Elaine M. Raybourn
Orcid: 0009-0004-6987-0749
According to our database1,
Elaine M. Raybourn
authored at least 42 papers
between 1998 and 2024.
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Bibliography
2024
A Cast of Thousands: How the IDEAS Productivity Project Has Advanced Software Productivity and Sustainability.
Comput. Sci. Eng., 2024
2023
A cast of thousands: How the IDEAS Productivity project has advanced software productivity and sustainability.
CoRR, 2023
Transitioning ECP Software Technology into a Foundation for Sustainable Research Software.
CoRR, 2023
An Open Community-Driven Model For Sustainable Research Software: Sustainable Research Software Institute.
CoRR, 2023
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2023
2022
In Their Shoes: Persona-Based Approaches to Software Quality Practice Incentivization.
Comput. Sci. Eng., 2022
Proceedings of the IEEE/ACM International Workshop on In Situ Infrastructures for Enabling Extreme-Scale Analysis and Visualization, 2022
Strategies for Working Remotely: Responding to Pandemic-Driven Change with Cross-Organizational Community Dialog.
Proceedings of the HCI in Business, Government and Organizations, 2022
2019
Lightweight Software Process Improvement Using Productivity and Sustainability Improvement Planning (PSIP).
Proceedings of the Tools and Techniques for High Performance Computing, 2019
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019
Scaling Productivity and Innovation on the Path to Exascale with a "Team of Teams" Approach.
Proceedings of the HCI in Business, Government and Organizations. Information Systems and Analytics, 2019
Correction to: Scaling Productivity and Innovation on the Path to Exascale with a "Team of Teams" Approach.
Proceedings of the HCI in Business, Government and Organizations. Information Systems and Analytics, 2019
2018
Talk to Me: A Case Study on Coordinating Expertise in Large-Scale Scientific Software Projects.
Proceedings of the 14th IEEE International Conference on e-Science, 2018
Applying Model-Based Situational Awareness and Augmented Reality to Next-Generation Physical Security Systems.
Proceedings of the Cyber-Physical Systems Security., 2018
Proceedings of the Cyber-Physical Systems Security., 2018
2015
Proceedings of the 20th International Conference on Intelligent User Interfaces Companion, 2015
Proceedings of the IEEE International Conference on Data Mining Workshop, 2015
2014
A new paradigm for serious games: Transmedia learning for more effective training and education.
J. Comput. Sci., 2014
2012
TDCS guided using fMRI significantly accelerates learning to identify concealed objects.
NeuroImage, 2012
2011
Int. J. Game Based Learn., 2011
2009
In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection.
Proceedings of the Entertainment Computing, 2009
Proceedings of the Online Communities and Social Computing, 2009
Proceedings of the Online Communities and Social Computing, 2009
2008
Applying Simulation Experience Design Methods to Intercultural Agents and Multicultural Interactions in Serious Games.
Proceedings of the Adaptive Agents in Cultural Contexts, 2008
2007
Applying simulation experience design methods to creating serious game-based adaptive training systems.
Interact. Comput., 2007
2005
Adaptive thinking and leadership training for cultural awareness and communication competence.
Interact. Technol. Smart Educ., 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004
2003
Interact. Comput., 2003
Proceedings of the 12th IEEE International Workshops on Enabling Technologies (WETICE 2003), 2003
Group Storytelling to Support Tacit Knowledge Externalization.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003
Electronic Behavior Settings in Distributed Cooperation.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003
Supporting intercultural computer-mediated discourse: methods, models, and architectures.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003
2002
Proceedings of the 11th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2002), 2002
Toward Cultural Representation and Identification for All in Community-Based Virtual Environments.
Proceedings of the Universal Access: Theoretical Perspectives, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
A Roadmap Towards a Peircean System of Reasoning.
Proceedings of the International Conference on Artificial Intelligence, 2002
Proceedings of the 4th International Conference on Collaborative Virtual Environments 2002, Bonn, Germany, September 30, 2002
2001
Proceedings of the 10th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2001), 2001
The Effects of Simulation Participation on the Perception of Threatening Cultural Dynamics in a Collaborative Virtual Learning Environment.
Proceedings of the Proceedings IEEE International Conference on Advanced Learning Technology: Issues, 2001
Designing an Emergent Culture of Negotiation in Collaborative Virtual Communities: The DomeCityMOO Simulation.
Proceedings of the Collaborative Virtual Environments, 2001
1998
When two hands are better than one: enhancing collaboration using single display groupware.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998