Eder de Oliveira

Orcid: 0000-0002-6437-4883

According to our database1, Eder de Oliveira authored at least 9 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Foveated Path Culling: A mixed path tracing and radiance field approach for optimizing rendering in XR Displays.
J. Interact. Syst., 2024

Analysing Hybrid Neural and Ray Tracing Perception for Foveated Rendering.
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024

2023
Modeling and Designing Clinical Sessions with Hybrid Environments in the Metaverse.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

A mixed path tracing and NeRF approach for optimizing rendering in XR Displays.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

Is Foveated Rendering Perception Affected by Users' Motion?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2021
Workshop: Challenges for XR in Digital Entertainment.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Challenges for XR in Games.
Proceedings of the Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030, 2021

2020
Investigating Users' Natural Engagement with a 3D Design Approach in an Egocentric Vision Scenario.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

2019
FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD.
Proceedings of the Entertainment Computing and Serious Games, 2019


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