Edurne Larraza-Mendiluze

Orcid: 0000-0003-2619-4176

Affiliations:
  • University of the Basque Country, Donostia, Spain


According to our database1, Edurne Larraza-Mendiluze authored at least 16 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Basic Concepts of Computer Architecture Through Games and Game Development.
Rev. Iberoam. de Tecnol. del Aprendiz., 2024

2023
The Challenge of Introducing Informatics Topics From an Early Age in Peru During the Pandemic.
IEEE Trans. Educ., December, 2023

2020
JolasMATIKA: An Experience for Teaching and Learning Computing Topics From University to Primary Education.
IEEE Trans. Educ., 2020

2019
Application of an Ontology-Based Platform for Developing Affective Interaction Systems.
IEEE Access, 2019

2017
DAFIESKU: A System for Acquiring Mobile Physiological Data.
Mob. Inf. Syst., 2017

Early Developmental Activities and Computing Proficiency.
Proceedings of the 2017 ITiCSE Working Group Reports, 2017

Searching for Early Developmental Activities Leading to Computational Thinking Skills.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017

2016
Using a Real Bare Machine in a Project-Based Learning Environment for Teaching Computer Structure: An Analysis of the Implementation Following the Action Research Model.
ACM Trans. Comput. Educ., 2016

Physiological Data Acquisition System Based on Mobile Computing.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2016

2015
Approaches and Tools Used to Teach the Computer Input/Output Subsystem: A Survey.
IEEE Trans. Educ., 2015

2013
Game-Console-Based Projects for Learning the Computer Input/Output Subsystem.
IEEE Trans. Educ., 2013

The Learning Outcomes of the Exam Question in the Input/Output Topic in Computer Architecture.
Proceedings of the 2013 Learning and Teaching in Computing and Engineering, 2013

Use of concept maps to analyze students' understanding of the I/O subsystem.
Proceedings of the 13th Koli Calling International Conference on Computing Education Research, 2013

2012
A comparison between lecturers' and students' concept maps related to the input/output topic in computer architecture.
Proceedings of the 12th Koli Calling International Conference on Computing Education Research, 2012

Nintendo® DS projects to learn computer input-output.
Proceedings of the Annual Conference on Innovation and Technology in Computer Science Education, 2012

2010
Changing the learning process of the input/output topic using a game in a portable console.
Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2010


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