Elaine Harada T. de Oliveira

Orcid: 0000-0003-2884-9359

Affiliations:
  • Federal University of Amazonas, Manaus, Brazil


According to our database1, Elaine Harada T. de Oliveira authored at least 56 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Solving the imbalanced data issue: automatic urgency detection for instructor assistance in MOOC discussion forums.
User Model. User Adapt. Interact., July, 2024

How Personalization Affects Motivation in Gamified Review Assessments.
Int. J. Artif. Intell. Educ., June, 2024

The engage taxonomy: SDT-based measurable engagement indicators for MOOCs and their evaluation.
User Model. User Adapt. Interact., April, 2024

A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments.
IEEE Trans. Learn. Technol., 2024

Brazilian Teachers' concerns towards the use of Gamification in Education: perceived barriers to its adoption.
Revista Brasileira de Informática na Educ., 2024

Complexidade versus dificuldade: Uma análise da sua correlação em questões de programação em juízes on-line.
Revista Brasileira de Informática na Educ., 2024

Conceptual Map Assessment Through Structure Classification.
Proceedings of the First Workshop on Automated Evaluation of Learning and Assessment Content co-located with the 25th International Conference on Artificial Intelligence in Education (AIED 2024), 2024

LAFe: Learning Analytics Solutions to Support On-Time Feedback.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024

2023
Investigating the Influence of Different Factors on the UX Evaluation of a Mobile Application.
Int. J. Hum. Comput. Interact., December, 2023

Toward Human-AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams.
IEEE Trans. Learn. Technol., June, 2023

Learning Analytics in Introductory Programming Courses: A Showcase from the Federal University of Amazonas.
Revista Brasileira de Informática na Educ., 2023

Toward Supporting CS1 Instructors and Learners With Fine-Grained Topic Detection in Online Judges.
IEEE Access, 2023

UX-MAPPER: A User eXperience Method to Analyze App Store Reviews.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

Evaluation of a Hybrid AI-Human Recommender for CS1 Instructors in a Real Educational Scenario.
Proceedings of the Responsive and Sustainable Educational Futures, 2023

Question Classification with Constrained Resources: A Study with Coding Exercises.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

An Automated Approach to Assist Teachers in Recommending Groups of Students Associated with Collaborative Learning Techniques Using Learning Paths in Virtual Learning Environments.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

2022
What factors affect the UX in mobile apps? A systematic mapping study on the analysis of app store reviews.
J. Syst. Softw., 2022

Are They Learning or Playing? Moderator Conditions of Gamification's Success in Programming Classrooms.
ACM Trans. Comput. Educ., 2022

A Penny for your Thoughts: Students and Instructors' Expectations about Learning Analytics in Brazil.
Proceedings of the LAK 2022: 12th International Learning Analytics and Knowledge Conference, Online Event, USA, March 21, 2022

Fun learning in inclusive education: an approach using Beauty Technology, a tangible artefact, and affective states evaluation.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil.
Proceedings of the 15th International Conference on Educational Data Mining, 2022

Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022

GARFIELD: A Recommender System to Personalize Gamified Learning.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022

2021
An Approach to Group Formation in Collaborative Learning Using Learning Paths in Learning Management Systems.
IEEE Trans. Learn. Technol., 2021

Are UX Evaluation Methods Providing the Same Big Picture?
Sensors, 2021

Uso de atributos de código para classificar a dificuldade de questões de programação em juízes online.
Revista Brasileira de Informática na Educ., 2021

A New Learning Path Model for E-Learning Systems.
Int. J. Distance Educ. Technol., 2021

Explaining Individual and Collective Programming Students' Behavior by Interpreting a Black-Box Predictive Model.
IEEE Access, 2021

Towards a Human-AI Hybrid System for Categorising Programming Problems.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

A Recommender System Based on Effort: Towards Minimising Negative Affects and Maximising Achievement in CS1 Learning.
Proceedings of the Intelligent Tutoring Systems - 17th International Conference, 2021

2020
Investigação Empírica sobre os Efeitos da Gamificação de um Juiz Online em uma Disciplina de Introdução à Programação.
Revista Brasileira de Informática na Educ., 2020

Deep learning for early performance prediction of introductory programming students: a comparative and explanatory study.
Revista Brasileira de Informática na Educ., 2020

New Metrics for Learning Evaluation in Digital Education Platforms.
CoRR, 2020

Using learning analytics in the Amazonas: understanding students' behaviour in introductory programming.
Br. J. Educ. Technol., 2020

Can We Use Gamification to Predict Students' Performance? A Case Study Supported by an Online Judge.
Proceedings of the Intelligent Tutoring Systems - 16th International Conference, 2020

MOOCOLAB - A Customized Collaboration Framework in Massive Open Online Courses.
Proceedings of the Intelligent Tutoring Systems - 16th International Conference, 2020

Prediction of Users' Professional Profile in MOOCs Only by Utilising Learners' Written Texts.
Proceedings of the Intelligent Tutoring Systems - 16th International Conference, 2020

A study on the impact of gamification on students' behavior and performance through learning paths.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Automatic Subject-based Contextualisation of Programming Assignment Lists.
Proceedings of the 13th International Conference on Educational Data Mining, 2020

2019
Are scale-based techniques enough for learners to convey their UX when using a Learning Management System?
Revista Brasileira de Informática na Educ., 2019

Predicting MOOCs Dropout Using Only Two Easily Obtainable Features from the First Week's Activities.
Proceedings of the Intelligent Tutoring Systems - 15th International Conference, 2019

Early Performance Prediction for CS1 Course Students using a Combination of Machine Learning and an Evolutionary Algorithm.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Negative Emotions, Positive Experience: What Are We Doing Wrong When Evaluating the UX?
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Early Dropout Prediction for Programming Courses Supported by Online Judges.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

2018
Survey on Pedagogical Resources Recommendation using Cognitive Computing Systems.
Proceedings of the IEEE Frontiers in Education Conference, 2018

2017
Usability and User Experience Evaluation of Learning Management Systems - A Systematic Mapping Study.
Proceedings of the ICEIS 2017, 2017

Higher Education in the Amazon: Challenges and Initiatives.
Proceedings of the Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions, 2017

2016
An Empirical Study to Evaluate the Feasibility of a UX and Usability Inspection Technique for Mobile Applications.
Proceedings of the 28th International Conference on Software Engineering and Knowledge Engineering, 2016

Generation of critical mass in education: An initiative to engagement.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

STEM education program evaluation survey: A report of experience.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

2014
Towards a framework for relevant guidance.
Proceedings of the Symposium on Applied Computing, 2014

An Ontology-Based Framework for Relevant Guidance.
Proceedings of the Advances in Artificial Intelligence - IBERAMIA 2014, 2014

MobiMonitor: A mobile app for monitoring distance courses in the Amazon region.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Generation of critical mass in education: An approach based on multiple vortexes.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2012
Distance education with remote poles: An example from the Amazon region.
Proceedings of the IEEE Frontiers in Education Conference, 2012

Work in progress: Towards a framework for adaptive learning systems.
Proceedings of the IEEE Frontiers in Education Conference, 2012


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