Eike Langbehn

Orcid: 0009-0007-3302-5000

According to our database1, Eike Langbehn authored at least 35 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Challenges in the Production of a Mixed Reality Theater Dance Performance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Redirected Walks Through Hazardous Environments: Detection Thresholds of Curvature Gains in 360 Video and 3D Telepresence Setups.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
A Study on Multi-User Interaction-based Redirected Walking.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

2022
Design of Mentally and Physically Demanding Tasks as Distractors of Rotation Gains.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Minimaps for Impossible Spaces: Improving Spatial Cognition in Self-Overlapping Virtual Rooms.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
Combining Natural Techniques to Achieve Seamless Locomotion in Consumer VR Spaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

A Seamless Natural Locomotion Concept for VR Adventure Game "The Amusement".
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2020
The Influence of Full-Body Representation on Translation and Curvature Gain.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Frozen Factory: A Playful Virtual Experience for Multiple Co-Located Redirected Walking Users.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2020

2019
Redirected Walking in Virtual Reality.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Walking in Virtual Reality: Perceptually-inspired Interaction Techniques for Locomotion in Immersive Environments (Laufen in Virtueller Realität : Wahrnehmungs-inspirierte Interaktionstechniken für die Fortbewegung in immersiven Umgebungen)
PhD thesis, 2019

Space walk: a combination of subtle redirected walking techniques integrated with gameplay and narration.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Workshop on Virtual and Augmented Reality in Everyday Context (VARECo).
Proceedings of the Mensch und Computer 2019, 2019

Macht Teleportieren faul? Strategien zur Steigerung der natürlichen Fortbewegung in VR.
Proceedings of the Mensch und Computer 2019, 2019

Turn Your Head Half Round: VR Rotation Techniques for Situations With Physically Limited Turning Angle.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Of Portals and Orbs: An Evaluation of Scene Transition Techniques for Virtual Reality.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Stimulating the Brain in VR: Effects of Transcranial Direct-Current Stimulation on Redirected Walking.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

2018
Detection Thresholds for Rotation and Translation Gains in 360° Video-Based Telepresence Systems.
IEEE Trans. Vis. Comput. Graph., 2018

In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality.
ACM Trans. Graph., 2018

Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018

Redirected Spaces: Going Beyond Borders.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

I Can See on My Feet While Walking: Sensitivity to Translation Gains with Visible Feet.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Scale & Walk: Evaluation von skalierungsbasierten Interaktionstechniken zur natürlichen Fortbewegung in VR.
Proceedings of the Mensch und Computer 2018, 2018

Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

2017
Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR.
IEEE Trans. Vis. Comput. Graph., 2017

Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics.
ACM Trans. Appl. Percept., 2017

Application of redirected walking in room-scale VR.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Biomechanical analysis of (non-)isometric virtual walking of older adults.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Influence of avatar appearance on presence in social VR.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation?
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Immersive remote grasping: realtime gripper control by a heterogenous robot control system.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Subliminal Reorientation and Repositioning in Virtual Reality During Eye Blinks.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Scale matters! Analysis of dominant scale estimation in the presence of conflicting cues in multi-scale collaborative virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016


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