Eduardo Velloso

Orcid: 0000-0003-4414-2249

Affiliations:
  • University of Sydney, Australia
  • University of Melbourne, School of Computing and Information Systems, Australia


According to our database1, Eduardo Velloso authored at least 117 papers between 2011 and 2024.

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Bibliography

2024
A toolkit for localisation queries.
Pervasive Mob. Comput., 2024

Addressing attentional issues in augmented reality with adaptive agents: Possibilities and challenges.
Int. J. Hum. Comput. Stud., 2024

An Actionability Assessment Tool for Explainable AI.
CoRR, 2024

Trust Development and Repair in AI-Assisted Decision-Making during Complementary Expertise.
Proceedings of the 2024 ACM Conference on Fairness, Accountability, and Transparency, 2024

Practice-informed Patterns for Organising Large Groups in Distributed Mixed Reality Collaboration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

The Effects of Generative AI on Design Fixation and Divergent Thinking.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Augmented Reality at Zoo Exhibits: A Design Framework for Enhancing the Zoo Experience.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

AI-Driven Mediation Strategies for Audience Depolarisation in Online Debates.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Exploring the Association between Moral Foundations and Judgements of AI Behaviour.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

The Jamais Vu Effect: Understanding the Fragile Illusion of Co-Presence in Mixed Reality.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Directive Explanations for Actionable Explainability in Machine Learning Applications.
ACM Trans. Interact. Intell. Syst., December, 2023

Reflected Reality: Augmented Reality through the Mirror.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., December, 2023

Hands-on or hands-off: Deciphering the impact of interactivity on embodied learning in VR.
Comput. Educ. X Real., December, 2023

Mapping 20 years of accessibility research in HCI: A co-word analysis.
Int. J. Hum. Comput. Stud., July, 2023

Methodological Standards in Accessibility Research-PLXBCCR- on Motor Impairments: A Survey.
ACM Comput. Surv., 2023

An Empirical Evaluation of Educational Data Mining Techniques in a Dynamic VR Application.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

Algorithmic Decisions, Desire for Control, and the Preference for Human Review over Algorithmic Review.
Proceedings of the 2023 ACM Conference on Fairness, Accountability, and Transparency, 2023

Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Modeling Temporal Target Selection: A Perspective from Its Spatial Correspondence.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
An Online Unsupervised Dynamic Window Method to Track Repeating Patterns From Sensor Data.
IEEE Trans. Cybern., 2022

Shape-Sphere: A metric space for analysing time series by their shape.
Inf. Sci., 2022

Blending On-Body and Mid-Air Interaction in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Haptics in VR Using Origami-Augmented Drones.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

What's the Appeal? Perceptions of Review Processes for Algorithmic Decisions.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

To type or to speak? The effect of input modality on text understanding during note-taking.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Integrating Gaze and Speech for Enabling Implicit Interactions.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Movement Guidance using a Mixed Reality Mirror.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking.
ACM Trans. Comput. Hum. Interact., 2021

Conceptualising Contestability: Perspectives on Contesting Algorithmic Decisions.
Proc. ACM Hum. Comput. Interact., 2021

A Survey of Context Simulation for Testing Mobile Context-Aware Applications.
ACM Comput. Surv., 2021

Dark Patterns, Electronic Medical Records, and the Opioid Epidemic.
CoRR, 2021

Fair and Responsible AI: A Focus on the Ability to Contest.
CoRR, 2021

Designing for Contestation: Insights from Administrative Law.
CoRR, 2021

Directive Explanations for Actionable Explainability in Machine Learning Applications.
CoRR, 2021

Are you with me? Measurement of Learners' Video-Watching Attention with Eye Tracking.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021

Designing a Tangible Device for Re-Framing Unproductivity.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Dance and Choreography in HCI: A Two-Decade Retrospective.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Gaze-Supported 3D Object Manipulation in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

A Probabilistic Interpretation of Motion Correlation Selection Techniques.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Impact of Task on Attentional Tunneling in Handheld Augmented Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

A Critique of Electrodermal Activity Practices at CHI.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Eyes-free Target Acquisition During Walking in Immersive Mixed Reality.
IEEE Trans. Vis. Comput. Graph., 2020

Fully-Occluded Target Selection in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2020

Demand-Driven Transparency for Monitoring Intelligent Agents.
IEEE Trans. Hum. Mach. Syst., 2020

Overcoming compliance bias in self-report studies: A cross-study analysis.
Int. J. Hum. Comput. Stud., 2020

Using voice note-taking to promote learners' conceptual understanding.
CoRR, 2020

Combining gaze and AI planning for online human intention recognition.
Artif. Intell., 2020

Investigating Immersive Virtual Reality as an Educational Tool for Quantum Computing.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Engaging Participants during Selection Studies in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

ShadowDancXR: Body Gesture Digitization for Low-cost Extended Reality (XR) Headsets.
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020

Exploring the usage of thermal imaging for understanding video lecture designs and students' experiences.
Proceedings of the LAK '20: 10th International Conference on Learning Analytics and Knowledge, 2020

Enhancing Visitor Experience or Hindering Docent Roles: Attentional Issues in Augmented Reality Supported Installations.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Faces of Focus: A Study on the Facial Cues of Attentional States.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Energy-efficient prediction of smartphone unlocking.
Pers. Ubiquitous Comput., 2019

CamTest: A laboratory testbed for camera-based mobile sensing applications.
Pervasive Mob. Comput., 2019

Measuring the Effects of Stress on Mobile Interaction.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

Classifying Attention Types with Thermal Imaging and Eye Tracking.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

Multimodal data as a means to understand the learning experience.
Int. J. Inf. Manag., 2019

SpinalLog: Visuo-Haptic Feedback in Musculoskeletal Manipulation Training.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Virtual and Augmented Reality for Positive Social Impact.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Ubiquitous smart eyewear interactions using implicit sensing and unobtrusive information output.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

AI-mediated gaze-based intention recognition for smart eyewear: opportunities & challenges.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Combining implicit gaze and AI for real-time intention projection.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Towards context-free semantic localisation.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

LiftSmart: a monitoring and warning wearable for weight trainers.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Cognitive Aid: Task Assistance Based On Mental Workload Estimation.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Continuous Evaluation of Video Lectures from Real-Time Difficulty Self-Report.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A Tale of Two Perspectives: A Conceptual Framework of User Expectations and Experiences of Instructional Fitness Apps.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Biometric Mirror: Exploring Ethical Opinions towards Facial Analysis and Automated Decision-Making.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Combining Low and Mid-Level Gaze Features for Desktop Activity Recognition.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Effect of Distinct Ambient Noise Types on Mobile Interaction.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Challenges of emerging technologies for human-centred design: bridging the gap between inquiry and invention.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Inferring the Mood of a Community From Their Walking Speed: A Preliminary Study.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Circular orbits detection for gaze interaction using 2D correlation and profile matching algorithms.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Combining Planning with Gaze for Online Human Intention Recognition.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
Motion Correlation: Selecting Objects by Matching Their Movement.
ACM Trans. Comput. Hum. Interact., 2017

Cognitive Heat: Exploring the Usage of Thermal Imaging to Unobtrusively Estimate Cognitive Load.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

GazeGrip: improving mobile device accessibility with gaze & grip interaction.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Only forward?: toward understanding human visual behaviour when examining search results.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Demo hour.
Interactions, 2016

Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Detecting unseen anomalies in weight training exercises.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Public DisPLAY: social games on interactive public screens.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

TraceMatch: a computer vision technique for user input by tracing of animated controls.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

The Emergence of EyePlay: A Survey of Eye Interaction in Games.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Exploring the Effects of Gaze Awareness on Multiplayer Gameplay.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

AmbiGaze: Direct Control of Ambient Devices by Gaze.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
The Feet in Human-Computer Interaction: A Survey of Foot-Based Interaction.
ACM Comput. Surv., 2015

Substitutional reality: bringing virtual reality home.
XRDS, 2015

Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

An Empirical Investigation of Gaze Selection in Mid-Air Gestural 3D Manipulation.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Interactions Under the Desk: A Characterisation of Foot Movements for Input in a Seated Position.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Orbits: enabling gaze interaction in smart watches using moving targets.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Gaze-Supported Gaming: MAGIC Techniques for First Person Shooters.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
An Empirical Characterization of Touch-Gesture Input-Force on Mobile Devices.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

EyePlay: applications for gaze in games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Feet movement in desktop 3D interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Weight Lifting Exercises monitored with Inertial Measurement Units.
Dataset, November, 2013

Wearable Computing: Classification of Body Postures and Movements (PUC-Rio).
Dataset, April, 2013

MotionMA: motion modelling and analysis by demonstration.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Qualitative activity recognition of weight lifting exercises.
Proceedings of the 4th Augmented Human International Conference, 2013

AutoBAP: Automatic Coding of Body Action and Posture Units from Wearable Sensors.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
Virtual Caregiver: A System for Supporting Collaboration in Elderly Monitoring.
Proceedings of the 2012 Brazilian Symposium on Collaborative Systems, 2012

Wearable Computing: Accelerometers' Data Classification of Body Postures and Movements.
Proceedings of the Advances in Artificial Intelligence - SBIA 2012, 2012

2011
Towards qualitative assessment of weight lifting exercises using body-worn sensors.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011


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