Douglas Wilson

Orcid: 0000-0002-9013-2992

According to our database1, Douglas Wilson authored at least 11 papers between 2009 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Design and Validation of a Wide Area Monitoring and Control System for Fast Frequency Response.
IEEE Trans. Smart Grid, 2020

2019
Methods Beyond the Screen: Conducting remote player studies for game design research.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

2016
ClassTR: Classifying Within-Host Heterogeneity Based on Tandem Repeats with Application to <i>Mycobacterium tuberculosis</i> Infections.
PLoS Comput. Biol., 2016

Addressing emerging network management needs with enhanced WAMS in the GB VISOR project.
Proceedings of the Power Systems Computation Conference, 2016

Smart frequency control for the future GB power system.
Proceedings of the IEEE PES Innovative Smart Grid Technologies Conference Europe, 2016

2011
Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements.
Game Stud., 2011

PMU performance requirements and validation for closed loop applications.
Proceedings of the 2nd IEEE PES International Conference and Exhibition on "Innovative Smart Grid Technologies", 2011

Increasing the available transmission capacity by using a dynamic transient stability limit.
Proceedings of the 2nd IEEE PES International Conference and Exhibition on "Innovative Smart Grid Technologies", 2011

2010
Now it's personal: on abusive game design.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

2009
Abusing the Player, and Making Them Like it Too! [Abstract].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Face-off in the magic circle: getting players to look at each other, not the screen.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009


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