Edwin Gamboa
Orcid: 0000-0002-5037-5279
According to our database1,
Edwin Gamboa
authored at least 21 papers
between 2017 and 2024.
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Bibliography
2024
Impact of feedback on crowdsourced visual quality assessment with paired comparisons.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024
Visual Transformers Meet Convolutional Neural Networks: Providing Context for Convolution Layers in Semantic Segmentation of Remote Sensing Photovoltaic Imaging.
Proceedings of the Big Data Analytics and Knowledge Discovery, 2024
2023
Mistakes Hold the Key: Reducing Errors in a Crowdsourced Tumor Annotation Task by Optimizing the Training Strategy.
Proceedings of the Human-Computer Interaction - 9th Iberoamerican Workshop, 2023
2022
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022
Human-AI Collaboration for Improving the Identification of Cars for Autonomous Driving.
Proceedings of the CIKM 2022 Workshops co-located with 31st ACM International Conference on Information and Knowledge Management (CIKM 2022), 2022
2021
In vitro vs in vivo: does the study's interface design influence crowdsourced video QoE?
Qual. User Exp., 2021
The Crowd Thinks Aloud: Crowdsourcing Usability Testing with the Thinking Aloud Method.
Proceedings of the HCI International 2021 - Late Breaking Papers: Design and User Experience, 2021
2020
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020
Relaxing and Familiar, Guidelines to Develop Interactive Applications for Dementia Patients.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020
A Physiotherapist's Matter: Validating a Physical Rehabilitation Exergame to Enable Safe Evaluation with Patients.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020
2019
Identifying aspects, methods and instruments to evaluate player experience in physical rehabilitation exergames.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019
Advantages and limitations of leap motion for developing physical rehabilitation exergames (PREGs).
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019
Characterising Physical Rehabilitation Exergames for Player Experience Evaluation Purposes.
Proceedings of the pHealth 2019 - Proceedings of the 16th International Conference on Wearable Micro and Nano Technologies for Personalized Health, 2019
Proceedings of the Entertainment Computing and Serious Games, 2019
Towards Reinforcing Generic Competences in Higher Education Students Using Gamification.
Proceedings of the Human-Computer Interaction - 5th Iberoamerican Workshop, 2019
Proceedings of the Human-Computer Interaction - 5th Iberoamerican Workshop, 2019
2018
Improving Patient Motivation Towards Physical Rehabilitation Treatments with PlayTherapy Exergame.
Proceedings of the pHealth 2018 - Proceedings of the 15th International Conference on Wearable Micro and Nano Technologies for Personalized Health,, 2018
2017
Development of a Support System for the Presumptive Diagnosis of Glaucoma Through the Processing of Biomedical Images of the Human Eye Fundus in Ecuador.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2017