Ehud Sharlin

Orcid: 0000-0003-3881-2840

According to our database1, Ehud Sharlin authored at least 132 papers between 2000 and 2024.

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Bibliography

2024
Drones in Wonderland - Disentangling Collocated Interaction Using Radical Form.
IEEE Robotics Autom. Lett., February, 2024

Podscape: Exploring the Comfort Level with Pods in Pedestrian Spaces through Immersive Simulation.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Introducing AV-Sketch: An Immersive Participatory Design Tool for Automated Vehicle - Passenger Interaction.
Proceedings of the 16th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2024

"Shotitwo First!": Unraveling Global South Women's Challenges in Public Transport to Inform Autonomous Vehicle Design.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
A Comparison of Spatiotemporal Visualizations for 3D Urban Analytics.
IEEE Trans. Vis. Comput. Graph., 2023

Virtual Rehearsal Suite: An Environment and Framework for Virtual Performance Practice.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023

Wearing Awareness: Designing Pedestrian-Wearables for Interactions with Autonomous Vehicles.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Designing Inclusive Interaction with Autonomous Vehicles for Older Passengers.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
HapticLever: Kinematic Force Feedback using a 3D Pantograph.
CoRR, 2022

A Protocol for Improving XR and Game Performance.
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022

Towards Designing Audio Interactions with Autonomous Vehicles: A Hearing-Enhanced Pedestrian Story.
Proceedings of the Workshop on Engaging with Automation co-located with the ACM Conference on Human Factors in Computing Systems (CHI 2022), 2022

2021
BreachMob: Detecting Vulnerabilities in Physical Environments Using Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Homecoming: Exploring Returns to Long-Term Single Player Games.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Co-Designing Interactions between Pedestrians in Wheelchairs and Autonomous Vehicles.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
AssessBlocks: Exploring Toy Block Play Features for Assessing Stress in Young Children after Natural Disasters.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Exploring Interactions between Rogue Autonomous Vehicles and People.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

Using Image Boards to Analyze A Series of Cyborg Design Sketches.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

Making despite Material Constraints with Augmented Reality-Mediated Prototyping.
Proceedings of the FabLearn '20: FabLearn 2020 - 9th Annual Conference on Maker Education, New York, NY, USA, April 4, 2020

Autonomous Vehicle-Cyclist Interaction: Peril and Promise.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Views from the Wheelchair: Understanding Interaction between Autonomous Vehicle and Pedestrians with Reduced Mobility.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Designing External Automotive Displays: VR Prototypes and Analysis.
Proceedings of the AutomotiveUI '20: 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020

2019
VRSpineSim: Applying Educational Aids Within A Virtual Reality Spine Surgery Simulator.
Proceedings of the Advances in Computer Graphics, 2019

Mutation: Leveraging Performing Arts Practices in Cyborg Transitioning.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

Exploring the Reactions of Companion Animals as Unintended Users of Social Robots.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

AV-Pedestrian Interaction Design Using a Pedestrian Mixed Traffic Simulator.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
3De Interactive Lenses for Visualization in Virtual Environments.
Proceedings of the 2018 IEEE Scientific Visualization Conference, 2018

Personal Space Intrusion in Human-Robot Collaboration.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Can Interfaces Facilitate Communication in Autonomous Vehicle-Pedestrian Interaction?
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

"Fight-or-Flight": Leveraging Instinctive Human Defensive Behaviors for Safe Human-Robot Interaction.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

The Way You Move: The Effect of a Robot Surrogate Movement in Remote Collaboration.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Designing Action-Characterizing Toy Blocks for Behavior Assessments.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Supernumerary Arms for Gestural Communication.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Communicating Awareness and Intent in Autonomous Vehicle-Pedestrian Interaction.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Perspective on and Re-orientation of Physical Proxies in Object-Focused Remote Collaboration.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Bod-IDE: An Augmented Reality Sandbox for eFashion Garments.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
A two-sided collaborative transparent display supporting workspace awareness.
Int. J. Hum. Comput. Stud., 2017

ReflectiveSpineVR: an immersive spine surgery simulation with interaction history capabilities.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Visibility perception and dynamic viewsheds for topographic maps and models.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Duopography: using back-of-device multi-touch input to manipulate spatial data on mobile tangible interactive topography.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Playing the mirror game with a humanoid: Probing the social aspects of switching interaction roles.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Humanoid Robot Instructors for Industrial Assembly Tasks.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

'Maker' within Constraints: Exploratory Study of Young Learners using Arduino at a High School in India.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

ReflectiveHUD: Designing Spatial Interaction History.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Rethinking temporospatiality in everyday virtual environments.
Proceedings of the 2nd IEEE Workshop on Everyday Virtual Reality, 2016

Engaging 'At-Risk' Students through Maker Culture Activities.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Exploring Immersive Interfaces for Well Placement Optimization in Reservoir Models.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Playing the 'trust game' with robots: Social strategies and experiences.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

HappyFeet: Embodiments for Joint Remote Dancing.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

Study and Design of a Shape-Shifting Wall Display.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
PLANWELL: spatial user interface for collaborative petroleum well-planning.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

And he built a crooked camera: a mobile visualization tool to view four-dimensional geometric objects.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

JackVR: A Virtual Reality Training System for Landing Oil Rigs.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

MovemenTable: The Design of Moving Interactive Tabletops.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

ReservoirBench: An Interactive Educational Reservoir Engineering Workbench.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Shared Presence and Collaboration Using a Co-Located Humanoid Robot.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

Flying Frustum: A Spatial Interface for Enhancing Human-UAV Awareness.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

Inspector Baxter: The Social Aspects of Integrating a Robot as a Quality Inspector in an Assembly Line.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

PhoneEar: interactions for mobile devices that hear high-frequency sound-encoded data.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

2014
Design and evaluation techniques for authoring interactive and stylistic behaviors.
ACM Trans. Interact. Intell. Syst., 2014

Vuzik: the effect of large gesture interaction on children's creative musical expression.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Ningyo of the CAVE: robots as social puppets of static infrastructure.
Proceedings of the second international conference on Human-agent interaction, 2014

Calamaro: perceiving robotic motion in the wild.
Proceedings of the second international conference on Human-agent interaction, 2014

Information visualization techniques for exploring oil well trajectories in reservoir models.
Proceedings of the Graphics Interface 2014, 2014

Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Medi, human robot interaction in pediatric health.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Shvil: collaborative augmented reality land navigation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Haptics in remote collaborative exercise systems for seniors.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

'Explorances' or why (some) physical entities help us be more creative.
Proceedings of the ACM Symposium on Applied Perception, 2014

Interactive two-sided transparent displays: designing for collaboration.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Designing social greetings in human robot interaction.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Poster: Superhumans: A 3DUI design metaphor.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Teaching Robots Style: Designing and Evaluating Style-by-Demonstration for Interactive Robotic Locomotion.
Hum. Comput. Interact., 2013

FractVis: Visualizing Microseismic Events.
Proceedings of the Advances in Visual Computing - 9th International Symposium, 2013

User-Centered Programming by Demonstration: Stylistic Elements of Behavior.
Proceedings of the IJCAI 2013, 2013

Integrating a robot in a tabletop reservoir engineering application.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

Interacting with microseismic visualizations.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Designing the car iWindow: exploring interaction through vehicle side windows.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Re-collision: a collision reconstruction forensics tabletop interface.
Proceedings of the Interactive Tabletops and Surfaces, 2012

A Digital Mobile Choir: Joining Two Interfaces towards Composing and Performing Collaborative Mobile Music.
Proceedings of the 12th International Conference on New Interfaces for Musical Expression, 2012

Style by demonstration: teaching interactive movement style to robots.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012

Vuzik: a Painting Graphic Score Interface for Composing and control of sound Generation.
Proceedings of the Non-Cochlear Sound: Proceedings of the 38th International Computer Music Conference, 2012

Seamless mixed reality tracking in tabletop reservoir engineering interaction.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
Evaluating Human-Robot Interaction - Focusing on the Holistic Interaction Experience.
Int. J. Soc. Robotics, 2011

<i>"Point it, split it, peel it, view it"</i>: techniques for interactive reservoir visualization on tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

How to walk a robot: A dog-leash human-robot interface.
Proceedings of the 20th IEEE International Symposium on Robot and Human Interactive Communication, 2011

Exploring minimal nonverbal interruption in HRI.
Proceedings of the 20th IEEE International Symposium on Robot and Human Interactive Communication, 2011

Collocated interaction with flying robots.
Proceedings of the 20th IEEE International Symposium on Robot and Human Interactive Communication, 2011

Exploring the affect of abstract motion in social human-robot interaction.
Proceedings of the 20th IEEE International Symposium on Robot and Human Interactive Communication, 2011

Exercise Pal Mootchi.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

The Looking Glass: Visually Projecting Yourself to the Past.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Emotive Expression through the Movement of Interactive Robotic Vehicles.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Designing Snakey: A Tangible User Interface Supporting Well Path Planning.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Social comics: a casual authoring game.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

2010
Tweeting halo: clothing that tweets.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

Touching the depths: introducing tabletop interaction to reservoir engineering.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Helping Hands: Designing Video Games with Interpersonal Touch Interaction.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Showing robots how to follow people using a broomstick interface.
Proceedings of the 5th ACM/IEEE International Conference on Human Robot Interaction, 2010

Exploring interruption in HRI using wizard of oz.
Proceedings of the 5th ACM/IEEE International Conference on Human Robot Interaction, 2010

Exploring emotive actuation and its role in human-robot interaction.
Proceedings of the 5th ACM/IEEE International Conference on Human Robot Interaction, 2010

2009
Toward Acceptable Domestic Robots: Applying Insights from Social Psychology.
Int. J. Soc. Robotics, 2009

A tangible user interface for assessing cognitive mapping ability.
Int. J. Hum. Comput. Stud., 2009

The Haptic Tabletop Puck: tactile feedback for interactive tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

The Haptic Tabletop Puck: the video.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Using bio-electrical signals to influence the social behaviours of domesticated robots.
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

Situated messages for asynchronous human-robot interaction.
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

HomeWindow: an augmented reality domestic monitor.
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

Matchmaker: Interpersonal Touch in Gaming.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Touch and toys: new techniques for interaction with a remote group of robots.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Build Notifications in Agile Environments.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2008

Napkin sketch: handheld mixed reality 3D sketching.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Puppet Master: Designing Reactive Character Behavior by Demonstration.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

Three dimensional tangible user interface for controlling a robotic team.
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction, 2008

Exploring the use of tangible user interfaces for human-robot interaction: a comparative study.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Exploring interpersonal touch in computer games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Photogeist: an augmented reality photography game.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
BuildBot: Robotic Monitoring of Agile Software Development Teams.
Proceedings of the IEEE RO-MAN 2007, 2007

Robot expressionism through cartooning.
Proceedings of the Second ACM SIGCHI/SIGART Conference on Human-Robot Interaction, 2007

Save 'Em: physical gameplay using augmented reality techniques.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

Purple crayon: from sketches to interactive environment.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
The 3D Tractus: A Three-Dimensional Drawing Board.
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006

Modeling Plant Variations through 3D Interactive Sketches.
Proceedings of the 3rd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2006

Exploring Human-Robot Interaction Through Telepresence Board Games.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Sheep and wolves: test bed for human-robot interaction.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

An interactive speech interface for summarizing agile project planning meetings.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Implementing Bubblegrams: The Use of Haar-Like Features for Human-Robot Interaction.
Proceedings of the 2006 IEEE International Conference on Automation Science and Engineering, 2006

2005
Predictive interaction using the delphian desktop.
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005

A Robotic Interface for Retrieval of Distributed Multimedia Content.
Proceedings of the 11th International Conference on Distributed Multimedia Systems, 2005

2004
On tangible user interfaces, humans and spatiality.
Pers. Ubiquitous Comput., 2004

Spatial Tangible User Interfaces for Cognitive Assessment and Training.
Proceedings of the Biologically Inspired Approaches to Advanced Information Technology, 2004

2002
Cognitive cubes: a tangible user interface for cognitive assessment.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

2000
A Wireless, Inexpensive Optical Tracker for the CAVE(tm).
Proceedings of the Virtual Reality 2000 Conference, 2000


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