Elaine M. Raybourn

Orcid: 0009-0004-6987-0749

According to our database1, Elaine M. Raybourn authored at least 42 papers between 1998 and 2024.

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Bibliography

2024
A Cast of Thousands: How the IDEAS Productivity Project Has Advanced Software Productivity and Sustainability.
Comput. Sci. Eng., 2024

2023
A cast of thousands: How the IDEAS Productivity project has advanced software productivity and sustainability.
CoRR, 2023

Transitioning ECP Software Technology into a Foundation for Sustainable Research Software.
CoRR, 2023

An Open Community-Driven Model For Sustainable Research Software: Sustainable Research Software Institute.
CoRR, 2023

Guidelines for Practicing Responsible Innovation in HPC: A Sociotechnical Approach.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2023

2022
In Their Shoes: Persona-Based Approaches to Software Quality Practice Incentivization.
Comput. Sci. Eng., 2022

Enabling Catalyst Adoption in SPARC.
Proceedings of the IEEE/ACM International Workshop on In Situ Infrastructures for Enabling Extreme-Scale Analysis and Visualization, 2022

Strategies for Working Remotely: Responding to Pandemic-Driven Change with Cross-Organizational Community Dialog.
Proceedings of the HCI in Business, Government and Organizations, 2022

2019
Lightweight Software Process Improvement Using Productivity and Sustainability Improvement Planning (PSIP).
Proceedings of the Tools and Techniques for High Performance Computing, 2019

Information Design for XR Immersive Environments: Challenges and Opportunities.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

Scaling Productivity and Innovation on the Path to Exascale with a "Team of Teams" Approach.
Proceedings of the HCI in Business, Government and Organizations. Information Systems and Analytics, 2019

Correction to: Scaling Productivity and Innovation on the Path to Exascale with a "Team of Teams" Approach.
Proceedings of the HCI in Business, Government and Organizations. Information Systems and Analytics, 2019

2018
Talk to Me: A Case Study on Coordinating Expertise in Large-Scale Scientific Software Projects.
Proceedings of the 14th IEEE International Conference on e-Science, 2018

Applying Model-Based Situational Awareness and Augmented Reality to Next-Generation Physical Security Systems.
Proceedings of the Cyber-Physical Systems Security., 2018

A Zero-Entry Cyber Range Environment for Future Learning Ecosystems.
Proceedings of the Cyber-Physical Systems Security., 2018

2015
Data Privacy and Security Considerations for Personal Assistants for Learning (PAL).
Proceedings of the 20th International Conference on Intelligent User Interfaces Companion, 2015

Grandmaster: Interactive Text-Based Analytics of Social Media.
Proceedings of the IEEE International Conference on Data Mining Workshop, 2015

2014
A new paradigm for serious games: Transmedia learning for more effective training and education.
J. Comput. Sci., 2014

2012
TDCS guided using fMRI significantly accelerates learning to identify concealed objects.
NeuroImage, 2012

2011
Honing Emotional Intelligence with Game-Based Crucible Experiences.
Int. J. Game Based Learn., 2011

2009
In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection.
Proceedings of the Entertainment Computing, 2009

Leveraging Mobile Devices to Develop Intercultural Competency for Digital Students.
Proceedings of the Online Communities and Social Computing, 2009

Intercultural Competence Game That Fosters Metacognitive Agility and Reflection.
Proceedings of the Online Communities and Social Computing, 2009

2008
Applying Simulation Experience Design Methods to Intercultural Agents and Multicultural Interactions in Serious Games.
Proceedings of the Adaptive Agents in Cultural Contexts, 2008

2007
Applying simulation experience design methods to creating serious game-based adaptive training systems.
Interact. Comput., 2007

2005
Adaptive thinking and leadership training for cultural awareness and communication competence.
Interact. Technol. Smart Educ., 2005

Design and evaluation challenges of serious games.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Social learning through gaming.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Adding cultural signposts in adaptive community-based virtual environments.
Interact. Comput., 2003

WETICE 2003 Evaluating Collaborative Enterprises Workshop Report.
Proceedings of the 12th IEEE International Workshops on Enabling Technologies (WETICE 2003), 2003

Group Storytelling to Support Tacit Knowledge Externalization.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

Electronic Behavior Settings in Distributed Cooperation.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

Supporting intercultural computer-mediated discourse: methods, models, and architectures.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
WETICE 2002 Evaluating Collaborative Enterprises Workshop Report.
Proceedings of the 11th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2002), 2002

Toward Cultural Representation and Identification for All in Community-Based Virtual Environments.
Proceedings of the Universal Access: Theoretical Perspectives, 2002

DocuDrama conversations.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

A Roadmap Towards a Peircean System of Reasoning.
Proceedings of the International Conference on Artificial Intelligence, 2002

Just how important <i>is</i> 3D for CVEs?
Proceedings of the 4th International Conference on Collaborative Virtual Environments 2002, Bonn, Germany, September 30, 2002

2001
The Evaluation of an Intercultural Collaborative Virtual Social-Process Simulation.
Proceedings of the 10th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2001), 2001

The Effects of Simulation Participation on the Perception of Threatening Cultural Dynamics in a Collaborative Virtual Learning Environment.
Proceedings of the Proceedings IEEE International Conference on Advanced Learning Technology: Issues, 2001

Designing an Emergent Culture of Negotiation in Collaborative Virtual Communities: The DomeCityMOO Simulation.
Proceedings of the Collaborative Virtual Environments, 2001

1998
When two hands are better than one: enhancing collaboration using single display groupware.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998


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