Eakta Jain

Orcid: 0000-0001-5131-3355

According to our database1, Eakta Jain authored at least 54 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience.
IEEE Trans. Vis. Comput. Graph., May, 2024

Towards mitigating uncann(eye)ness in face swaps via gaze-centric loss terms.
Comput. Graph., 2024

2023
Privacy-preserving datasets of eye-tracking samples with applications in XR.
IEEE Trans. Vis. Comput. Graph., 2023

Eye-tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges.
CoRR, 2023

Give me some room please! Personal space bubbles for safety and performance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Real-Time Conversational Gaze Synthesis for Avatars.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023

Introducing Explicit Gaze Constraints to Face Swapping.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023

Horse as Teacher: How human-horse interaction informs human-robot interaction.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Fast Foveating Cameras for Dense Adaptive Resolution.
IEEE Trans. Pattern Anal. Mach. Intell., 2022

Is the avatar scared? Pupil as a perceptual cue.
Comput. Animat. Virtual Worlds, 2022

In-vehicle alertness monitoring for older adults.
CoRR, 2022

Practical Digital Disguises: Leveraging Face Swaps to Protect Patient Privacy.
CoRR, 2022

Who do you look like? - Gaze-based authentication for workers in VR.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

For Your Eyes Only: Privacy-preserving eye-tracking datasets.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

2021
A privacy-preserving approach to streaming eye-tracking data.
IEEE Trans. Vis. Comput. Graph., 2021

Introduction to the Special Issue on SAP 2021.
ACM Trans. Appl. Percept., 2021

2020
The Security-Utility Trade-off for Iris Authentication and Eye Animation for Social Virtual Avatars.
IEEE Trans. Vis. Comput. Graph., 2020

Look Out! A Design Framework for Safety Training Systems A Case Study on Omnidirectional Cinemagraphs.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Effect of marker location on user detection in omnidirectional images.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Adult2child: Motion Style Transfer using CycleGANs.
Proceedings of the MIG '20: Motion, 2020

FoveaCam: A MEMS Mirror-Enabled Foveating Camera.
Proceedings of the 2020 IEEE International Conference on Computational Photography, 2020

Let It Snow: Adding pixel noise to protect the user's identity.
Proceedings of the ETRA '20 Adjunct: 2020 Symposium on Eye Tracking Research and Applications, 2020

2019
A Benchmark of Four Methods for Generating 360<sup>∘</sup> Saliency Maps from Eye Tracking Data.
Int. J. Semantic Comput., 2019

Eye tracking and virtual reality.
Proceedings of the SIGGRAPH Asia 2019 Courses, 2019

Quantifying Differences Between Child and Adult Motion Based on Gait Features.
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019

Differential privacy for eye-tracking data.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019

<i>EyeVEIL</i>: degrading iris authentication in eye tracking headsets.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019

2018
An evaluation of pupillary light response models for 2D screens and VR HMDs.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Style Translation to Create Child-like Motion.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

Kinder-Gator: The UF Kinect Database of Child and Adult Motion.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

How many words is a picture worth?: attention allocation on thumbnails versus title text regions.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

Deepcomics: saliency estimation for comics.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

A Benchmark of Four Methods for Generating 360° Saliency Maps from Eye Tracking Data.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

2017
Creating Segments and Effects on Comics by Clustering Gaze Data.
ACM Trans. Multim. Comput. Commun. Appl., 2017

Adult2Child: dynamic scaling laws to create child-like motion.
Proceedings of the Tenth International Conference on Motion in Games, 2017

2016
Is the Motion of a Child Perceivably Different from the Motion of an Adult?
ACM Trans. Appl. Percept., 2016

Predicting Moves-on-Stills for Comic Art Using Viewer Gaze Data.
IEEE Computer Graphics and Applications, 2016

A preliminary benchmark of four saliency algorithms on comic art.
Proceedings of the 2016 IEEE International Conference on Multimedia & Expo Workshops, 2016

Visual Attention from a Graphics Point of View.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

Leveraging gaze data for segmentation and effects on comics.
Proceedings of the ACM Symposium on Applied Perception, 2016

Scan path and movie trailers for implicit annotation of videos.
Proceedings of the ACM Symposium on Applied Perception, 2016

Decoupling light reflex from pupillary dilation to measure emotional arousal in videos.
Proceedings of the ACM Symposium on Applied Perception, 2016

Measuring viewers' heart rate response to environment conservation videos.
Proceedings of the ACM Symposium on Applied Perception, 2016

2015
A mobile interface for navigating hierarchical information space.
J. Vis. Lang. Comput., 2015

Gaze-Driven Video Re-Editing.
ACM Trans. Graph., 2015

3D Saliency from Eye Tracking with Tomography.
Proceedings of the Eye Tracking and Visualization, 2015

2013
ERELT: a faster alternative to the list-based interfaces for tree exploration and searching in mobile devices.
Proceedings of the 6th International Symposium on Visual Information Communication and Interaction (VINCI), 2013

Predicting Primary Gaze Behavior Using Social Saliency Fields.
Proceedings of the IEEE International Conference on Computer Vision, 2013

2012
Attention-guided Algorithms to Retarget and Augment Animations, Stills, and Videos.
PhD thesis, 2012

Three-dimensional proxies for hand-drawn characters.
ACM Trans. Graph., 2012

3D Social Saliency from Head-mounted Cameras.
Proceedings of the Advances in Neural Information Processing Systems 25: 26th Annual Conference on Neural Information Processing Systems 2012. Proceedings of a meeting held December 3-6, 2012

Inferring artistic intention in comic art through viewer gaze.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2010
Augmenting Hand Animation with Three-dimensional Secondary Motion.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

2009
Leveraging the talent of hand animators to create three-dimensional animation.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009


  Loading...