Effie Lai-Chong Law
Orcid: 0000-0002-0873-0150Affiliations:
- Durham University, UK
- University of Leicester, UK (former)
According to our database1,
Effie Lai-Chong Law
authored at least 161 papers
between 1997 and 2024.
Collaborative distances:
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Bibliography
2024
Electron. Mark., December, 2024
Chatbots and Art Critique: A Comparative Study of Chatbot and Human Experts in Traditional Chinese Painting Education.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
2023
Int. J. Hum. Comput. Stud., November, 2023
Insights from impacts of the digital divide on children in five majority world countries during the COVID-19 pandemic.
Behav. Inf. Technol., November, 2023
Multim. Tools Appl., 2023
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Effects of Prior Experience, Gender, and Age on Trust in a Banking Chatbot With(Out) Breakdown and Repair.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Empirical Grounding for the Interpretations of Natural User Interface: A Case Study on Smartpen.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Trust in Chatbots: Implications for the Inclusive Design for the Elderly Users.
Proceedings of the 9th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2023
Tutor In-sight: Guiding and Visualizing Students' Attention with Mixed Reality Avatar Presentation Tools.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Technology-enhanced support for children with Down Syndrome: A systematic literature review.
Int. J. Child Comput. Interact., 2022
Effects of Humanlikeness and Conversational Breakdown on Trust in Chatbots for Customer Service.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
Digital Divide, Local and Global? Surveying Augmented Reality Educational Usage in Europe and South America.
Proceedings of the Learning Technologies and Systems, 2022
Proceedings of the Learning Technologies and Systems, 2022
2021
Do You Feel the Same? On the Robustness of Cued-Recall Debriefing for User Experience Evaluation.
ACM Trans. Comput. Hum. Interact., 2021
Proc. ACM Hum. Comput. Interact., 2021
Interact. Comput., 2021
Derivation of young children's interaction strategies with digital educational games from gaze sequences analysis.
Int. J. Hum. Comput. Stud., 2021
Augmented reality applications for K-12 education: A systematic review from the usability and user experience perspective.
Int. J. Child Comput. Interact., 2021
Understanding attitudes towards intellectual property from the perspective of design professionals.
Electron. Commer. Res., 2021
Conversational Agent as Trustworthy Autonomous System (Trust-CA) (Dagstuhl Seminar 21381).
Dagstuhl Reports, 2021
Computing, 2021
Automatic voice emotion recognition of child-parent conversations in natural settings.
Behav. Inf. Technol., 2021
Proceedings of the 18th International Conference on Human-Computer Interaction, 2021
Improving Student Experience and Learning Performance with Traditional Instructional Methods and New Digital Media.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Augmented Reality as Educational Tool: Perceptions, Challenges, and Requirements from Teachers.
Proceedings of the Technology-Enhanced Learning for a Free, Safe, and Sustainable World, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
User-Centered Design Approaches to Integrating Intellectual Property Information into Early Design Processes with a Design Patent Retrieval Application.
Int. J. Hum. Comput. Interact., 2020
Analysis of The Motivational Effect of Gamified Augmented Reality Apps for Learning Geometry.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Evaluating the Effects of Introducing Three Gamification Elements in STEM Educational Software for Secondary Schools.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Integrating Instructional Design Principles in Serious Games Authoring Tools: Insights from Systematic Literature Review.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
2019
Argumentation Models for Usability Problem Analysis in Individual and Collaborative Settings.
Int. J. Hum. Comput. Interact., 2019
Learning to Drag: The Effects of Social Interactions in Touch Gestures Learnability for Older Adults.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019
Design and Evaluation of an Augmented Reality App for Learning Geometric Shapes in 3D.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
From UX to Engagement: Connecting Theory and Practice, Addressing Ethics and Diversity.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019
A Methodological Approach for Cross-Cultural Comparisons of Multimodal Emotional Expressions in Online Collaborative Learning Environments.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019
2018
ACM Trans. Comput. Hum. Interact., 2018
Multimodal Affective Computing to Enhance the User Experience of Educational Software Applications.
Mob. Inf. Syst., 2018
Pdotcapturer and Pdotanalyser: participatory design online tools for asynchronous idea capturing and analysis.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018
Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Deciphering the Role of Context in Shaping Mobile Phone Usage: Design Recommendations for Context-aware Mobile Services from a Cross-Cultural Perspective.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018
2017
Novice evaluators' behavior when consolidating usability problems individually or collaboratively.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2017
Let Voices of Both Teachers and Students on the Development of Educational Technologies Be Heard.
Proceedings of the Data Driven Approaches in Digital Education, 2017
Proceedings of the HCI 2017, 2017
Proceedings of the HCI 2017, 2017
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
2016
Analytic hierarchy process-based group assessment of quality-in-use model characteristics.
Univers. Access Inf. Soc., 2016
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
Challenges and Resolutions for Engaging Teachers and Students in Participatory Design of Online Science Learning Resources.
Proceedings of the Fourth edition of the International Workshop on Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate co-located with the 9th Nordic Conference on Human-Computer Interaction (NordiCHI 2016), 2016
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
The Effect of Dyadic Interactions on Learning Rotate Gesture for Technology-Naïve Older Adults.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016
Understanding the Relationship between Frustration and the Severity of Usability Problems: What can Psychophysiological Data (Not) Tell Us?
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
An Experiential Approach to the Design and Evaluation of a Gamified Research Tool for Law in Children's Lives.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
Integrating the strengths of cognitive emotion models with traditional HCI analysis tools.
Univers. Access Inf. Soc., 2015
Interact. Comput., 2015
Whose Experience Do We Care About? Analysis of the Fitness of Scrum and Kanban to User Experience.
Int. J. Hum. Comput. Interact., 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
A survey on the usage of online labs in science education: Challenges and implications.
Proceedings of the IEEE Global Engineering Education Conference, 2015
Game Elements-Attributes Model: a First Step towards a Structured Comparison of Educational Games.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Leveraging and Integrating Eastern and Western Insights for Human Engagement Studies in HCI.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Assessing the reliability, validity and acceptance of a classification scheme of usability problems (CUP).
J. Syst. Softw., 2014
Int. J. Hum. Comput. Stud., 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Personal Learning Environments in the Workplace: An Exploratory Study into the Key Business Decision Factors.
Int. J. Virtual Pers. Learn. Environ., 2013
Int. J. Emerg. Technol. Learn., 2013
Challenges of designing for sociability to enhance player experience in Massively Multi-player Online Role-playing Games.
Behav. Inf. Technol., 2013
In situ observations of non-verbal emotional behaviours for multimodal avatar design in e-commerce.
Proceedings of the MIDI - Multimedia, Interaction, Design and Innovation, 2013
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013
Validating an episodic UX model on online shopping decision making: a survey study with B2C e-commerce.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013
Proceedings of the CSEDU 2013, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Reponsive and Open Learning Environments (ROLE): Requirements, Evaluation and Reflection.
IxD&A, 2012
Evaluating user experience of adaptive digital educational games with Activity Theory.
Int. J. Hum. Comput. Stud., 2012
Outliers in usability testing: how to treat usability problems found for only one test participant?
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012
Proceedings of the 2nd International Workshop on the Interplay between User Experience Evaluation and Software Development In conjunction with the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012) Copenhagen, 2012
Interplay between User Experience Evaluation and Software Development: State of the Art.
Proceedings of the 2nd International Workshop on the Interplay between User Experience Evaluation and Software Development In conjunction with the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012) Copenhagen, 2012
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Evaluating the Learning Effect of Adaptive Digital Educational Games with Eye-Tracking.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Proceedings of the IEEE Global Engineering Education Conference, 2012
The Social Requirements Engineering (SRE) Approach to Developing a Large-Scale Personal Learning Environment Infrastructure.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012
Analysing the Relationship between ICT Experience and Attitude toward E-Learning - Comparing the Teacher and Student Perspectives in Turkey.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Evaluating design elements for digital educational games on programming: a pilot study.
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012
2011
The Application of Pattern Repositories for Sharing PLE Practices in Networked Communities.
J. Univers. Comput. Sci., 2011
Int. J. Hum. Comput. Stud., 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Measuring Student E-Learning Readiness: A Case about the Subject of Electricity in Higher Education Institutions in Turkey.
Proceedings of the Advances in Web-Based Learning - ICWL 2011, 2011
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011
Proceedings of the Towards Ubiquitous Learning, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Designing for the user experience of sociability in massively multiplayer online games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Trans. Edutainment, 2010
Interact. Comput., 2010
Interact. Technol. Smart Educ., 2010
Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches.
Proceedings of the HCI in Work and Learning, Life and Leisure, 2010
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010
Analysis of the Persuasiveness of User Experience Feedback on a Virtual Learning Environment.
Proceedings of the First International Workshop on the Interplay between User Experience and Software Development, 2010
Proceedings of the Demarcating User eXperience, 15.09. - 18.09.2010, 2010
2009
A Mixed-Method Approach on Digital Educational Games for K12: Gender, Attitudes and Performance.
Proceedings of the HCI and Usability for e-Inclusion, 2009
Proceedings of the Human-Computer Interaction, 2009
Gender and Cultural Differences in Perceiving Game Characters of Digital Educational Games.
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the Advances in Web Based Learning, 2009
Proceedings of the International Conference on eHealth, Telemedicine, and Social Medicine, 2009
Analysis of Weblog-Based Facilitation of a Fully Online Cross-Cultural Collaborative Learning Course.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009
Proceedings of the Second International Workshop on Mashup Personal Learning Environments (MUPPLE09) Nice, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Proceedings of the Maturing Usability - Quality in Software, Interaction and Value, 2008
Proceedings of the HCI and Usability for Education and Work, 2008
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008
Proceedings of the First Workshop on the Interplay between Usability Evaluation and Software Development, 2008
Fostering Self-Directed Learning with Social Software: Social Network Analysis and Content Analysis.
Proceedings of the Times of Convergence. Technologies Across Learning Contexts, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
An assessment of the usability of an Internet-based education system in a cross-cultural environment: The case of the Interreg crossborder program in Central Europe.
J. Assoc. Inf. Sci. Technol., 2007
Interact. Comput., 2007
Analyses of user rationality and system learnability: performing task variants in user tests.
Behav. Inf. Technol., 2007
Proceedings of the Human-Computer Interaction, 2007
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007
Mixed-method validation of pedagogical concepts for an intercultural online learning environment: a case study.
Proceedings of the 2007 International ACM SIGGROUP Conference on Supporting Group Work, 2007
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007
2006
Evaluating the Downstream Utility of User Tests and Examining the Developer Effect: A Case Study.
Int. J. Hum. Comput. Interact., 2006
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Proceedings of the Innovative Approaches for Learning and Knowledge Sharing, 2006
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
An approach in provision of interoperability of eLearning systems in enlarged EU - the case of iCamp project.
Proceedings of the Advanced International Conference on Telecommunications and International Conference on Internet and Web Applications and Services (AICT/ICIW 2006), 2006
2005
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005
Proceedings of the Human-Computer Interaction, 2005
2004
Analysis of strategies for improving and estimating the effectiveness of heuristic evaluation.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004
Assessment of User Rationality and Adaptivity: A Case Study.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004
2003
Challenges in Software Localisation: A Case Study of a European Educational Network.
Proceedings of the Designing for Global Markets 5, 2003
Classification of Usability Problems (CUP) Scheme.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
2002
Complementarity and convergence of heuristic evaluation and usability test: a case study of universal brokerage platform.
Proceedings of the Second Nordic Conference on Human-Computer Interaction 2002, 2002
1998
A situated cognition view about the effects of planning and authorship on computer program debugging.
Behav. Inf. Technol., 1998
1997
The role of plans and planning in the development of computer programming expertise: a situated action view.
PhD thesis, 1997