Eduardo Filgueiras Damasceno

Orcid: 0000-0002-6246-1246

According to our database1, Eduardo Filgueiras Damasceno authored at least 20 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
A serious game-based platform for measuring treatment adherence.
Multim. Tools Appl., January, 2024

Evaluating Usability, User Experience, and Playability of a Puzzle Game in Mixed Reality.
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024

Usability and User Experience Questionnaire Evaluation and Evolution for Touchable Holography.
Proceedings of the 26th International Conference on Enterprise Information Systems, 2024

2023
A Systematic Mapping Study on Low-Cost Immersive Virtual Reality for Microbiology.
Rev. Iberoam. de Tecnol. del Aprendiz., February, 2023

Avaliando um SI Colaborativo para Apoiar Revisões e Mapeamentos Sistemáticos da Literatura.
Braz. J. Inf. Syst., 2023

Usability and User Experience Evaluation of Touchable Holographic Solutions: A Systematic Mapping Study.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

2022
Proposal and Evaluation of a Collaborative IS to Support Systematic Reviews and Mapping Studies.
Proceedings of the SBSI: XVIII Brazilian Symposium on Information Systems, Curitiba, Brazil, May 16, 2022

Porifera: A Collaborative Tool to Support Systematic Literature Review and Systematic Mapping Study.
Proceedings of the SBES 2022: XXXVI Brazilian Symposium on Software Engineering, Virtual Event Brazil, October 5, 2022

2020
A Motor Rehabilitation's Motion Range Assessment with Low-Cost Virtual Reality Serious Game.
Proceedings of the 22nd IEEE International Conference on E-health Networking, 2020

2019
Analysis of Low-Cost Virtual and Augmented Reality Technology in Case of Motor Rehabilitation.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

A Proposal of Interaction with 3D Object using Hologram by Reflection on Low-Cost Devices.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

Evaluation of the usability and accessibility of a keyboard for people with motor paralysis and paresthesia.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

2018
Sociability from the Perspective of Cultural Diversity in Virtual Communities of Practice.
Proceedings of the Cross-Cultural Design. Methods, Tools, and Users, 2018

Teaching Multidisciplinary Teams Requirements for Undergraduate Students: an Approach to Augmented Reality Software in Design Thinking Context.
Proceedings of the IEEE Frontiers in Education Conference, 2018

2017
Aspects of User Profiles That Can Improve Mobile Augmented Reality Usage.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

A serious game to support the drug misuse prevention for teenagers students.
Proceedings of the 2017 IEEE Frontiers in Education Conference, 2017

2013
An middleware for motion capture devices applied to virtual rehab.
Proceedings of the 2013 IEEE Virtual Reality, 2013

2010
A Software Architecture for Adapting Virtual Reality Content to Mobile Devices.
Proceedings of the Future Multimedia Networking, Third International Workshop, 2010

An X3D Framework for Developing Adaptive Virtual Environments.
Proceedings of the 2010 International Conference on Computer Graphics & Virtual Reality, 2010

2007
Uso Experimental de Voice-commerce, uma plataforma de atendimento virtual.
Rev. Avances en Sistemas Informática, 2007


  Loading...