Eleonora Zedda

Orcid: 0000-0002-6541-5667

According to our database1, Eleonora Zedda authored at least 15 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
A Proposal for Adapting Robot Behaviours Using Fuzzy Q-learning in Cognitive Serious Game Scenarios.
Proceedings of the 1st Workshop on Robots for Humans (RfH 2024) co-located with 17th edition of the Conference on Advanced Visual Interfaces (AVI 2024), 2024

Train the Brain with SERENI.
Proceedings of the 1st Workshop on Robots for Humans (RfH 2024) co-located with 17th edition of the Conference on Advanced Visual Interfaces (AVI 2024), 2024

Robots for Humans (RfH 2024) - Embracing Human-Centred Robot Design.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

2023
Personalisation of Humanoid Robots: Serious Games for Older Adults Based on Biographical Memories.
ERCIM News, 2023

Biography-based Robot Games for Older Adults.
CoRR, 2023

An Adaptive Behaviour-Based Strategy for SARs interacting with Older Adults with MCI during a Serious Game Scenario.
CoRR, 2023

MCI Older Adults' User Experience with Introverted and Extraverted Humanoid Robot Personalities.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

2022
Play with me! A Serious Game for Cognitive Stimulation of Older Adults with a Humanoid Robot.
ERCIM News, 2022

Towards Adaptation of Humanoid Robot Behaviour in Serious Game Scenarios Using Reinforcement Learning.
Proceedings of the 2nd Workshop on sociAL roboTs for peRsonalized, 2022

An Environment to Collect Personal Memories of Older Adults and Use Them to Personalise Serious Games with Humanoid Robots.
Proceedings of the 2nd Workshop on sociAL roboTs for peRsonalized, 2022

2021
The impact of serious games with humanoid robots on mild cognitive impairment older adults.
Int. J. Hum. Comput. Stud., 2021

A Cooking Game for Cognitive Training of Older Adults Interacting with a Humanoid Robot.
Proceedings of the 5th International Conference on Computer-Human Interaction Research and Applications, 2021

2020
Designing Adaptive Behavior in a Social Robot.
Proceedings of the IUI '20: 25th International Conference on Intelligent User Interfaces, 2020

Adaptation in Humanoid Robots Serious Games with for Mild Cognitive Impairment Older Adults (short paper).
Proceedings of the Workshop on Adapted intEraction with SociAl Robots, 2020

2019
A Personalisation Platform for Older Adults with Mild Cognitive Impairments.
ERCIM News, 2019


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