disciplines: A Sociopolitical Lens on Teacher Learning.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Designs for Learning With and Through Sound.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2017
The Role of Computational Thinking Practices in Making: How Beginning Youth Makers Encounter & Appropriate CT Practices in Making.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017

2016
Negotiating tensions between aesthetics, meaning and technics as opportunities for disciplinary engagement.
Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education, 2016

Assessing Computational Thinking in Students' Game Designs.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2010
Paper 2: history in schools, teachers, and students: identities and meaning making in middle school social studies.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010


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