Eduardo Zilles Borba

Orcid: 0000-0001-5755-2509

According to our database1, Eduardo Zilles Borba authored at least 13 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
PokeDotz: A Fun, Immersive and Interactive Mathematical Sandbox with Rich Feature Numbers Representations in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2020
Usability in virtual reality: evaluating user experience with interactive archaeometry tools in digital simulations.
Multim. Tools Appl., 2020

2017
Advertising perception with immersive virtual reality devices.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Itapeva 3D: Being Indiana Jones in virtual reality.
Proceedings of the 2017 IEEE Virtual Reality, 2017

ArcheoVR: Exploring Itapeva's archeological site.
Proceedings of the 2017 IEEE Virtual Reality, 2017

OrbeVR: a handheld concave spherical virtual reality display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Batmen beyond: Natural 3D manipulation with the BatWand.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

User experience evaluation with archaeometry interactive tools in Virtual Reality environment.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Batmen - Hybrid collaborative object manipulation using mobile devices.
Proceedings of the 2016 IEEE Virtual Reality, 2016

VR THOR - Virtual reality training with hotstick on operations risks.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A fully immersive virtual model to explore archaeological sites.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Immersive and interactive procedure training simulator for high risk power line maintenance.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

VR model to explore archaeological sites in a non-destructive way.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016


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