Eirini C. Schiza
Orcid: 0000-0002-3593-6605
According to our database1,
Eirini C. Schiza
authored at least 24 papers
between 2014 and 2024.
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Bibliography
2024
Virtual reality reusable e-resources for clinical skills training: a mixed-methods evaluation.
Pers. Ubiquitous Comput., August, 2024
A case study of Voice Recognition Technology for Developing Programming Skills for Students with Motor Disabilities.
Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments, 2024
Proceedings of the Digital Health and Informatics Innovations for Sustainable Health Care Systems, 2024
2023
Participatory design and evaluation of virtual reality physical rehabilitation for people living with dementia.
Virtual Real., March, 2023
Virtual Worlds, 2023
Streamlining Tangible 3D Printed and Intangible XR Content Creation and Evaluation: The ENTICE Experience.
Proceedings of the Caring is Sharing - Exploiting the Value in Data for Health and Innovation - Proceedings of MIE 2023, Gothenburg, Sweden, 22, 2023
Evaluation of Virtual Reality via 360° videos Reusable e-Resources Embedded in Healthcare Curricula.
Proceedings of the 24th International Conference on Digital Signal Processing, 2023
2022
"Bring me sunshine, bring me (physical) strength": The case of dementia. Designing and implementing a virtual reality system for physical training during the COVID-19 pandemic.
Int. J. Hum. Comput. Stud., 2022
IEEE Access, 2022
Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula.
Proceedings of the 2nd International Conference on Interactive Media, 2022
Development of a Bespoke Chatbot Design Tool to Facilitate a Crowd-based Co-creation Process.
Proceedings of the 2nd International Conference on Interactive Media, 2022
Prototype for Crowd-based Co-creation of Artificial Intelligence Natural Language Conversational Agents.
Proceedings of the IEEE Global Engineering Education Conference, 2022
2021
Technical Guidelines for the Creation and Deployment of 360° Video-Based Virtual Reality (VR) Reusable Learning Objects (RLOs).
Proceedings of the Mobility for Smart Cities and Regional Development - Challenges for Higher Education, 2021
Proceedings of the Learning and Collaboration Technologies: Games and Virtual Environments for Learning, 2021
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021
A Game-Based Cognitive Assessment for Visuospatial Tasks: Evaluation in Healthy Adults.
Proceedings of the 21st IEEE International Conference on Bioinformatics and Bioengineering, 2021
2020
Dementia: I Am Physically Fading. Can Virtual Reality Help? Physical Training for People with Dementia in Confined Mental Health Units.
Proceedings of the Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies, 2020
A Multi-User Virtual Reality Application For Visualization And Analysis In Medical Imaging.
Proceedings of the 20th IEEE International Conference on Bioinformatics and Bioengineering, 2020
2019
IEEE J. Biomed. Health Informatics, 2019
Frontiers Robotics AI, 2019
2015
Proceedings of the Enabling Health Informatics Applications [ICIMTH 2015, 2015
Proceedings of the Enabling Health Informatics Applications [ICIMTH 2015, 2015
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015
2014
Proceedings of the Integrating Information Technology and Management for Quality of Care [ICIMTH 2014, 2014