Elena Núñez Castellar
Affiliations:- University of Antwerp, Imec-IDLab, Belgium
- Ghent University, Belgium (former)
According to our database1,
Elena Núñez Castellar
authored at least 16 papers
between 2013 and 2021.
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Bibliography
2021
Comput. Educ., 2021
2018
An experimental study on the impact of cinema theater reflections on users' perceived intra-frame dynamic range.
Qual. User Exp., 2018
Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming.
Proceedings of the Augmented Cognition: Intelligent Technologies, 2018
2017
Pre-test influences on the effectiveness of digital-game based learning: A case study of a fire safety game.
Comput. Educ., 2017
2016
Comput. Hum. Behav., 2016
Comput. Educ., 2016
2015
Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises.
Comput. Educ., 2015
Towards a conceptual framework for assessing the effectiveness of digital game-based learning.
Comput. Educ., 2015
Subjective insights from time and place shifters in assessing temporal quality of experience.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015
2014
Reward expectation and prediction error in human medial frontal cortex: An EEG study.
NeuroImage, 2014
Improving arithmetic skills through gameplay: Assessment of the effectiveness of an educational game in terms of cognitive and affective learning outcomes.
Inf. Sci., 2014
Int. J. Serious Games, 2014
Challenging the Other: Exploring the Role of Opponent Gender in Digital Game Competition for Female Players.
Cyberpsychology Behav. Soc. Netw., 2014
Assessing game experience: Heart rate variability, in-game behavior and self-report measures.
Proceedings of the Sixth International Workshop on Quality of Multimedia Experience, 2014
2013
An Evaluation of the Added Value of Co-Design in the Development of an Educational Game for Road Safety.
Int. J. Game Based Learn., 2013