Duncan Rowland
According to our database1,
Duncan Rowland
authored at least 34 papers
between 1995 and 2017.
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Bibliography
2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the Third ACM Conference on Learning @ Scale, 2016
2015
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014
2013
Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Proceedings of the 10th European Conference on Interactive TV and Video, 2012
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
Proceedings of the User Modeling, Adaption and Personalization, 2011
Proceedings of the 9th International Interactive TV&Video Conference, 2011
Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation.
Proceedings of the Twelfth European Conference on Computer Supported Cooperative Work, 2011
CloudPad - A Cloud-based Documentation and Archiving Tool for Mixed Reality Artworks.
Proceedings of the 6th Annual International Conference of the Alliance of Digital Humanities Organizations, 2011
Proceedings of the Procedings of the Second Conference on Creativity and Innovation in Design, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Breathalising games: understanding the potential of breath control in game interfaces.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Comput. Entertain., 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
The gopher game: a social, mobile, locative game with user generated content and peer review.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
The SENSE project: a context-inclusive approach to studying environmental science within and across schools.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004
2003
Proceedings of the Digital Games Research Conference 2003, 2003
2000
Evolutionary co-operative design between human and computer: implementation of "the genetic sculpture park".
Proceedings of the Fifth Symposium on Virtual Reality Modeling Language, 2000
1995
IEEE Computer Graphics and Applications, 1995