Elena Márquez Segura
Orcid: 0000-0002-3124-2286Affiliations:
- Universidad Carlos III de Madrid, Spain
According to our database1,
Elena Márquez Segura
authored at least 78 papers
between 2011 and 2024.
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Bibliography
2024
Co-Designing Sensory Feedback for Wearables to Support Physical Activity through Body Sensations.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2024
Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice.
CoRR, 2024
Body Transformation: An Experiential Quality of Sensory Feedback Wearables for Altering Body Perception.
Proceedings of the Eighteenth International Conference on Tangible, 2024
Towards a Minimalist Embodied Sketching Toolkit for Wearable Design for Motor Learning.
Proceedings of the Eighteenth International Conference on Tangible, 2024
Proceedings of the Eighteenth International Conference on Tangible, 2024
Body Sensations as Design Material: An Approach to Design Sensory Technology for Altering Body Perception.
Proceedings of the Designing Interactive Systems Conference, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Think-4-EmCoDe framework: Highlighting key qualities in embodied co-design techniques for children.
Int. J. Hum. Comput. Stud., September, 2023
ACM Trans. Comput. Hum. Interact., 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
Design Resources in Movement-based Design Methods: a Practice-based Characterization.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
Exploring and Materialising Bodily Experiences of Security through Lenses of Feminist HCI practices.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
Exploring the Design Space for Body Transformation Wearables to Support Physical Activity through Sensitizing and Bodystorming.
Proceedings of the MOCO '22: 8th International Conference on Movement and Computing, Chicago, IL, USA, June 22, 2022
Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Anywear Academy: A Larp-based Camp to Inspire Computational Interest in Middle School Girls.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Training Body Awareness and Control with Technology Probes: A Portfolio of Co-Creative Uses to Support Children with Motor Challenges.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Chasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design?
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
Chasing Play Potentials in Food Culture: Learning from Traditions to Inspire Future Human-Food Interaction Design.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the 6th International Conference on Movement and Computing, 2019
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
Designing for Play that Permeates Everyday Life: Towards New Methods for Situated Play Design.
Proceedings of the Halfway to the Future Symposium 2019, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Fiddling, Pointing, Hovering, and Sliding: Embodied Actions with Three Evaluation Tools for Children.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Enlightened Yoga: Designing an Augmented Class with Wearable Lights to Support Instruction.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
Circus, Play and Technology Probes: Training Body Awareness and Control with Children.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
Chasing Play Potentials: Towards an Increasingly Situated and Emergent Approach to Everyday Play Design.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Multimodal Technol. Interact., 2018
Interactions, 2018
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Movement Correction in Instructed Fitness Training: Design Recommendations and Opportunities.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
2017
Proceedings of the Tenth International Conference on Tangible, 2017
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the Game User Experience Evaluation, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
Int. J. Humanoid Robotics, 2014
2013
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013
2012
PhySeEar Moving yourself to shine and sound in geriatric physiotherapy interventions.
Proceedings of the 6th International Conference on Pervasive Computing Technologies for Healthcare, 2012
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012
Revive!: reactions to migration between different embodiments when playing with robotic pets.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012
2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011