Edirlei Soares de Lima
Orcid: 0000-0002-2617-3394
According to our database1,
Edirlei Soares de Lima
authored at least 43 papers
between 2009 and 2025.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2025
Entertain. Comput., 2025
2024
Proceedings of the Entertainment Computing - ICEC 2024, 2024
2023
Entertain. Comput., August, 2023
Comparing Serious Games and Video-Based Instructional Methods in Medical Education: A Randomized Controlled Trial.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
2022
Entertain. Comput., 2022
Proceedings of the Information Systems and Technologies, 2022
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022
Plot Composition by Mapping Situation Calculus Schemas into Petri Net Representation.
Proceedings of the Entertainment Computing - ICEC 2022, 2022
2021
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
An Evaluation of Remote Workers' Preferences for the Design of a Mobile App on Workspace Search.
Proceedings of the Human-Computer Interaction. Design and User Experience Case Studies, 2021
2020
Entertain. Comput., 2020
Towards the Design of Adaptive Virtual Reality Horror Games: A Model of Players' Fears Using Machine Learning and Player Modeling.
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020
2019
Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019
2018
Multim. Tools Appl., 2018
Entertain. Comput., 2018
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018
2017
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
2016
2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
2014
Entertain. Comput., 2014
Proceedings of the 20th Brazilian Symposium on Multimedia and the Web, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
2011
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011
Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011
2010
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
2009
Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009