Edward Lank

Orcid: 0000-0003-2760-2370

Affiliations:
  • University of Waterloo, Canada
  • San Francisco State University, USA (former)


According to our database1, Edward Lank authored at least 125 papers between 1997 and 2023.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Interactions across Displays and Space: A Study of Virtual Reality Streaming Practices on Twitch.
Proc. ACM Hum. Comput. Interact., 2023

Ether-Mark: An Off-Screen Marking Menu For Mobile Devices.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Interaction Region Characteristics for Midair Barehand Targeting on a Television.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

In-vehicle Performance and Distraction for Midair and Touch Directional Gestures.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Conductor: Intersection-Based Bimanual Pointing in Augmented and Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2022

Leveraging Smartwatch and Earbuds Gesture Capture to Support Wearable Interaction.
Proc. ACM Hum. Comput. Interact., 2022

Investigating Cross-Modal Approaches for Evaluating Error Acceptability of a Recognition-Based Input Technique.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

2021
Analyzing Midair Object Pointing Mappings for Smart Display Input.
Proc. ACM Hum. Comput. Interact., 2021

Multi-channel Tactile Feedback Based on User Finger Speed.
Proc. ACM Hum. Comput. Interact., 2021

EdgeMark Menu: A 1D Menu for Curved Edge Display Smartphones.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Leveraging CD Gain for Precise Barehand Video Timeline Browsing on Smart Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Global Scene Filtering, Exploration, and Pointing in Occluded Virtual Space.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Empirical Evaluation of Moving Target Selection in Virtual Reality Using Egocentric Metaphors.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

2020
Characterizing Stage-aware Writing Assistance for Collaborative Document Authoring.
Proc. ACM Hum. Comput. Interact., 2020

Hierarchical Knowledge Graphs: A Novel Information Representation for Exploratory Search Tasks.
CoRR, 2020

STAT: Subtle Typing Around the Thigh for Head-Mounted Displays.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Bringing Interactivity to Research Papers and Presentations with Chameleon.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Chameleon: Bringing Interactivity to Static Digital Documents.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Genie in the Bottle: Anthropomorphized Perceptions of Conversational Agents.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Investigating the Necessity of Delay in Marking Menu Invocation.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Understanding Viewport- and World-based Pointing with Everyday Smart Devices in Immersive Augmented Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Bi-Level Thresholding: Analyzing the Effect of Repeated Errors in Gesture Input.
ACM Trans. Interact. Intell. Syst., 2019

The Perpetual Work Life of Crowdworkers: How Tooling Practices Increase Fragmentation in Crowdwork.
Proc. ACM Hum. Comput. Interact., 2019

How Much is Too Much?: Understanding the Information Needs of Parents of Young Children.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

Exploring Cross-Modal Training via Touch to Learn a Mid-Air Marking Menu Gesture Set.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Measuring the effect of public vs private context on the kinematics of smartphone motion gestures.
Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019

Holding patterns: detecting handedness with a moving smartphone at pickup.
Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019

Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC).
Proceedings of the 45th Graphics Interface Conference 2019, 2019

Eliciting Wrist and Finger Gestures to Guide Recognizer Design.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

Crushed it!: Interactive Floor Demonstration.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

PledgeWork: Online Volunteering through Crowdwork.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Leveraging Distal Vibrotactile Feedback for Target Acquisition.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
A case study of using grounded analysis as a requirement engineering method: Identifying personas that specify privacy and security tool users.
Sci. Comput. Program., 2018

Performer vs. observer: whose comfort level should we consider when examining the social acceptability of input modalities for head-worn display?
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

TiltCrown: Extending Input on a Smartwatch with a Tiltable Digital Crown.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Ether-Toolbars: Evaluating Off-Screen Toolbars for Mobile Interaction.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

Determining the haptic feedback position for optimizing the targeting performance on ultrasonic tactile displays.
Proceedings of the 2018 IEEE Haptics Symposium, 2018

Exploring Fingers' Limitation of Texture Density Perception on Ultrasonic Haptic Displays.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

Pointing at a Distance with Everyday Smart Devices.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Improving Exploratory Search Experience through Hierarchical Knowledge Graphs.
Proceedings of the 40th International ACM SIGIR Conference on Research and Development in Information Retrieval, 2017

Fostering large display engagement through playful interactions.
Proceedings of the 6th ACM International Symposium on Pervasive Displays, 2017

Label-and-Learn: Visualizing the Likelihood of Machine Learning Classifier's Success During Data Labeling.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

Effect of Motion-Gesture Recognizer Error Pattern on User Workload and Behavior.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

Testing Incremental Difficulty Design in Platformer Games.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Subtle and Personal Workspace Requirements for Visual Search Tasks on Public Displays.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Modeling User Performance on Curved Constrained Paths.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

Exploring At-Your-Side Gestural Interaction for Ubiquitous Environments.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

Watchcasting: Freehand 3D interaction with off-the-shelf smartwatch.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Knowledge Graphs versus Hierarchies: An Analysis of User Behaviours and Perspectives in Information Seeking.
Proceedings of the 2016 ACM Conference on Human Information Interaction and Retrieval, 2016

Creating Your Bubble: Personal Space On and Around Large Public Displays.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Learning from Green Designers: Green Design as Discursive Practice.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Privacy Personas: Clustering Users via Attitudes and Behaviors toward Security Practices.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Gestural Text Input Using a Smartwatch.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Watchpoint: Freehand Pointing with a Smartwatch in a Ubiquitous Display Environment.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

People Searched by People: Context-Based Selectiveness in Online Search.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Surveying Expert-Level Gesture Use and Adoption on Multi-Touch Tablets.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Tiltcasting: 3D Interaction on Large Displays using a Mobile Device.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

3D interaction with networked public displays using mobile and wearable devices.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Designing Persuasive Technology to Manage Peak Electricity Demand in Ontario Homes.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Clutching Is Not (Necessarily) the Enemy.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Pinch-to-zoom-plus: an enhanced pinch-to-zoom that reduces clutching and panning.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Effect of Bezel Presence and Width on Visual Search.
Proceedings of The International Symposium on Pervasive Displays, 2014

Smartcasting: a discount 3D interaction technique for public displays.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Teaching motion gestures via recognizer feedback.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

The effect of interior bezel presence and width on magnitude judgement.
Proceedings of the Graphics Interface 2014, 2014

InkAnchor: enhancing informal ink-based note taking on touchscreen mobile phones.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Analyzing intended use effects in target acquisition.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
Challenges and Opportunities for Mathematics Software in Expert Problem Solving.
Hum. Comput. Interact., 2013

Aiding human discovery of handwriting recognition errors.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

Classroom response systems in higher education: Meeting user needs with NetClick.
Proceedings of the IEEE Global Engineering Education Conference, 2013

2012
Clicking blindly: using spatial correspondence to select targets in multi-device environments.
Proceedings of the Mobile HCI '12, 2012

A recognition safety net: bi-level threshold recognition for mobile motion gestures.
Proceedings of the Mobile HCI '12, 2012

Tap, swipe, or move: attentional demands for distracted smartphone input.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Territoriality and behaviour on and around large vertical publicly-shared displays.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Grammar-based techniques for creating ground-truthed sketch corpora.
Int. J. Document Anal. Recognit., 2011

ZoomPointing revisited: supporting mixed-resolution gesturing on interactive surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Is the iPad useful for sketch input? A comparison with the Tablet PC.
Proceedings of the 8th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2011

Towards ground truth in geometric textures.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering, 2011

Analyzing sketch content using in-air packet information.
Proceedings of the 16th International Conference on Intelligent User Interfaces, 2011

User-defined motion gestures for mobile interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Minimizing Modes for Smart Selection in Sketching/Drawing Interfaces.
Proceedings of the Sketch-based Interfaces and Modeling, 2011

2010
Exploring Usability and Learnability of Mode Inferencing in Pen/Tablet Interfaces.
Proceedings of the 7th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2010

Speeding pointing in tiled widgets: understanding the effects of target expansion and misprediction.
Proceedings of the 15th International Conference on Intelligent User Interfaces, 2010

Naïve Security in a Wi-Fi World.
Proceedings of the Trust Management IV - 4th IFIP WG 11.11 International Conference, 2010

Estimating residual error rate in recognized handwritten documents using artificial error injection.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

SkCHI: designing sketch recognition interfaces.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Googling Bing: reassessing the impact of brand on the perceived quality of two contemporary search engines.
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010

2009
Tools for the Efficient Generation of Hand-Drawn Corpora Based on Context-Free Grammars.
Proceedings of the 6th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2009

Friend or foe?: examining CAS use in mathematics research.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Is the sky pure today? AwkChecker: an assistive tool for detecting and correcting collocation errors.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

Kinematic templates: end-user tools for content-relative cursor manipulations.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

MathBrush: A Case Study for Pen-based Interactive Mathematics.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008

Analyzing the kinematics of bivariate pointing.
Proceedings of the Graphics Interface 2008 Conference, 2008

A model of non-preferred hand mode switching.
Proceedings of the Graphics Interface 2008 Conference, 2008

MathBrush: A System for Doing Math on Pen-Based Devices.
Proceedings of the Eighth IAPR International Workshop on Document Analysis Systems, 2008

Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Managing Ambiguity in Mathematical Matrices.
Proceedings of the 4th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2007

Five-key text input using rhythmic mappings.
Proceedings of the 9th International Conference on Multimodal Interfaces, 2007

A study on the scalability of non-preferred hand mode manipulation.
Proceedings of the 9th International Conference on Multimodal Interfaces, 2007

Tracking Observations: Using Handhelds and Computers for Classroom Observation Logging.
Proceedings of the First International Conference on the Digital Society (ICDS 2007), 2007

PocketPad: Using Handhelds and Digital Pens to Manage Data in Mobile Contexts.
Proceedings of the First International Conference on the Digital Society (ICDS 2007), 2007

Endpoint prediction using motion kinematics.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Parts, Image, and Sketch based 3D Modeling Method.
Proceedings of the 3rd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2006

Concurrent bimanual stylus interaction: a study of non-preferred hand mode manipulation.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

Biasing response in Fitts' Law tasks.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Sloppy selection: Providing an accurate interpretation of imprecise selection gestures.
Comput. Graph., 2005

User Centred Rapid Application Development.
Proceedings of the Rapid Integration of Software Engineering Techniques, 2005

2004
An interface mark-up language for web3D.
Proceedings of the IASTED Conference on Software Engineering and Applications, 2004

Focus+Context sketching on a pocket PC.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Accessing services: dumb clients in a smart classroom.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Sloppy Selection: Providing an Accurate Interpretation of Imprecise Selection Gestures.
Proceedings of the Making Pen-Based Interaction Intelligent and Natural, 2004

Managing Ambiguity in Mode Inferencing.
Proceedings of the Making Pen-Based Interaction Intelligent and Natural, 2004

2003
Stylus input and editing without prior selection of mode.
Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology, 2003

A Retargetable Framework for Interactive Diagram Recognition.
Proceedings of the 7th International Conference on Document Analysis and Recognition (ICDAR 2003), 2003

2002
Modeling Style of Work as an Aid to the Design and Evaluation of Interactive Systems.
Proceedings of the Computer-Aided Design of User Interfaces III, 2002

2001
On-Line Recognition of UML Diagrams.
Proceedings of the 6th International Conference on Document Analysis and Recognition (ICDAR 2001), 2001

User Interfaces for On-Line Diagram Recognition.
Proceedings of the Graphics Recognition Algorithms and Applications, 2001

2000
Treatment of Diagrams in Document Image Analysis.
Proceedings of the Theory and Application of Diagrams, First International Conference, 2000

An interactive system for recognizing hand drawn UML diagrams.
Proceedings of the 2000 conference of the Centre for Advanced Studies on Collaborative Research, 2000

1997
N-grams: a well-structured knowledge representation for recognition of graphical documents.
Proceedings of the 4th International Conference Document Analysis and Recognition (ICDAR '97), 1997


  Loading...