Ekaterina R. Stepanova

Orcid: 0000-0002-1983-1512

According to our database1, Ekaterina R. Stepanova authored at least 23 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
PhysioCHI: Towards Best Practices for Integrating Physiological Signals in HCI.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Real human touch: performer-facilitated touch enhances presence and embodiment in immersive performance.
Frontiers Virtual Real., March, 2023

Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

BreatheWithMe: Exploring Visual and Vibrotactile Displays for Social Breath Awareness during Colocated, Collaborative Tasks.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2020
Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

JeL: Breathing Together to Connect with Others and Nature.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Designing Mind(set) and Setting for Profound Emotional Experiences in Virtual Reality.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Understanding AWE: Can a Virtual Journey, Inspired by the Overview Effect, Lead to an Increased Sense of Interconnectedness?
Frontiers Digit. Humanit., 2019

Space - A Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect.
Frontiers Digit. Humanit., 2019

Transformative Experience Design: Designing with Interactive Technologies to Support Transformative Experiences.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

JeL: Connecting Through Breath in Virtual Reality.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Creating AWE: Artistic and Scientific Practices in Research-Based Design for Exploring a Profound Immersive Installation.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

2017
Using Video Game Telemetry Data to Research Motor Chunking, Action Latencies, and Complex Cognitive-Motor Skill Learning.
Top. Cogn. Sci., 2017

Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Gathering and Applying Guidelines for Mobile Robot Design for Urban Search and Rescue Application.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017

Comparing leaning-based motion cueing interfaces for virtual reality locomotion.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2015
Influence of movement expertise on a virtual point-to-origin task.
Proceedings of the 2nd International Workshop on Movement and Computing, 2015

2014
RLAttn: An actor-critic model of eye movements during category learning.
Proceedings of the 36th Annual Meeting of the Cognitive Science Society, 2014


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