Edward A. Billard

According to our database1, Edward A. Billard authored at least 20 papers between 1993 and 2005.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Links

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Bibliography

2005
Introducing software engineering developments to a classical operating systems course.
IEEE Trans. Educ., 2005

2004
Patterns of agent interaction scenarios as use case maps.
IEEE Trans. Syst. Man Cybern. Part B, 2004

Operating system scenarios as Use Case Maps.
Proceedings of the Fourth International Workshop on Software and Performance, 2004

2003
Language-Dependent performance of design patterns.
ACM SIGSOFT Softw. Eng. Notes, 2003

1999
Learning in multilevel games with incomplete information. II.
IEEE Trans. Syst. Man Cybern. Part B, 1999

Learning in multilevel games with incomplete information. I.
IEEE Trans. Syst. Man Cybern. Part B, 1999

1998
Asymmetry in learning automata playing multi-level games.
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, 1998

Simulation of period-doubling behavior in distributed learning automata.
Proceedings of the 1998 ACM symposium on Applied Computing, 1998

1997
Stabilizing distributed queuing systems using feedback based on diversity.
IEEE Trans. Syst. Man Cybern. Part A, 1997

Load Balancing to Adjust for Proximity in Some Network Topologies.
Parallel Comput., 1997

1996
Stability of adaptive search in multi-level games under delayed information.
IEEE Trans. Syst. Man Cybern. Part A, 1996

1995
Adaptive coordination in distributed systems with delayed communication.
IEEE Trans. Syst. Man Cybern., 1995

Probabilistic coalition formation in distributed knowledge environments.
IEEE Trans. Syst. Man Cybern., 1995

A GUI for a manager of lightweight processes.
ACM SIGSOFT Softw. Eng. Notes, 1995

Stability conditions for agents pursuing individual goals under uncertainty.
Proceedings of the Second International Symposium on Autonomous Decentralized Systems, 1995

Utilizing local and global queueing resources with uncertainty in state and service.
Proceedings of the Second International Symposium on Autonomous Decentralized Systems, 1995

1994
Q-Sim: a GUI for a queueing simulator using Tcl/Tk.
ACM SIGSOFT Softw. Eng. Notes, 1994

Learning in Multi-Level Stochastic Games with Delayed Information.
Proceedings of the UAI '94: Proceedings of the Tenth Annual Conference on Uncertainty in Artificial Intelligence, 1994

1993
Effects of delayed communication in dynamic group formation.
IEEE Trans. Syst. Man Cybern., 1993

Dynamic scope of control in decentralized job scheduling.
Proceedings of the International Symposium on Autonomous Decentralized Systems, 1993


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