Edward J. Powley
Orcid: 0000-0002-7317-7304Affiliations:
- Falmouth University, Penryn, UK
According to our database1,
Edward J. Powley
authored at least 33 papers
between 2008 and 2019.
Collaborative distances:
Collaborative distances:
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Bibliography
2019
Nurturing Collaboration in an Undergraduate Computing Course with Robot-themed Team Training and Team Building.
Proceedings of the 3rd Conference on Computing Education Practice, 2019
2018
Entertain. Comput., 2018
Investigating and Automating the Creative Act of Software Engineering: A Position Paper.
Proceedings of the Ninth International Conference on Computational Creativity, 2018
Proceedings of the Ninth International Conference on Computational Creativity, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
2017
Proceedings of the Eighth International Conference on Computational Creativity, 2017
Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces co-located with ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
2015
IEEE Trans. Comput. Intell. AI Games, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
2014
IEEE Trans. Comput. Intell. AI Games, 2014
Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information.
Artif. Intell., 2014
Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the IEEE Congress on Evolutionary Computation, 2014
Proceedings of the IEEE Congress on Evolutionary Computation, 2014
2013
Monte Carlo Tree Search with macro-actions and heuristic route planning for the Multiobjective Physical Travelling Salesman Problem.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
2012
Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering.
IEEE Trans. Comput. Intell. AI Games, 2012
IEEE Trans. Comput. Intell. AI Games, 2012
Monte Carlo Tree Search with macro-actions and heuristic route planning for the Physical Travelling Salesman Problem.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
2011
Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
2010
J. Cell. Autom., 2010
J. Cell. Autom., 2010
2009
J. Cell. Autom., 2009
J. Cell. Autom., 2009
2008
Automorphisms of transition graphs for a linear cellular automaton.
Proceedings of the Automata 2008: Theory and Applications of Cellular Automata, 2008