Eike Langbehn
Orcid: 0009-0007-3302-5000
According to our database1,
Eike Langbehn
authored at least 35 papers
between 2016 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Redirected Walks Through Hazardous Environments: Detection Thresholds of Curvature Gains in 360 Video and 3D Telepresence Setups.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Minimaps for Impossible Spaces: Improving Spatial Cognition in Self-Overlapping Virtual Rooms.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Frozen Factory: A Playful Virtual Experience for Multiple Co-Located Redirected Walking Users.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Walking in Virtual Reality: Perceptually-inspired Interaction Techniques for Locomotion in Immersive Environments (Laufen in Virtueller Realität : Wahrnehmungs-inspirierte Interaktionstechniken für die Fortbewegung in immersiven Umgebungen)
PhD thesis, 2019
Space walk: a combination of subtle redirected walking techniques integrated with gameplay and narration.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Proceedings of the Mensch und Computer 2019, 2019
Macht Teleportieren faul? Strategien zur Steigerung der natürlichen Fortbewegung in VR.
Proceedings of the Mensch und Computer 2019, 2019
Turn Your Head Half Round: VR Rotation Techniques for Situations With Physically Limited Turning Angle.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Of Portals and Orbs: An Evaluation of Scene Transition Techniques for Virtual Reality.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Stimulating the Brain in VR: Effects of Transcranial Direct-Current Stimulation on Redirected Walking.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019
2018
Detection Thresholds for Rotation and Translation Gains in 360° Video-Based Telepresence Systems.
IEEE Trans. Vis. Comput. Graph., 2018
In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality.
ACM Trans. Graph., 2018
Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
I Can See on My Feet While Walking: Sensitivity to Translation Gains with Visible Feet.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Scale & Walk: Evaluation von skalierungsbasierten Interaktionstechniken zur natürlichen Fortbewegung in VR.
Proceedings of the Mensch und Computer 2018, 2018
Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
2017
Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR.
IEEE Trans. Vis. Comput. Graph., 2017
Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics.
ACM Trans. Appl. Percept., 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation?
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Immersive remote grasping: realtime gripper control by a heterogenous robot control system.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Scale matters! Analysis of dominant scale estimation in the presence of conflicting cues in multi-scale collaborative virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016