Eike Falk Anderson
Orcid: 0000-0002-5805-1738
According to our database1,
Eike Falk Anderson
authored at least 50 papers
between 2002 and 2022.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2022
Proceedings of the GCH 2022, 2022
Proceedings of the GCH 2022, 2022
2021
Graph. Vis. Comput., 2021
Towards the Formal Teaching of CG Applications in Cultural Heritage for Computer Graphics and Animation Students.
Proceedings of the GCH 2021, 2021
Proceedings of the Electronic Visualisation and the Arts, 2021
Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and Learning.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
2020
IEEE Computer Graphics and Applications, 2020
IEEE Computer Graphics and Applications, 2020
Once Upon a Time in Animation: Curatorial strategies for an exhibition on the National Centre for Computer Animation.
Proceedings of the Electronic Visualisation and the Arts, 2020
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020
Streamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagement.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020
Recreating Past and Present: An Exceptional Student-Created Virtual Heritage Experience.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020
Proceedings of the Visual Computing for Cultural Heritage, 2020
2019
A Breadth-First Introduction to VFX: A Holistic Approach for Teaching the Visual Effects Production Pipeline.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019
2018
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Turtle Fractals and Spirolaterals: Effective Assignments for Novice Graphics Programmers.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018
2017
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017
The New CGEMS - Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017
Generating ASCII-Art: A Nifty Assignment from a Computer Graphics Programming Course.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017
2016
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016
2015
Proceedings of SIGRAD 2015, Visual Computing, June 1-2, 2015, Stockholm, Sweden, 2015
2014
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014
2013
Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013
Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013
2012
Comput. Graph. Forum, 2012
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012
Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture.
Proceedings of the 13th International Symposium on Virtual Reality, 2012
2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
In at the Deep End: An Activity-Led Introduction to Creative Computing with Interactive Computer Graphics.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011
2010
Virtual Real., 2010
Educating technophile artists and artophile technologists: A successful experiment in higher education.
Comput. Graph., 2010
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010
No More Reinventing the Virtual Wheel: Middleware for Use in Computer Games and Interactive Computer Graphics Education.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010
2009
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games: An Activity-Led Instruction Approach.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009
2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
2007
Critters in the classroom: a 3D computer-game-like tool for teaching programming to computer animation students.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
2002
Proceedings of the Parallel Problem Solving from Nature, 2002