Edward F. Melcer
Orcid: 0000-0003-1760-5279
According to our database1,
Edward F. Melcer
authored at least 55 papers
between 2013 and 2024.
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Bibliography
2024
An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification.
Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing, 2024
Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Playing Well Together with a Reward System: Understanding Player Preferences for the PS Trophy System.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Generating Together: Lessons Learned from Developing an Educational Visual Novel with AI Collaboration.
Proceedings of the IEEE Conference on Games, 2024
Academical: A Dynamic Interactive Narrative Game for Responsible Conduct of Research Training.
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
(Anti)Social Challenge: Emotionally Challenging Interaction Dynamics in Multiplayer Experiences.
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
ACM SIGSOFT Softw. Eng. Notes, January, 2023
Experiment on Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement.
CoRR, 2023
Proceedings of the IEEE Conference on Games, 2023
ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment.
Proceedings of the Software Engineering for Games in Serious Contexts, 2023
2022
Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical.
Frontiers Virtual Real., 2022
Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience.
Proceedings of the Serious Games - Joint International Conference, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Searching for Balanced 2D Brawler Games: Successes and Failures of Automated Evaluation.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
2021
Music to My Ears: Developing Kanji Stroke Knowledge through an Educational Music Game.
Multimodal Technol. Interact., 2021
Mad Mixologist: Exploring How Object Placement in Tangible Play Spaces Affects Collaborative Interaction Strategies.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Die-r Consequences: Player Experience and the Design of Failure through Respawning Mechanics.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Cookie Mania: A Serious Game for Teaching Internet Cookies to High School and College Students.
Proceedings of the Serious Games - Joint International Conference, 2020
Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Radical tunes: exploring the impact of music on memorization of stroke order in logographic writing systems.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
2018
Entertain. Comput., 2018
Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
CTRL-Labs: Hand Activity Estimation and Real-time Control from Neuromuscular Signals.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-Beliefs.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Moving to Learn: Exploring the Impact of Physical Embodiment in Educational Programming Games.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Exploring the Effects of Physical Embodiment in a Puzzle-Based Educational Programming Game.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
2016
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Bridging the Physical Divide: A Design Framework for Embodied Learning Games and Simulations.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Emotional space: understanding affective spatial dimensions of constructed embodied shapes.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013