Dylan G. M. Schouten
Orcid: 0000-0001-9954-5462Affiliations:
- Northeastern University, Boston, MA, USA
- Delft University of Technology, Faculty of Electrical Engineering, Mathematics and Computer Science, The Netherlands
According to our database1,
Dylan G. M. Schouten
authored at least 14 papers
between 2013 and 2023.
Collaborative distances:
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Bibliography
2023
An embodied conversational agent coach to support societal participation learning by low-literate users.
Univers. Access Inf. Soc., November, 2023
2021
User Model. User Adapt. Interact., 2021
Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance.
CoRR, 2021
2020
What Do Students Learn About Experimental Research by Designing Interactive Fiction Games?
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
2018
A Digital Coach That Provides Affective and Social Learning Support to Low-Literate Learners.
IEEE Trans. Learn. Technol., 2018
2017
Requirements for a virtual environment to support the social participation education of low-literates.
Univers. Access Inf. Soc., 2017
Low-literates' support needs for societal participation learning: Empirical grounding of theory- and model-based design.
Cogn. Syst. Res., 2017
2014
Gamification for Low-Literates: Findings on Motivation, User Experience, and Study Design.
Proceedings of the Computers Helping People with Special Needs, 2014
Inclusive Design and Anthropological Methods to Create Technological Support for Societal Inclusion.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Methods for Universal Access, 2014
Computer-Supported Learning of Societal Participation Skills by Low-Literates and Non-Natives.
Proceedings of the 2014 European Conference on Cognitive Ergonomics, 2014
2013
User Requirement Analysis of Social Conventions Learning Applications for Non-Natives and Low-Literates.
Proceedings of the Engineering Psychology and Cognitive Ergonomics. Understanding Human Cognition, 2013